From b9c251869621b67eff0c7b74c34c250d1a9a2035 Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 22 Mar 2018 23:30:12 +0100 Subject: [PATCH] [XCX] Fixes for aspect ratio move... --- Source/XenobladeX/ec248df3384d3d18_0000000000000000_vs.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/XenobladeX/ec248df3384d3d18_0000000000000000_vs.txt b/Source/XenobladeX/ec248df3384d3d18_0000000000000000_vs.txt index 6cd6b2c1..75a3eecb 100644 --- a/Source/XenobladeX/ec248df3384d3d18_0000000000000000_vs.txt +++ b/Source/XenobladeX/ec248df3384d3d18_0000000000000000_vs.txt @@ -1320,7 +1320,7 @@ R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_re R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_remappedVS[25].z)) + intBitsToFloat(PV0i.y))); } float origRatio = 1.777f; -float newRatio = +float newRatio = ; // *(origRatio / newRatio) // export gl_Position = vec4(intBitsToFloat(R0i.x) *(origRatio / newRatio), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));