<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 000500001010EC00,000500001010ED00,000500001010EB00 name = "Mario Kart 8 - <?=$title?>" version = 2 #[TextureRedefine] # #width = 2048 #height = 2048 #overwriteWidth = <?=round($scaleFactorX*2048)?> #overwriteHeight = <?=round($scaleFactorY*2048)?> #[TextureRedefine] #selection screen shadows #width = 1536 #height = 1536 [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #MShadows width = 1024 height = 1024 formats = 0x005 #shadows 2 lod slices overwriteWidth = <?=round($scaleFactorY)*1024?> overwriteHeight = <?=round($scaleFactorY)*1024?> #[TextureRedefine] ##gloss, reflections, don't scale #width = 768 #width = 768 [TextureRedefine] # Multiplayer-Mode Resolution (2p) width = 640 height = 720 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] width = 640 height = 360 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] width = 640 height = 320 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*320)?> #[TextureRedefine] #selection fmv don't scale #width = 512 #height = 608 #formatsExcluded = 0x001 #selection fmt #[TextureRedefine] #shadows multiplayer? #width = 512 #height = 512 #formats = 0x005 # verify later #overwriteWidth = <?=round($scaleFactorX*512)?> #overwriteHeight = <?=round($scaleFactorY*512)?> [TextureRedefine] width = 427 height = 240 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*427)?> overwriteHeight = <?=round($scaleFactorY*240)?> [TextureRedefine] #4P? width = 320 height = 360 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # Bloom first mip, motion blur effect width = 320 height = 180 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # width = 256 height = 256 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 # overwriteWidth = <?=round($scaleFactorX*256)?> overwriteHeight = <?=round($scaleFactorY*256)?> [TextureRedefine] width = 199 height = 116 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*199)?> overwriteHeight = <?=round($scaleFactorY*116)?> [TextureRedefine] width = 160 height = 180 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] #bloom 2nd mip width = 160 height = 90 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*90)?> [TextureRedefine] width = 160 height = 80 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*80)?> [TextureRedefine] # width = 148 height = 148 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*148)?> overwriteHeight = <?=round($scaleFactorY*148)?> [TextureRedefine] width = 133 height = 77 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*133)?> overwriteHeight = <?=round($scaleFactorY*77)?> [TextureRedefine] width = 128 height = 256 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 overwriteWidth = <?=round($scaleFactorX*128)?> overwriteHeight = <?=round($scaleFactorY*256)?> #[TextureRedefine] #May unintentionally scale textures, check formatsExcluded #width = 128 #height = 128 #formatsExcluded = #overwriteWidth = <?=round($scaleFactorX*128)?> #overwriteHeight = <?=round($scaleFactorY*128)?> [TextureRedefine] width = 80 height = 90 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*80)?> overwriteHeight = <?=round($scaleFactorY*90)?> [TextureRedefine] # bloom 3rd mip width = 80 height = 45 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*80)?> overwriteHeight = <?=round($scaleFactorY*45)?> [TextureRedefine] width = 80 height = 40 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*80)?> overwriteHeight = <?=round($scaleFactorY*40)?> [TextureRedefine] width = 64 height = 128 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*64)?> overwriteHeight = <?=round($scaleFactorY*128)?> #[TextureRedefine] # glossmap breaks 64 cube? #width = 64 #height = 64 #[TextureRedefine] #check later #width = 52 #height = 52 #formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a #overwriteWidth = 156 #overwriteHeight = 156 [TextureRedefine] width = 49 height = 29 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*49)?> overwriteHeight = <?=round($scaleFactorY*29)?> [TextureRedefine] width = 40 height = 45 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*40)?> overwriteHeight = <?=round($scaleFactorY*45)?> [TextureRedefine] #bloom width = 40 height = 22 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*40)?> overwriteHeight = <?=round($scaleFactorY*22)?> [TextureRedefine] width = 40 height = 20 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*40)?> overwriteHeight = <?=round($scaleFactorY*20)?> [TextureRedefine] width = 33 height = 19 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*33)?> overwriteHeight = <?=round($scaleFactorY*19)?> [TextureRedefine] width = 32 height = 64 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*32)?> overwriteHeight = <?=round($scaleFactorY*64)?> #[TextureRedefine] # #width = 32 #height = 32 #formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x816,0x01a #0x816 exclude cube #overwriteWidth = 96 #overwriteHeight = 96 [TextureRedefine] width = 20 height = 22 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*20)?> overwriteHeight = <?=round($scaleFactorY*22)?> [TextureRedefine] width = 20 height = 10 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a verwriteWidth = <?=round($scaleFactorX*20)?> overwriteHeight = <?=round($scaleFactorY*11)?> [TextureRedefine] width = 16 height = 32 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*16)?> overwriteHeight = <?=round($scaleFactorY*32)?> #[TextureRedefine] #M #width = 16 #height = 16 #formatsExcluded = #overwriteWidth = <?=round($scaleFactorX*16)?> #overwriteHeight = <?=round($scaleFactorY*16)?> [TextureRedefine] width = 8 height = 16 formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a overwriteWidth = <?=round($scaleFactorX*8)?> overwriteHeight = <?=round($scaleFactorY*16)?> ###MKTV### # MKTV screen [TextureRedefine] width = 960 height = 540 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*540)?> # MKTV internal render targets [TextureRedefine] width = 960 height = 536 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*536)?> # MKTV half res alpha [TextureRedefine] width = 480 height = 268 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*268)?> # MKTV quarter res alpha [TextureRedefine] width = 240 height = 134 formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*240)?> overwriteHeight = <?=round($scaleFactorY*134)?>