[XCXRebalanceAudioV101U] moduleMatches = 0xAB97DE6B _normalAudio = 0x028933EC _louderAudio = 0x028933F0 _GetCategoryIndex = 0x030F201C _AfterEverythingIsDone = 0x28933F8 0x02893350 = bl _GetCategoryIndex 0x02893354 = stw r3, 0x1240(r29) 0x02893358 = lwz r3, 0x101A0004@l(r27) 0x0289335C = bl _GetCategoryIndex 0x02893360 = stw r3, 0x1248(r29) 0x02893364 = lwz r3, 0x101A0008@l(r27) 0x02893368 = bl _GetCategoryIndex 0x0289336C = stw r3, 0x1250(r29) 0x02893370 = lwz r3, 0x101A000C@l(r27) 0x02893374 = bl _GetCategoryIndex 0x02893378 = stw r3, 0x1258(r29) 0x0289337C = lwz r3, 0x101A0010@l(r27) 0x02893380 = bl _GetCategoryIndex 0x02893384 = stw r3, 0x1260(r29) 0x02893388 = lwz r3, 0x101A0014@l(r27) 0x0289338C = bl _GetCategoryIndex 0x02893390 = stw r3, 0x1268(r29) 0x02893394 = lwz r3, 0x101A0018@l(r27) 0x02893398 = bl _GetCategoryIndex 0x0289339C = stw r3, 0x1270(r29) 0x028933A0 = lwz r3, 0x101A001C@l(r27) 0x028933A4 = bl _GetCategoryIndex 0x028933A8 = stw r3, 0x1278(r29) 0x028933AC = lis r11, _normalAudio@ha 0x028933B0 = lfs f1, _normalAudio@l(r11) 0x028933B4 = stfs f1, 0x1244(r29) #BGM 0x028933B8 = stfs f1, 0x1254(r29) #BATTLE 0x028933BC = stfs f1, 0x125C(r29) #FIELD 0x028933C0 = stfs f1, 0x1264(r29) #GIMMICK 0x028933C4 = stfs f1, 0x126C(r29) #SYSTEM 0x028933C8 = lis r11, _louderAudio@ha 0x028933CC = lfs f1, _louderAudio@l(r11) 0x028933D0 = stfs f1, 0x1274(r29) #ENVIRONMENT 0x028933D4 = stfs f1, 0x127C(r29) #WEATHER 0x028933D8 = stfs f1, 0x124C(r29) #VOICE 0x028933DC = li r28, 3 0x028933E0 = li r30, 0x20 0x028933E4 = addi r31, r31, -8 0x028933E8 = b _AfterEverythingIsDone 0x028933EC = .float 0.7 0x028933F0 = .float 1.0 0x028933F4 = nop