Reduce volume of BGM and possibly other "noisy" audio since voice audio can't be increased.

Overwrites parts of the setup code in fw::CSoundManager::setupCategory() to not call GetCategoryVolume but instead use values we control. Parts of the original code (calls to GetCategoryIndex) have to still happen!

We're quite limited with the amount of space we have available to us. There has to be a better way...
This commit is contained in:
XyFreak 2019-05-19 11:37:18 +02:00
parent 40382eabdb
commit 871d76ba00
2 changed files with 57 additions and 0 deletions

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[XCXRebalanceAudioV101U]
moduleMatches = 0xAB97DE6B
_normalAudio = 0x028933EC
_louderAudio = 0x028933F0
_GetCategoryIndex = 0x030F201C
_AfterEverythingIsDone = 0x28933F8
0x02893350 = bl _GetCategoryIndex
0x02893354 = stw r3, 0x1240(r29)
0x02893358 = lwz r3, 0x101A0004@l(r27)
0x0289335C = bl _GetCategoryIndex
0x02893360 = stw r3, 0x1248(r29)
0x02893364 = lwz r3, 0x101A0008@l(r27)
0x02893368 = bl _GetCategoryIndex
0x0289336C = stw r3, 0x1250(r29)
0x02893370 = lwz r3, 0x101A000C@l(r27)
0x02893374 = bl _GetCategoryIndex
0x02893378 = stw r3, 0x1258(r29)
0x0289337C = lwz r3, 0x101A0010@l(r27)
0x02893380 = bl _GetCategoryIndex
0x02893384 = stw r3, 0x1260(r29)
0x02893388 = lwz r3, 0x101A0014@l(r27)
0x0289338C = bl _GetCategoryIndex
0x02893390 = stw r3, 0x1268(r29)
0x02893394 = lwz r3, 0x101A0018@l(r27)
0x02893398 = bl _GetCategoryIndex
0x0289339C = stw r3, 0x1270(r29)
0x028933A0 = lwz r3, 0x101A001C@l(r27)
0x028933A4 = bl _GetCategoryIndex
0x028933A8 = stw r3, 0x1278(r29)
0x028933AC = lis r11, _normalAudio@ha
0x028933B0 = lfs f1, _normalAudio@l(r11)
0x028933B4 = stfs f1, 0x1244(r29) #BGM
0x028933B8 = stfs f1, 0x1254(r29) #BATTLE
0x028933BC = stfs f1, 0x125C(r29) #FIELD
0x028933C0 = stfs f1, 0x1264(r29) #GIMMICK
0x028933C4 = stfs f1, 0x126C(r29) #SYSTEM
0x028933C8 = lis r11, _louderAudio@ha
0x028933CC = lfs f1, _louderAudio@l(r11)
0x028933D0 = stfs f1, 0x1274(r29) #ENVIRONMENT
0x028933D4 = stfs f1, 0x127C(r29) #WEATHER
0x028933D8 = stfs f1, 0x124C(r29) #VOICE
0x028933DC = li r28, 3
0x028933E0 = li r30, 0x20
0x028933E4 = addi r31, r31, -8
0x028933E8 = b _AfterEverythingIsDone
0x028933EC = .float 0.7
0x028933F0 = .float 1.0
0x028933F4 = nop

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Rebalance Audio
path = "Xenoblade Chronicles X/Mods/RebalanceAudio"
description = Edit presets for preference. Settings become active once past the title screen.
version = 3