cemu-game-mods/Performance/BreathOfTheWild_540p/rules.txt
Michael fd67325c27 Fixing one thing in BotW breaks another thing
Yeah, please don't report any issues that come with this update. I'm sick of it. It'll all be fixed at a later date.
2017-03-26 10:13:26 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 540p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 240
overwriteHeight = 109
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 240
overwriteHeight = 108
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 360
overwriteHeight = 360