#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 250cb5a06cab6534 // used to set sun bloom, color, saturation, and intensity in the sky uniform ivec4 uf_remappedPS[12]; layout(binding = 0) uniform sampler3D textureUnitPS0;// Tex0 addr 0x3cea0000 res 256x32x16 dim 2 tm: 7 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x10) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 1) in vec4 passParameterSem0; layout(location = 2) in vec4 passParameterSem2; layout(location = 3) in vec4 passParameterSem3; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem0); R2i = floatBitsToInt(passParameterSem2); R3i = floatBitsToInt(passParameterSem3); if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x))); //original line //R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(uf_remappedPS[0].z))); // new line r0i.x is the brightness of the bloom on the sky, ufremap.z is the brightness on the ground // match for gureudo desert R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x)*.93, intBitsToFloat(uf_remappedPS[0].z))*.95); // match for death mountain morning //R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x)*.45, intBitsToFloat(uf_remappedPS[0].z))*.45); // red channel? PV0i.y = R126i.y; R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(0xc0400000) + intBitsToFloat(0xbf19999a))); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[0].w))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(0xcc1a4d90))); PS0i = R122i.x; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3fb8aa3b)); R2i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + -(1.0)); R1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); PV1i.z = R1i.z; // original PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fc90fdb)); // magic line that clears death volcano brightness ruins gureudo //PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fc90fdb)*0.6); //multiplication affects saturation of blue stored in PS1i R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PS0i))); //R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PS0i))*5); PS1i = R124i.w; // 2 R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + 1.0); PV0i.y = ((intBitsToFloat(R3i.x) > intBitsToFloat(PV1i.z))?int(0xFFFFFFFF):int(0x0)); R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.z = R123i.z; R127i.w = uf_remappedPS[3].y; R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) / 2.0); // multiplication affects bloom blue which seems to be stored in PS0i //PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)*2)); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); // 3 R123i.x = ((PV0i.y == 0)?(R1i.z):(R3i.x)); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); R125i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[4].y)) * 0.5 + 0.5)); R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + 1.0); PS1i = R127i.z; // 4 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f83987f)); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); PV0i.z = R125i.z; R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].y) * 0.5 + 0.5)); R127i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3a95ae88)); PS0i = R127i.y; // 5 backupReg0i = R127i.x; R127i.x = ((0.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + -(intBitsToFloat(backupReg0i)))); PV1i.y = R123i.y; R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); PS1i = uf_remappedPS[5].y; PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0); // 6 R125i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x4c1a4d90)); PV0i.x = R125i.x; R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * 2.0 + -(1.0))); PV0i.y = R123i.y; R0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].y)) + 0.5); R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); // 7 R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.w))); R127i.y = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0)); PV1i.y = R127i.y; PV1i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0x3f400000)); PV1i.w = clampFI32(PV1i.w); PS1i = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(0x3f400000)); PS1i = clampFI32(PS1i); // 8 red PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 1.0); R123i.y = ((R127i.x == 0)?(0):(PV1i.z)); PV0i.y = R123i.y; R126i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + 1.0)); R126i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[6].x)); PS0i = R126i.y; // 9 backupReg0i = R126i.w; R123i.x = ((PV0i.y == 0)?(0x445aeaf4):(0)); PV1i.x = R123i.x; R123i.y = ((PV0i.y == 0)?(0x493b34ff):(0)); PV1i.y = R123i.y; R127i.z = ((PV0i.y == 0)?(0xbf800000):(0x3f800000)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.5); R126i.w = ((PV0i.y == 0)?(backupReg0i):(R125i.w)); PS1i = R126i.w; // 10 backupReg0i = R125i.x; backupReg1i = R126i.z; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.w))); PV0i.x = R125i.x; PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y)); R126i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[7].x))); PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3d747645)); // 11 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); R124i.z = PV0i.w; R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[8].x))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); // 12 backupReg0i = R0i.x; PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y)); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); R2i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.y))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.w = R123i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); // 13 backupReg0i = R127i.y; PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i)); R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PS1i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); // 14 set r3i and rli to their final calculated values backupReg0i = R0i.z; R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[2].y))); R0i.y = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.w))); PV0i.w = R123i.w; R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[2].y))); PS0i = R8i.x; // 15 R6i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[6].x)); R7i.y = PV0i.w; R7i.z = R0i.w; R2i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3df47645)); R8i.y = PV0i.w; PS1i = R8i.y; // 16 R4i.x = ((intBitsToFloat(R2i.x) > intBitsToFloat(R1i.z))?int(0xFFFFFFFF):int(0x0)); R8i.z = R0i.w; tempResultf = log2(intBitsToFloat(R127i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R0i.w = floatBitsToInt(tempResultf); PS0i = R0i.w; } if( activeMaskStackC[1] == true ) { R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))).xyzw); R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyzw); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.y)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(R1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) * 1.5); PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R1i.z)); PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R1i.w)); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.y))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.x))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.w))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(R3i.z))); PV1i.w = R123i.w; PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); // 2 R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); PV0i.x = R127i.x; R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); PV0i.y = R127i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R0i.y))); R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); PV0i.w = R127i.w; PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); // 3 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), intBitsToFloat(0x38d1b717))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(PS1i)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R127i.w))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(backupReg0i))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(backupReg1i))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[6].y)); // 5 R6i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[6].x)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[6].z)); // 6 backupReg0i = R127i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[9].x))); R3i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[6].x)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); // 7 PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(PS0i)); // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.w))); PV1i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.z))); PV1i.w = R123i.w; // 10 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); // 11 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[10].x))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[10].y))); R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[10].z))); // 12 predResult = (intBitsToFloat(uf_remappedPS[11].x) > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = R2i.y; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); R4i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(0x3d747645)); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(uf_remappedPS[7].x))); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0); R3i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); // 2 R1i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3df47645)); PV0i.y = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.w)); R1i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 0.5 + -(intBitsToFloat(PV1i.w)))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0); // 3 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 1.0); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.0); tempResultf = log2(intBitsToFloat(PV0i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 4 R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[2].y))); R1i.y = floatBitsToInt(intBitsToFloat(PS1i) * 1.5); R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[2].y))); PS0i = R8i.x; } if( activeMaskStackC[2] == true ) { R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))).xyzw); R0i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyzw); } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.z; PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(R0i.y)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R0i.w)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(backupReg1i)); PS0i = floatBitsToInt(exp2(intBitsToFloat(R1i.y))); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.y))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.x))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.w))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.z))); PV1i.w = R123i.w; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R3i.y))); // 2 R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); PV0i.x = R127i.x; R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); PV0i.y = R127i.y; PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); PV0i.w = R127i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); // 3 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.z))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), intBitsToFloat(0x38d1b717))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); PS1i = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS0i)); // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg0i))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[9].x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg1i))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg2i))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); // 5 PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS0i)); PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); // 7 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.z))); PV1i.w = R123i.w; // 8 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[10].y)) + -(intBitsToFloat(R5i.y)))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[10].x)) + -(intBitsToFloat(R5i.x)))); PV1i.y = R123i.y; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[10].z)) + -(intBitsToFloat(R5i.z)))); PV1i.w = R123i.w; // 10 backupReg0i = R5i.x; backupReg1i = R5i.y; backupReg2i = R5i.z; R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(backupReg0i))); R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(backupReg1i))); R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(backupReg2i))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R5i.w = ((R4i.x == 0)?(0x3f800000):(0)); } // export // original line //passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z) , intBitsToFloat(R5i.w)); //passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.05, intBitsToFloat(R5i.y)*0.16, intBitsToFloat(R5i.z)*0.7 , intBitsToFloat(R5i.w))*0.33; // faron noon bridgepassPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.09, intBitsToFloat(R5i.y)*0.23, intBitsToFloat(R5i.z)*.65 , intBitsToFloat(R5i.w))*0.82; // faron morning still off passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.09, //intBitsToFloat(R5i.y)*0.22, intBitsToFloat(R5i.z)*.65 , intBitsToFloat(R5i.w))*0.82; //passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.09, intBitsToFloat(R5i.y)*0.22, intBitsToFloat(R5i.z)*.65 , intBitsToFloat(R5i.w))*0.82; passPixelColor0 = vec4(intBitsToFloat(R5i.x)*0.155, intBitsToFloat(R5i.y)*0.37, intBitsToFloat(R5i.z) , intBitsToFloat(R5i.w))*.86; }