[XCX] Fixes for aspect ratio move...
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@ -1320,7 +1320,7 @@ R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_re
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R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_remappedVS[25].z)) + intBitsToFloat(PV0i.y)));
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R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_remappedVS[25].z)) + intBitsToFloat(PV0i.y)));
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}
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}
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float origRatio = 1.777f;
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float origRatio = 1.777f;
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float newRatio = <?=$aspect?>
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float newRatio = <?=$aspect?> ;
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// *(origRatio / newRatio)
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// *(origRatio / newRatio)
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// export
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// export
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gl_Position = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
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gl_Position = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
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