Resolve "[XCX] Voice audio is too quiet compared to rest of the game" #7
No reviewers
Labels
No Label
ASM
Xenoblade Chronicles X
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: gamedev/cemu-game-mods#7
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "issues/3-xcx-voice-audio"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Gained volume control over 11 individual volume categories and made them configurable via presets:
The patch works by hooking into
fw::CSoundManager::setupCategory()
and overwriting the calls togetCategoryVolume()
with functions that return our own values.Supported versions are: 1.0.1U, 1.0.1E and possibly 1.0.0E (untested).
Note that voices during cutscenes are not controled via
EVENT_VOICE
but rather share theEVENT_CS
category with everything else cutscene related.The volume levels are applied as soon as you load into the game. Title screen and FMVs are not affected.
Closes #3
changed milestone to %1
added 6 commits
871d76ba
- Reduce volume of BGM and possibly other "noisy" audio since voice audio can't be increased.aa9ddb10
- Less intrusive approach using codecave.d650bbed
- Hook GetCategoryVolume in loop as welld247cb4a
- Add support for versions 1.0.1E and (propably) 1.0.0E.647d871c
- Use presets instead of hardcoded values25e4a015
- Use more refined values for recommendationCompare with previous version
unmarked as a Work In Progress
changed the description
assigned to @XyFreak
mentioned in commit
10303bfab4
merged