<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1920.0; $scaleFactorY = $fullHeight / 1080.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = "Super Smash Bros. for Wii U - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1920 height = 1080 overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteHeight = <?=round($scaleFactorY*1080)?> [TextureRedefine] # half-res width = 960 height = 540 overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*540)?> [TextureRedefine] width = 960 height = 360 overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # q-res width = 480 height = 270 overwriteWidth = <?=round($scaleFactorX*480)?> overwriteHeight = <?=round($scaleFactorY*270)?> [TextureRedefine] width = 480 height = 180 overwriteWidth = <?=round($scaleFactorX*480)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # o-res width = 240 height = 135 overwriteWidth = <?=round($scaleFactorX*240)?> overwriteHeight = <?=round($scaleFactorY*135)?> [TextureRedefine] # half-res 2 width = 120 height = 67 overwriteWidth = <?=round($scaleFactorX*120)?> overwriteHeight = <?=round($scaleFactorY*67)?> [TextureRedefine] # q-res 2 width = 60 height = 33 overwriteWidth = <?=round($scaleFactorX*60)?> overwriteHeight = <?=round($scaleFactorY*33)?> [TextureRedefine] # o-res 2 width = 30 height = 16 overwriteWidth = <?=round($scaleFactorX*30)?> overwriteHeight = <?=round($scaleFactorY*16)?> [TextureRedefine] # o-res 3 width = 8 height = 1 overwriteWidth = <?=round($scaleFactorX*8)?> overwriteHeight = <?=round($scaleFactorY*1)?> [TextureRedefine] # 2nd width = 820 height = 410 overwriteWidth = <?=round($scaleFactorX*820)?> overwriteHeight = <?=round($scaleFactorY*410)?> [TextureRedefine] # 3rd width = 730 height = 365 overwriteWidth = <?=round($scaleFactorX*730)?> overwriteHeight = <?=round($scaleFactorY*365)?> [TextureRedefine] # 4th width = 420 height = 210 overwriteWidth = <?=round($scaleFactorX*420)?> overwriteHeight = <?=round($scaleFactorY*210)?> [TextureRedefine] width = 249 height = 250 overwriteWidth = <?=round($scaleFactorX*249)?> overwriteHeight = <?=round($scaleFactorY*250)?> [TextureRedefine] width = 160 height = 160 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*160)?> [TextureRedefine] width = 135 height = 135 overwriteWidth = <?=round($scaleFactorX*135)?> overwriteHeight = <?=round($scaleFactorY*135)?> [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = <?=round($scaleFactorX*1920)?> #overwriteHeight = <?=round($scaleFactorY*1080)?> [TextureRedefine] # shadows width = 512 height = 512 formats = 0x00f,0x00b overwriteWidth = <?=round($scaleFactorY*512)?> overwriteHeight = <?=round($scaleFactorY*512)?> [TextureRedefine] # shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = <?=round($scaleFactorY*1024)?> overwriteHeight = <?=round($scaleFactorY*1024)?>