<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 00050000101DF400,00050002101DF401,00050000101DF500 name = "Pokken Tournament - <?=$title?>" version = 2 [TextureRedefine] # TV width = 1280 height = 720 formatsExcluded = 0x033 tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # In-Game Resolution width = 960 height = 720 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # Quarter-Res Resolution width = 640 height = 360 formatsExcluded = 0x033 tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # Another Resolution width = 128 height = 72 overwriteWidth = <?=round($scaleFactorX*128)?> overwriteHeight = <?=round($scaleFactorY*72)?> [TextureRedefine] # Yet Another Resolution width = 120 height = 72 overwriteWidth = <?=round($scaleFactorX*120)?> overwriteHeight = <?=round($scaleFactorY*72)?> [TextureRedefine] # Dialog Background width = 480 height = 288 overwriteWidth = <?=round($scaleFactorX*480)?> overwriteHeight = <?=round($scaleFactorY*288)?> [TextureRedefine] # Gamepad width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #shadows width = 512 height = 512 formats = 0x005 overwriteWidth = <?=round($scaleFactorY*512)?> overwriteHeight = <?=round($scaleFactorY*512)?>