[Splatoon] Add player icon setup to other resolution

Once again, for next Cemu version preparation.
This commit is contained in:
Michael 2017-10-10 20:08:50 -07:00
parent cb2c77084f
commit 712bffb2b1
8 changed files with 46 additions and 4 deletions

View File

@ -58,10 +58,16 @@ overwriteHeight = 1008
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854

View File

@ -58,10 +58,16 @@ overwriteHeight = 1512
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854

View File

@ -58,10 +58,16 @@ overwriteHeight = 2016
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854

View File

@ -50,10 +50,16 @@ overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848

View File

@ -50,10 +50,16 @@ overwriteHeight = 378
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848

View File

@ -50,10 +50,16 @@ overwriteHeight = 504
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848

View File

@ -50,10 +50,16 @@ overwriteHeight = 630
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer [TextureRedefine] # multiplayer
width = 848 width = 848

View File

@ -53,16 +53,16 @@ overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128 width = 128
height = 128 height = 128
#formats = 0x41A formats = 0x41A
#overwriteWidth = 384 #overwriteWidth = 384
#overwriteHeight = 384 #Need working confirmation on next Cemu version #overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8 [TextureRedefine] # player icon - GL_RGBA8
width = 256 width = 256
height = 256 height = 256
#formats = 0x formats = 0x01a
#overwriteWidth = 768 #overwriteWidth = 768
#overwriteHeight = 768 #Need working confirmation on next Cemu version #overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854