cemu-game-mods/Workarounds/BreathOfTheWild_Intel_RemoveBloom/250cb5a06cab6534_000000000000007a_ps.txt

451 lines
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Plaintext

#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 250cb5a06cab6534
// used to set sun bloom, color, saturation, and intensity in the sky
uniform ivec4 uf_remappedPS[12];
layout(binding = 0) uniform sampler3D textureUnitPS0;// Tex0 addr 0x3cea0000 res 256x32x16 dim 2 tm: 7 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x10) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
layout(location = 1) in vec4 passParameterSem0;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem3;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw));
R1i = floatBitsToInt(passParameterSem0);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem3);
if( activeMaskStackC[1] == true ) {
// 0
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)));
//original line
//R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(uf_remappedPS[0].z)));
// new line r0i.x is the brightness of the bloom on the sky, ufremap.z is the brightness on the ground
// match for gureudo desert
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x)*.93, intBitsToFloat(uf_remappedPS[0].z))*.95);
// match for death mountain morning
//R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x)*.45, intBitsToFloat(uf_remappedPS[0].z))*.45);
// red channel?
PV0i.y = R126i.y;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(0xc0400000) + intBitsToFloat(0xbf19999a)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[0].w)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(0xcc1a4d90)));
PS0i = R122i.x;
// 1
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3fb8aa3b));
R2i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + -(1.0));
R1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
PV1i.z = R1i.z;
// original
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fc90fdb));
// magic line that clears death volcano brightness ruins gureudo
//PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fc90fdb)*0.6);
//multiplication affects saturation of blue stored in PS1i
R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PS0i)));
//R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PS0i))*5);
PS1i = R124i.w;
// 2
R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + 1.0);
PV0i.y = ((intBitsToFloat(R3i.x) > intBitsToFloat(PV1i.z))?int(0xFFFFFFFF):int(0x0));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983) + 0.5));
PV0i.z = R123i.z;
R127i.w = uf_remappedPS[3].y;
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0);
// multiplication affects bloom blue which seems to be stored in PS0i
//PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)*2));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)));
// 3
R123i.x = ((PV0i.y == 0)?(R1i.z):(R3i.x));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
R125i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[4].y)) * 0.5 + 0.5));
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + 1.0);
PS1i = R127i.z;
// 4
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f83987f));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x)));
PV0i.z = R125i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].y) * 0.5 + 0.5));
R127i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3a95ae88));
PS0i = R127i.y;
// 5
backupReg0i = R127i.x;
R127i.x = ((0.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + -(intBitsToFloat(backupReg0i))));
PV1i.y = R123i.y;
R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
PS1i = uf_remappedPS[5].y;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0);
// 6
R125i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x4c1a4d90));
PV0i.x = R125i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * 2.0 + -(1.0)));
PV0i.y = R123i.y;
R0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].y)) + 0.5);
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0);
// 7
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.w)));
R127i.y = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
PV1i.y = R127i.y;
PV1i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3f400000));
PV1i.w = clampFI32(PV1i.w);
PS1i = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(0x3f400000));
PS1i = clampFI32(PS1i);
// 8 red
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 1.0);
R123i.y = ((R127i.x == 0)?(0):(PV1i.z));
PV0i.y = R123i.y;
R126i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + 1.0));
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[6].x));
PS0i = R126i.y;
// 9
backupReg0i = R126i.w;
R123i.x = ((PV0i.y == 0)?(0x445aeaf4):(0));
PV1i.x = R123i.x;
R123i.y = ((PV0i.y == 0)?(0x493b34ff):(0));
PV1i.y = R123i.y;
R127i.z = ((PV0i.y == 0)?(0xbf800000):(0x3f800000));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.5);
R126i.w = ((PV0i.y == 0)?(backupReg0i):(R125i.w));
PS1i = R126i.w;
// 10
backupReg0i = R125i.x;
backupReg1i = R126i.z;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.w)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y));
R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.x));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[7].x)));
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3d747645));
// 11
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.x)));
R124i.z = PV0i.w;
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[8].x)));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y)));
// 12
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
R2i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.y)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
// 13
backupReg0i = R127i.y;
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i));
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
PS1i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0);
// 14 set r3i and rli to their final calculated values
backupReg0i = R0i.z;
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[2].y)));
R0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.w)));
PV0i.w = R123i.w;
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[2].y)));
PS0i = R8i.x;
// 15
R6i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[6].x));
R7i.y = PV0i.w;
R7i.z = R0i.w;
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3df47645));
R8i.y = PV0i.w;
PS1i = R8i.y;
// 16
R4i.x = ((intBitsToFloat(R2i.x) > intBitsToFloat(R1i.z))?int(0xFFFFFFFF):int(0x0));
R8i.z = R0i.w;
tempResultf = log2(intBitsToFloat(R127i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R0i.w = floatBitsToInt(tempResultf);
PS0i = R0i.w;
}
if( activeMaskStackC[1] == true ) {
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))).xyzw);
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyzw);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(R1i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) * 1.5);
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R1i.z));
PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R1i.w));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.z)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
// 2
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R0i.y)));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
// 3
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), intBitsToFloat(0x38d1b717)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
// 4
backupReg0i = R127i.x;
backupReg1i = R127i.y;
R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS1i));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R127i.w)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(backupReg0i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(backupReg1i)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[6].y));
// 5
R6i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[6].x));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[6].z));
// 6
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[9].x)));
R3i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[6].x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS0i));
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(PS0i));
// 8
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.w)));
PV1i.x = R123i.x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.z)));
PV1i.w = R123i.w;
// 10
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0));
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
// 11
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[10].x)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[10].y)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[10].z)));
// 12
predResult = (intBitsToFloat(uf_remappedPS[11].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = R2i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
R4i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(0x3d747645));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(uf_remappedPS[7].x)));
// 1
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0);
R3i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.x)));
// 2
R1i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3df47645));
PV0i.y = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.w));
R1i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 0.5 + -(intBitsToFloat(PV1i.w))));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
// 3
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 1.0);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.0);
tempResultf = log2(intBitsToFloat(PV0i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 4
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[2].y)));
R1i.y = floatBitsToInt(intBitsToFloat(PS1i) * 1.5);
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[2].y)));
PS0i = R8i.x;
}
if( activeMaskStackC[2] == true ) {
R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))).xyzw);
R0i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyzw);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
backupReg1i = R0i.z;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(R0i.y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R0i.w));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(backupReg1i));
PS0i = floatBitsToInt(exp2(intBitsToFloat(R1i.y)));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.z)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R3i.y)));
// 2
R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0));
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
PV0i.w = R127i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 3
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), intBitsToFloat(0x38d1b717)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z)));
PS1i = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i));
// 4
backupReg0i = R127i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.w;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg0i)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[9].x)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg1i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg2i)));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS0i));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i));
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z)));
// 7
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.z)));
PV1i.w = R123i.w;
// 8
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0));
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[10].y)) + -(intBitsToFloat(R5i.y))));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[10].x)) + -(intBitsToFloat(R5i.x))));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[10].z)) + -(intBitsToFloat(R5i.z))));
PV1i.w = R123i.w;
// 10
backupReg0i = R5i.x;
backupReg1i = R5i.y;
backupReg2i = R5i.z;
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(backupReg0i)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(backupReg1i)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R5i.w = ((R4i.x == 0)?(0x3f800000):(0));
}
// export
// original line
//passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z) , intBitsToFloat(R5i.w));
//passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.05, intBitsToFloat(R5i.y)*0.16, intBitsToFloat(R5i.z)*0.7 , intBitsToFloat(R5i.w))*0.33;
// faron noon bridgepassPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.09, intBitsToFloat(R5i.y)*0.23, intBitsToFloat(R5i.z)*.65 , intBitsToFloat(R5i.w))*0.82;
// faron morning still off passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.09, //intBitsToFloat(R5i.y)*0.22, intBitsToFloat(R5i.z)*.65 , intBitsToFloat(R5i.w))*0.82;
//passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.09, intBitsToFloat(R5i.y)*0.22, intBitsToFloat(R5i.z)*.65 , intBitsToFloat(R5i.w))*0.82;
passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.155, intBitsToFloat(R5i.y)*0.37, intBitsToFloat(R5i.z) , intBitsToFloat(R5i.w))*.86;
}