diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index 4c13a162..f6007c4c 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 5120 overwriteHeight = 2880 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 5120 overwriteHeight = 2432 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 2560 -#overwriteHeight = 1440 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 2560 +overwriteHeight = 1440 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 2560 overwriteHeight = 1152 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 1280 -#overwriteHeight = 721 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 1280 +overwriteHeight = 721 [TextureRedefine] #q-res2 width = 320 diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index 68f304ec..5bf0f8ae 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 4320 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 3648 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 3840 -#overwriteHeight = 2160 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 3840 +overwriteHeight = 2160 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 3840 overwriteHeight = 1728 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 1920 -#overwriteHeight = 1079 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 1920 +overwriteHeight = 1079 [TextureRedefine] #q-res2 width = 320 diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index d5b63c90..aa359a4a 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 10240 overwriteHeight = 5760 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 10240 overwriteHeight = 4864 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 5120 -#overwriteHeight = 2880 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 5120 +overwriteHeight = 2880 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 5120 overwriteHeight = 2304 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 2560 -#overwriteHeight = 1440 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 2560 +overwriteHeight = 1440 [TextureRedefine] #q-res2 width = 320 diff --git a/Performance/BreathOfTheWild_360p/rules.txt b/Performance/BreathOfTheWild_360p/rules.txt index a77f3b6b..c61a0756 100644 --- a/Performance/BreathOfTheWild_360p/rules.txt +++ b/Performance/BreathOfTheWild_360p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 360p" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 640 overwriteHeight = 360 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 640 overwriteHeight = 304 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 322 -#overwriteHeight = 182 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 322 +overwriteHeight = 182 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 320 overwriteHeight = 144 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 161 -#overwriteHeight = 91 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 161 +overwriteHeight = 91 [TextureRedefine] #q-res2 width = 320 diff --git a/Performance/BreathOfTheWild_540p/rules.txt b/Performance/BreathOfTheWild_540p/rules.txt index e1163779..467186fd 100644 --- a/Performance/BreathOfTheWild_540p/rules.txt +++ b/Performance/BreathOfTheWild_540p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 540p" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 960 overwriteHeight = 540 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 960 overwriteHeight = 456 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 480 -#overwriteHeight = 270 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 480 +overwriteHeight = 270 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 480 overwriteHeight = 216 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 240 -#overwriteHeight = 135 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 240 +overwriteHeight = 135 [TextureRedefine] #q-res2 width = 320 diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index 58b0df56..500ea4b1 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1080p" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 1920 overwriteHeight = 1080 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1920 overwriteHeight = 912 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 960 -#overwriteHeight = 540 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 960 +overwriteHeight = 540 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 960 overwriteHeight = 432 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 480 -#overwriteHeight = 270 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 480 +overwriteHeight = 270 [TextureRedefine] #q-res2 width = 320 diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index f1cacbd4..c3b809a2 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1440 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1216 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteWidth = 1282 -#overwriteHeight = 722 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteWidth = 1282 +overwriteHeight = 722 [TextureRedefine] #half-res2 width = 640 @@ -34,12 +34,12 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 -#[TextureRedefine] #q-res1, main bloom, AO -#width = 320 -#height = 180 +[TextureRedefine] #q-res1, main bloom, AO +width = 320 +height = 180 #formatsExcluded = 0x816 #upscale of bloom may oversharpen -#overwriteWidth = 640 # nearest integer -#overwriteHeight = 360 +overwriteWidth = 640 # nearest integer +overwriteHeight = 360 [TextureRedefine] #q-res2 width = 320 diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index 90847f35..c99acc45 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 2160 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 1824 -#[TextureRedefine] #half-res1, soft pass toon shader, -#width = 640 -#height = 360 -#overwriteWidth = 1920 -#overwriteHeight = 1080 +[TextureRedefine] #half-res1, soft pass toon shader, +width = 640 +height = 360 +overwriteWidth = 1920 +overwriteHeight = 1080 [TextureRedefine] #half-res2 width = 640 @@ -34,12 +34,12 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 -#[TextureRedefine] #q-res1 Main bloom pass, AO -#width = 320 -#height = 180 +[TextureRedefine] #q-res1 Main bloom pass, AO +width = 320 +height = 180 #formatsExcluded = 0x816 #upscale of bloom may oversharpen -#overwriteWidth = 960 -#overwriteHeight = 540 +overwriteWidth = 960 +overwriteHeight = 540 [TextureRedefine] #q-res2 width = 320 diff --git a/Quality/BreathOfTheWild_900p/rules.txt b/Quality/BreathOfTheWild_900p/rules.txt index b4ec9b1f..df1e2fc4 100644 --- a/Quality/BreathOfTheWild_900p/rules.txt +++ b/Quality/BreathOfTheWild_900p/rules.txt @@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 900p" [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008 # exclude the intro background texture +formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 1600 overwriteHeight = 900 @@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 1600 overwriteHeight = 760 -#[TextureRedefine] #half-res1 -#width = 640 -#height = 360 -#overwriteHeight = 800 -#overwriteHeight = 450 +[TextureRedefine] #half-res1 +width = 640 +height = 360 +overwriteHeight = 800 +overwriteHeight = 450 [TextureRedefine] #half-res2 width = 640 @@ -34,11 +34,11 @@ height = 288 overwriteWidth = 800 overwriteHeight = 360 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#overwriteWidth = 400 -#overwriteHeight = 225 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +overwriteWidth = 400 +overwriteHeight = 225 [TextureRedefine] #q-res2 width = 320