update this first before adding splatoon
caution: gpu taxing at high res, if get framerate drop, try replacing them with ones from lower res, bloom will appear smaller and brighter (concentrated)
hope cemu will get more specific texture exclude so we don't have to upscale the blurs...
any advice on optimization is appreciated
* Fix some pixelated blur in high res
* forgot to add rule
* double offset to get similar blur
more powah
* move into every res pack (excepth res<= 720)
credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?