#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 29c30aaa023dc7e6 // fog ganon swirl full uniform ivec4 uf_remappedPS[2]; uniform float uf_alphaTestRef; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x20fc1000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2103b000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x1b4c0000 res 256x256x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem4; layout(location = 3) in vec4 passParameterSem5; layout(location = 4) in vec4 passParameterSem7; layout(location = 5) in vec4 passParameterSem8; layout(location = 6) in vec4 passParameterSem9; layout(location = 7) in vec4 passParameterSem14; layout(location = 8) in vec4 passParameterSem15; layout(location = 9) in vec4 passParameterSem16; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem0; R1f = passParameterSem1; R2f = passParameterSem4; R3f = passParameterSem5; R4f = passParameterSem7; R5f = passParameterSem8; R6f = passParameterSem9; R7f = passParameterSem14; R8f = passParameterSem15; R9f = passParameterSem16; R3f.xw = (texture(textureUnitPS0, R5f.xy).xw); // 0 R123f.z = (R3f.w * 2.0 + -(1.0)); PV0f.z = R123f.z; R123f.w = (R3f.x * 2.0 + -(1.0)); PV0f.w = R123f.w; // 1 PV1f.y = mul_nonIEEE(R2f.y, PV0f.w); PV1f.w = mul_nonIEEE(R3f.y, PV0f.z); // 2 backupReg0f = R3f.z; backupReg0f = R3f.z; R3f.x = R5f.z + PV1f.y; R3f.y = R5f.w + PV1f.w; R3f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + R6f.x); R3f.w = (mul_nonIEEE(backupReg0f,PV1f.w) + R6f.y); R3f.x = (texture(textureUnitPS1, R3f.xy).w); R5f.xw = (texture(textureUnitPS2, R3f.zw).xw); // 0 R127f.x = mul_nonIEEE(R5f.x, R5f.x); R123f.z = (mul_nonIEEE(R4f.w,R3f.x) + -(R0f.w)); PV0f.z = R123f.z; R127f.w = mul_nonIEEE(R5f.w, R5f.w); // 1 PV1f.y = mul_nonIEEE(R1f.w, PV0f.z); PV1f.y = clamp(PV1f.y, 0.0, 1.0); // 2 backupReg0f = R127f.x; R127f.x = mul_nonIEEE(backupReg0f, PV1f.y); PV0f.y = PV1f.y; PV0f.y = clamp(PV0f.y, 0.0, 1.0); PV0f.w = mul_nonIEEE(R127f.w, PV1f.y); // 3 R123f.x = (mul_nonIEEE(R0f.z,PV0f.w) + intBitsToFloat(0x3d23d70a)); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R0f.y,PV0f.w) + intBitsToFloat(0x3c75c28f)); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R0f.x,PV0f.w) + intBitsToFloat(0x3c75c28f)); PV1f.z = R123f.z; PV1f.w = mul_nonIEEE(R2f.x, PV0f.y); // 4 R127f.y = (mul_nonIEEE(R1f.z,R127f.x*.35) + PV1f.x); PV0f.y = R127f.y; R127f.z = (mul_nonIEEE(R1f.y,R127f.x*.35) + PV1f.y); PV0f.z = R127f.z; R127f.w = (mul_nonIEEE(R1f.x,R127f.x*.35) + PV1f.z); PV0f.w = R127f.w; R1f.w = mul_nonIEEE(R7f.w, PV1f.w); PS0f = R1f.w; // 5 PV1f.x = -(PV0f.y) + intBitsToFloat(uf_remappedPS[0].z); PV1f.y = -(PV0f.z) + intBitsToFloat(uf_remappedPS[0].y); PV1f.z = -(PV0f.w) + intBitsToFloat(uf_remappedPS[0].x); // 6 backupReg0f = R127f.y; backupReg1f = R127f.z; backupReg2f = R127f.w; R127f.y = (mul_nonIEEE(PV1f.x,R9f.y*.35) + backupReg0f); PV0f.y = R127f.y; R127f.z = (mul_nonIEEE(PV1f.y,R9f.y*.35) + backupReg1f); PV0f.z = R127f.z; R127f.w = (mul_nonIEEE(PV1f.z,R9f.y*.35) + backupReg2f); PV0f.w = R127f.w; // 7 PV1f.x = R8f.x + -(PV0f.w); PV1f.z = R8f.z + -(PV0f.y); PV1f.w = R8f.y + -(PV0f.z); // 8 backupReg0f = R127f.y; R127f.x = (mul_nonIEEE(PV1f.w,R8f.w*.35) + R127f.z); PV0f.x = R127f.x; R127f.y = (mul_nonIEEE(PV1f.x,R8f.w*.35) + R127f.w); PV0f.y = R127f.y; R127f.w = (mul_nonIEEE(PV1f.z,R8f.w*.35) + backupReg0f); PV0f.w = R127f.w; // 9 PV1f.x = -(PV0f.w) + intBitsToFloat(uf_remappedPS[1].z); PV1f.y = -(PV0f.x) + intBitsToFloat(uf_remappedPS[1].y); PV1f.z = -(PV0f.y) + intBitsToFloat(uf_remappedPS[1].x); // 10 R1f.x = (mul_nonIEEE(PV1f.z,R9f.x) + R127f.y); R1f.y = (mul_nonIEEE(PV1f.y,R9f.x) + R127f.x); R1f.z = (mul_nonIEEE(PV1f.x,R9f.x) + R127f.w); // export if( ((vec4(R1f.x, R1f.y, R1f.z, R1f.w)).a > uf_alphaTestRef) == false) discard; passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); }