#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader f9fd48fb4ead7fcd // blue lights on shrine exit to flip uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 1) noperspective in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem0); // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbc23d70a)); PV0i.y = uf_remappedPS[0].x; PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0xbc23d70a)); R2i.w = 0x3f800000; R1i.w = uf_remappedPS[0].z; R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); PS0i = R1i.w; // 1 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[1].z))); R0i.y = floatBitsToInt(1-mul_nonIEEE(intBitsToFloat(PV0i.z) - intBitsToFloat(0x40f00000), intBitsToFloat(uf_remappedPS[1].w))); R1i.z = uf_remappedPS[0].y; R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); R4i.w = 0; R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); PS1i = R3i.w; R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); // 0 R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * 2.0 + -(1.0))); R125i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 2.0 + -(1.0))); R124i.z = floatBitsToInt((intBitsToFloat(R0i.z) * 2.0 + -(1.0))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[2].x))); PV0i.w = R123i.w; R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); PS0i = R126i.y; // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); PV1i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); PV1i.y = R127i.y; R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); PV1i.z = R127i.z; PV1i.w = uf_remappedPS[3].x; PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); PS1i = R125i.z; // 2 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); PS0i = R127i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.z = tempi.x; R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PS1i = R126i.z; // 4 backupReg0i = R127i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PS0i = R127i.x; // 5 PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R3i.w)); PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); PV1i.w = uf_remappedPS[3].z; PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); R124i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R127i.w)); R124i.y = clampFI32(R124i.y); PS1i = R124i.y; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z)); R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R1i.z)); R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.z)); R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); PS0i = R125i.z; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z))); PS1i = R122i.x; // 8 R1i.x = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.y))); PV0i.x = R1i.x; R1i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(R125i.z)); R1i.y = clampFI32(R1i.y); R123i.z = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 9 backupReg0i = R126i.x; backupReg1i = R125i.y; backupReg2i = R124i.z; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS0i))); R124i.w = ((1.0 > intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.z)); PS1i = floatBitsToInt(tempResultf); // 10 backupReg0i = R125i.x; R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x))); R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS1i))); R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R127i.x; // 11 R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),0.0))); PV1i.x = R124i.x; PV1i.y = R124i.x; PV1i.z = R124i.x; PV1i.w = R124i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); PS1i = R126i.y; // 12 backupReg0i = R125i.x; backupReg0i = R125i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; R125i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(backupReg0i)):(-(intBitsToFloat(backupReg0i))))); PS0i = R125i.x; // 13 backupReg0i = R124i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.z = tempi.x; R125i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); PS1i = R125i.y; // 14 backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg1i = R126i.w; R127i.x = ((R124i.w == 0)?(backupReg0i):(R126i.y)); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(backupReg0i)) + 1.0)); R123i.y = clampFI32(R123i.y); PV0i.y = R123i.y; R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R125i.z)):(-(intBitsToFloat(R125i.z))))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); PS0i = clampFI32(PS0i); // 15 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); // 16 backupReg0i = R126i.y; PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)); PV0i.x = clampFI32(PV0i.x); R126i.y = ((R124i.w == 0)?(PS1i):(0x3f800000)); R123i.w = ((R124i.w == 0)?(R126i.w):(backupReg0i)); PV0i.w = R123i.w; // 17 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(max(intBitsToFloat(R124i.y), intBitsToFloat(R1i.y))); // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); // 19 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].x))); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(PV0i.z)) + 1.0)); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].z))); // 20 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); R126i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ea2f983)); R124i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3ea2f983)); R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3ea2f983)); // 21 R123i.x = ((R124i.w == 0)?(PV0i.x):(R1i.x)); PV1i.x = R123i.x; // 22 R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R124i.z))); R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.y))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.w))); // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); }