#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader e1e83a29eef8fee8 // Used for: Hiding the blue layer behind the portal that doesn't appear on the Wii U. uniform ivec4 uf_remappedVS[7]; uniform vec2 uf_windowSpaceToClipSpaceTransform; uniform float uf_alphaTestRef; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem5; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem133; layout(location = 1) out vec4 passParameterSem135; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); uvec4 attrDecoder; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); attrDecoder = attrDataSem0; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder = attrDataSem5; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); // 0 R124f.x = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[0].w)) + intBitsToFloat(uf_remappedVS[1].w)); R124f.y = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(uf_remappedVS[1].z)); PV0f.y = R124f.y; R127f.w = 1.0; PV0f.w = R127f.w; // 1 tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R0f.w = tempf.x; R127f.x = PV0f.y; PS1f = R127f.x; // 2 R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); PV0f.x = R0f.x; PV0f.y = R0f.x; PV0f.z = R0f.x; PV0f.w = R0f.x; R126f.w = -(R124f.x) + 1.0; PS0f = R126f.w; // 3 backupReg0f = R127f.x; tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R0f.y = tempf.x; R127f.x = backupReg0f + -(R124f.x); PS1f = R127f.x; // 4 tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R0f.z = tempf.x; R127f.w = R126f.w + -(R124f.y); PS0f = R127f.w; // 5 PV1f.x = intBitsToFloat(uf_remappedVS[6].y) + -(1.0); PV1f.y = intBitsToFloat(uf_remappedVS[6].y); R127f.z = intBitsToFloat(uf_remappedVS[6].x) + -(1.0); PV1f.w = intBitsToFloat(uf_remappedVS[6].x); R126f.z = -(R124f.x) + 1.0; PS1f = R126f.z; // 6 PV0f.x = max(PV1f.w, 0.0); PV0f.y = max(PV1f.y, 0.0); R2f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + intBitsToFloat(uf_remappedVS[1].y)); PV0f.z = R2f.z; R125f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(uf_remappedVS[1].x)); PV0f.w = R125f.w; R125f.x = max(PV1f.x, 0.0); PS0f = R125f.x; // 7 R126f.x = min(PV0f.x, 1.0); PV1f.y = min(PV0f.y, 1.0); PV1f.z = -(PV0f.w) + 1.0; PV1f.w = PV0f.z; R125f.y = -(R124f.y) + 1.0; PS1f = R125f.y; // 8 backupReg0f = R127f.x; backupReg1f = R127f.z; R127f.x = (mul_nonIEEE(backupReg0f,PV1f.y) + R124f.x); R127f.y = (mul_nonIEEE(R127f.w,PV1f.y) + R124f.y); PV0f.z = -(R2f.z) + PV1f.z; PV0f.w = -(R125f.w) + PV1f.w; R127f.z = max(backupReg1f, 0.0); PS0f = R127f.z; // 9 backupReg0f = R126f.x; backupReg0f = R126f.x; R126f.x = -(R2f.z) + 1.0; R126f.y = -(R125f.w) + 1.0; R125f.z = (mul_nonIEEE(PV0f.w,backupReg0f) + R125f.w); R126f.w = (mul_nonIEEE(PV0f.z,backupReg0f) + R2f.z); R127f.w = intBitsToFloat(uf_remappedVS[6].y) + -(2.0); PS1f = R127f.w; // 10 backupReg0f = R127f.z; PV0f.x = min(R125f.x, 1.0); PV0f.y = R126f.z + -(R127f.x); R126f.z = intBitsToFloat(uf_remappedVS[6].x) + -(2.0); PV0f.w = R125f.y + -(R127f.y); R127f.z = min(backupReg0f, 1.0); PS0f = R127f.z; // 11 backupReg0f = R127f.y; backupReg1f = R127f.w; PV1f.x = R126f.x + -(R126f.w); R127f.y = (mul_nonIEEE(PV0f.w,PV0f.x) + backupReg0f); R124f.z = (mul_nonIEEE(PV0f.y,PV0f.x) + R127f.x); PV1f.w = R126f.y + -(R125f.z); R127f.w = max(backupReg1f, 0.0); PS1f = R127f.w; // 12 backupReg0f = R126f.z; R127f.x = (mul_nonIEEE(PV1f.w,R127f.z) + R125f.z); PV0f.y = R124f.x; R126f.z = (mul_nonIEEE(PV1f.x,R127f.z) + R126f.w); PV0f.w = max(backupReg0f, 0.0); R127f.z = intBitsToFloat(uf_remappedVS[6].y) + -(intBitsToFloat(0x40400000)); PS0f = R127f.z; // 13 PV1f.x = R125f.y + -(R124f.z); PV1f.y = PV0f.y + -(R127f.y); R125f.z = intBitsToFloat(uf_remappedVS[6].x) + -(intBitsToFloat(0x40400000)); PV1f.w = min(R127f.w, 1.0); R125f.y = min(PV0f.w, 1.0); PS1f = R125f.y; // 14 backupReg0f = R127f.y; backupReg1f = R127f.z; PV0f.x = R125f.w + -(R126f.z); R127f.y = (mul_nonIEEE(PV1f.y,PV1f.w) + backupReg0f); R127f.z = (mul_nonIEEE(PV1f.x,PV1f.w) + R124f.z); PV0f.w = R126f.x + -(R127f.x); PS0f = max(backupReg1f, 0.0); // 15 backupReg0f = R125f.y; backupReg1f = R127f.x; R127f.x = (mul_nonIEEE(PV0f.x,R125f.y) + R126f.z); R125f.y = (mul_nonIEEE(PV0f.w,backupReg0f) + backupReg1f); PV1f.z = max(R125f.z, 0.0); R127f.w = min(PS0f, 1.0); PS1f = 1.0 / R0f.w; // 16 backupReg0f = R0f.x; backupReg1f = R0f.y; PV0f.x = R124f.x + -(R127f.z); PV0f.y = backupReg0f * PS1f; R126f.z = backupReg1f * PS1f; PV0f.w = R124f.y + -(R127f.y); R124f.x = min(PV1f.z, 1.0); PS0f = R124f.x; // 17 PV1f.x = R2f.z + -(R127f.x); R123f.y = (mul_nonIEEE(PV0f.w,R127f.w) + R127f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(PV0f.x,R127f.w) + R127f.z); PV1f.z = R123f.z; PV1f.w = R125f.w + -(R125f.y); R127f.y = PV0f.y; R127f.y /= 2.0; PS1f = R127f.y; // 18 PV0f.x = -(R126f.z); PV0f.x /= 2.0; R2f.y = (mul_nonIEEE(PV1f.x,R124f.x) + R127f.x); R2f.z = PV1f.y; R2f.w = PV1f.z; R2f.x = (mul_nonIEEE(PV1f.w,R124f.x) + R125f.y); PS0f = R2f.x; // 19 R1f.x = R127f.y + 0.5; R1f.y = PV0f.x + 0.5; R1f.z = R0f.z; R1f.w = R0f.w; // export gl_Position = vec4(0.0, 0.0, 0.0, 0.0); // export passParameterSem133 = vec4(0.0, 0.0, 0.0, 0.0); // export passParameterSem135 = vec4(0.0, 0.0, 0.0, 0.0); // 0 }