![]() Now using vertex shaders so no performance impacts. The radius is still smaller like all other blurs but it's likely better this way. |
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.. | ||
6f5412f28bd716e8_0000000000000000_vs.txt | ||
a0bda935c83e6f2a_0000000000000000_vs.txt | ||
patches.txt | ||
rules.txt |
![]() Now using vertex shaders so no performance impacts. The radius is still smaller like all other blurs but it's likely better this way. |
||
---|---|---|
.. | ||
6f5412f28bd716e8_0000000000000000_vs.txt | ||
a0bda935c83e6f2a_0000000000000000_vs.txt | ||
patches.txt | ||
rules.txt |