cemu-game-mods/Performance/BreathOfTheWild_540p/rules.txt
Michael 04ebec34fe Fix one thing, break another thing
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
2017-07-29 19:41:48 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 540p"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 541
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 864
overwriteHeight = 486
[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #half-res3
width = 640
height = 361
overwriteWidth = 480
overwriteHeight = 271
[TextureRedefine] #q-res1
width = 320
height = 180
formatsExcluded = 0x001
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 240
overwriteHeight = 109
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 240
overwriteHeight = 108
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 60
overwriteHeight = 34
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 30
overwriteHeight = 17
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 540
overwriteHeight = 270
[TextureRedefine] #Gamepad
width = 854
height = 480
formatsExcluded = 0x034
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360