Reduce volume of BGM and possibly other "noisy" audio since voice audio can't be increased.
Overwrites parts of the setup code in fw::CSoundManager::setupCategory() to not call GetCategoryVolume but instead use values we control. Parts of the original code (calls to GetCategoryIndex) have to still happen! We're quite limited with the amount of space we have available to us. There has to be a better way...
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Mods/XenobladeX_mod_RebalanceAudio/patches.txt
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Mods/XenobladeX_mod_RebalanceAudio/patches.txt
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[XCXRebalanceAudioV101U]
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moduleMatches = 0xAB97DE6B
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_normalAudio = 0x028933EC
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_louderAudio = 0x028933F0
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_GetCategoryIndex = 0x030F201C
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_AfterEverythingIsDone = 0x28933F8
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0x02893350 = bl _GetCategoryIndex
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0x02893354 = stw r3, 0x1240(r29)
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0x02893358 = lwz r3, 0x101A0004@l(r27)
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0x0289335C = bl _GetCategoryIndex
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0x02893360 = stw r3, 0x1248(r29)
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0x02893364 = lwz r3, 0x101A0008@l(r27)
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0x02893368 = bl _GetCategoryIndex
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0x0289336C = stw r3, 0x1250(r29)
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0x02893370 = lwz r3, 0x101A000C@l(r27)
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0x02893374 = bl _GetCategoryIndex
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0x02893378 = stw r3, 0x1258(r29)
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0x0289337C = lwz r3, 0x101A0010@l(r27)
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0x02893380 = bl _GetCategoryIndex
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0x02893384 = stw r3, 0x1260(r29)
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0x02893388 = lwz r3, 0x101A0014@l(r27)
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0x0289338C = bl _GetCategoryIndex
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0x02893390 = stw r3, 0x1268(r29)
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0x02893394 = lwz r3, 0x101A0018@l(r27)
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0x02893398 = bl _GetCategoryIndex
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0x0289339C = stw r3, 0x1270(r29)
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0x028933A0 = lwz r3, 0x101A001C@l(r27)
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0x028933A4 = bl _GetCategoryIndex
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0x028933A8 = stw r3, 0x1278(r29)
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0x028933AC = lis r11, _normalAudio@ha
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0x028933B0 = lfs f1, _normalAudio@l(r11)
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0x028933B4 = stfs f1, 0x1244(r29) #BGM
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0x028933B8 = stfs f1, 0x1254(r29) #BATTLE
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0x028933BC = stfs f1, 0x125C(r29) #FIELD
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0x028933C0 = stfs f1, 0x1264(r29) #GIMMICK
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0x028933C4 = stfs f1, 0x126C(r29) #SYSTEM
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0x028933C8 = lis r11, _louderAudio@ha
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0x028933CC = lfs f1, _louderAudio@l(r11)
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0x028933D0 = stfs f1, 0x1274(r29) #ENVIRONMENT
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0x028933D4 = stfs f1, 0x127C(r29) #WEATHER
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0x028933D8 = stfs f1, 0x124C(r29) #VOICE
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0x028933DC = li r28, 3
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0x028933E0 = li r30, 0x20
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0x028933E4 = addi r31, r31, -8
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0x028933E8 = b _AfterEverythingIsDone
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0x028933EC = .float 0.7
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0x028933F0 = .float 1.0
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0x028933F4 = nop
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Mods/XenobladeX_mod_RebalanceAudio/rules.txt
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Mods/XenobladeX_mod_RebalanceAudio/rules.txt
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Rebalance Audio
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path = "Xenoblade Chronicles X/Mods/RebalanceAudio"
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description = Edit presets for preference. Settings become active once past the title screen.
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version = 3
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