<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = "New Super Mario Bros. U - <?=$title?>" version = 2 [TextureRedefine] # increase colour depth, slower but less banding formats = 0x820 overwriteFormat = 0x823 [TextureRedefine] # formats = 0x816 overwriteFormat = 0x820 ##tilemap don't scale #width = 2048 #height = 512 [TextureRedefine] width = 1280 height = 720 #formatsExcluded = overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #map shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = <?=round($scaleFactorX*1024)?> overwriteHeight = <?=round($scaleFactorY*1024)?> [TextureRedefine] width = 854 height = 480 #formatsExcluded = overwriteWidth = <?=round($scaleFactorX*854)?> overwriteHeight = <?=round($scaleFactorY*480)?> [TextureRedefine] width = 640 height = 360 #formatsExcluded = overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] width = 320 height = 180 #formatsExcluded = overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] width = 160 height = 90 #formatsExcluded = overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*90)?> ## Gradient don't scale #width = 48 #height = 48