<?php $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = $fullWidth . "x" . $fullHeight; $aspect = $fullWidth / (float)$fullHeight; if (round($aspect*10) == 23 || round($aspect*10) == 24) $title = $title . " (21:9)"; ?> [Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = "Splatoon - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x19,0x1a overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # tv width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # quarter-res alpha width = 320 height = 180 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # squid sisters width = 1024 height = 576 overwriteWidth = <?=round($scaleFactorX*1024)?> overwriteHeight = <?=round($scaleFactorY*576)?> [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # zoom blur width = 512 height = 288 overwriteWidth = <?=round($scaleFactorX*512)?> overwriteHeight = <?=round($scaleFactorY*288)?> [TextureRedefine] # sub zoom blur width = 448 height = 252 overwriteWidth = <?=round($scaleFactorX*448)?> overwriteHeight = <?=round($scaleFactorY*252)?> [TextureRedefine] # player icon - GL_SRGB8_ALPHA8 width = 128 height = 128 formats = 0x41A #overwriteWidth = 384 #overwriteHeight = 384 #Need to confirm on next Cemu version [TextureRedefine] # player icon - GL_RGBA8 width = 256 height = 256 formats = 0x01a #overwriteWidth = 768 #overwriteHeight = 768 #Need to confirm on next Cemu version [TextureRedefine] # multiplayer width = 848 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha (multiplayer) width = 424 height = 240 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # a bloom mip width = 160 height = 90 formats = 0x816 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*90)?>