diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/156a8a37bc669fec_0000000000001e49_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/156a8a37bc669fec_0000000000001e49_ps.txt new file mode 100644 index 00000000..5e79235e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/156a8a37bc669fec_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 156a8a37bc669fec +// Used for: Black transparent tint edge +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem0; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem1); +R1i = floatBitsToInt(passParameterSem0); +R2i = floatBitsToInt(passParameterSem2); +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw); +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +R3i.z = uf_remappedPS[0].x & 0x00008000; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w))); +PS0i = R1i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +PS1i = R1i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)); +PS0i = R2i.x; +// 3 +R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y))); +PS1i = R4i.y; +// 2 +R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y)); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/5431383136d7b11b_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/5431383136d7b11b_0000000000000000_vs.txt new file mode 100644 index 00000000..f3a6d204 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/5431383136d7b11b_0000000000000000_vs.txt @@ -0,0 +1,1421 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5431383136d7b11b +// Used for: Main Lines +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R1i.z = 0; +R1i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[19].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[19].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[19].w)); +PV0i.y = R0i.y; +R0i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R0i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +// 1 +R6i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = PV0i.w; +PV1i.w = R6i.w; +// 2 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 3 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R124i.z = PV1i.x + PS1i; +PV0i.z = R124i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R8i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R5i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R0i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R5i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R3i.z = 0; +R0i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R7i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = R9i.x; +// 4 +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R0i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R0i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R0i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = backupReg0i; +PV0i.y = R7i.y; +PV0i.z = R5i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R0i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R5i.z; +PV0i.y = R5i.y; +PV0i.z = R7i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R0i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R5i.y = R2i.w; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R0i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R6i.x; +PV0i.y = R5i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R0i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R5i.y = R6i.x; +PV0i.y = R5i.y; +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R0i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = R7i.y; +PV0i.y = R5i.y; +R7i.y = R5i.z; +PS0i = R7i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R0i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R0i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R0i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R5i.y = R2i.z; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R2i.w; +PV0i.y = R5i.y; +R127i.z = (R0i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R0i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R5i.y = R5i.z; +PV1i.y = R5i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R6i.y; +R6i.xyz = ivec3(R1i.x,backupReg0i,R3i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = R0i.w; +PV1i.w = R6i.w; +// 8 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 9 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R2i.z = PV1i.z + PS1i; +PV0i.z = R2i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R2i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +// 16 +predResult = (R0i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R2i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R8i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+20].x,uf_uniformRegisterVS[ARi.x+20].y,uf_uniformRegisterVS[ARi.x+20].z); +R8i.w = uf_uniformRegisterVS[ARi.x+20].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.w):(R6i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R6i.z):(R6i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R6i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R6i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R6i.z):(R6i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R6i.y):(R6i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R6i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R6i.w):(R6i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R6i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R6i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R6i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R6i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[30].x),intBitsToFloat(uf_uniformRegisterVS[30].y),intBitsToFloat(uf_uniformRegisterVS[30].z),intBitsToFloat(uf_uniformRegisterVS[30].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[31].x),intBitsToFloat(uf_uniformRegisterVS[31].y),intBitsToFloat(uf_uniformRegisterVS[31].z),intBitsToFloat(uf_uniformRegisterVS[31].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R1i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R7i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R7i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PV0i.x = R1i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R7i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R7i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R7i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R7i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[32].x),intBitsToFloat(uf_uniformRegisterVS[32].y),intBitsToFloat(uf_uniformRegisterVS[32].z),intBitsToFloat(uf_uniformRegisterVS[32].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[33].x),intBitsToFloat(uf_uniformRegisterVS[33].y),intBitsToFloat(uf_uniformRegisterVS[33].z),intBitsToFloat(uf_uniformRegisterVS[33].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[34].x),intBitsToFloat(uf_uniformRegisterVS[34].y),intBitsToFloat(uf_uniformRegisterVS[34].z),intBitsToFloat(uf_uniformRegisterVS[34].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[35].x),intBitsToFloat(uf_uniformRegisterVS[35].y),intBitsToFloat(uf_uniformRegisterVS[35].z),intBitsToFloat(uf_uniformRegisterVS[35].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.x = uf_uniformRegisterVS[2].x & int(1); +// 1 +backupReg0i = R0i.x; +predResult = (0 != backupReg0i); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.w); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[18].x),intBitsToFloat(uf_uniformRegisterVS[18].y),intBitsToFloat(uf_uniformRegisterVS[18].z),intBitsToFloat(uf_uniformRegisterVS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[17].x),intBitsToFloat(uf_uniformRegisterVS[17].y),intBitsToFloat(uf_uniformRegisterVS[17].z),intBitsToFloat(uf_uniformRegisterVS[17].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.x), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/156a8a37bc669fec_0000000000001e49_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/156a8a37bc669fec_0000000000001e49_ps.txt new file mode 100644 index 00000000..5e79235e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/156a8a37bc669fec_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 156a8a37bc669fec +// Used for: Black transparent tint edge +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem0; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem1); +R1i = floatBitsToInt(passParameterSem0); +R2i = floatBitsToInt(passParameterSem2); +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw); +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +R3i.z = uf_remappedPS[0].x & 0x00008000; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w))); +PS0i = R1i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +PS1i = R1i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)); +PS0i = R2i.x; +// 3 +R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y))); +PS1i = R4i.y; +// 2 +R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y)); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/5431383136d7b11b_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/5431383136d7b11b_0000000000000000_vs.txt new file mode 100644 index 00000000..f3a6d204 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/5431383136d7b11b_0000000000000000_vs.txt @@ -0,0 +1,1421 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5431383136d7b11b +// Used for: Main Lines +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R1i.z = 0; +R1i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[19].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[19].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[19].w)); +PV0i.y = R0i.y; +R0i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R0i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +// 1 +R6i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = PV0i.w; +PV1i.w = R6i.w; +// 2 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 3 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R124i.z = PV1i.x + PS1i; +PV0i.z = R124i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R8i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R5i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R0i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R5i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R3i.z = 0; +R0i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R7i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = R9i.x; +// 4 +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R0i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R0i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R0i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = backupReg0i; +PV0i.y = R7i.y; +PV0i.z = R5i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R0i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R5i.z; +PV0i.y = R5i.y; +PV0i.z = R7i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R0i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R5i.y = R2i.w; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R0i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R6i.x; +PV0i.y = R5i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R0i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R5i.y = R6i.x; +PV0i.y = R5i.y; +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R0i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = R7i.y; +PV0i.y = R5i.y; +R7i.y = R5i.z; +PS0i = R7i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R0i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R0i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R0i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R5i.y = R2i.z; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R2i.w; +PV0i.y = R5i.y; +R127i.z = (R0i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R0i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R5i.y = R5i.z; +PV1i.y = R5i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R6i.y; +R6i.xyz = ivec3(R1i.x,backupReg0i,R3i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = R0i.w; +PV1i.w = R6i.w; +// 8 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 9 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R2i.z = PV1i.z + PS1i; +PV0i.z = R2i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R2i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +// 16 +predResult = (R0i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R2i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R8i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+20].x,uf_uniformRegisterVS[ARi.x+20].y,uf_uniformRegisterVS[ARi.x+20].z); +R8i.w = uf_uniformRegisterVS[ARi.x+20].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.w):(R6i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R6i.z):(R6i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R6i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R6i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R6i.z):(R6i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R6i.y):(R6i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R6i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R6i.w):(R6i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R6i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R6i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R6i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R6i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[30].x),intBitsToFloat(uf_uniformRegisterVS[30].y),intBitsToFloat(uf_uniformRegisterVS[30].z),intBitsToFloat(uf_uniformRegisterVS[30].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[31].x),intBitsToFloat(uf_uniformRegisterVS[31].y),intBitsToFloat(uf_uniformRegisterVS[31].z),intBitsToFloat(uf_uniformRegisterVS[31].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R1i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R7i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R7i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PV0i.x = R1i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R7i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R7i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R7i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R7i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[32].x),intBitsToFloat(uf_uniformRegisterVS[32].y),intBitsToFloat(uf_uniformRegisterVS[32].z),intBitsToFloat(uf_uniformRegisterVS[32].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[33].x),intBitsToFloat(uf_uniformRegisterVS[33].y),intBitsToFloat(uf_uniformRegisterVS[33].z),intBitsToFloat(uf_uniformRegisterVS[33].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[34].x),intBitsToFloat(uf_uniformRegisterVS[34].y),intBitsToFloat(uf_uniformRegisterVS[34].z),intBitsToFloat(uf_uniformRegisterVS[34].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[35].x),intBitsToFloat(uf_uniformRegisterVS[35].y),intBitsToFloat(uf_uniformRegisterVS[35].z),intBitsToFloat(uf_uniformRegisterVS[35].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.x = uf_uniformRegisterVS[2].x & int(1); +// 1 +backupReg0i = R0i.x; +predResult = (0 != backupReg0i); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.w); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[18].x),intBitsToFloat(uf_uniformRegisterVS[18].y),intBitsToFloat(uf_uniformRegisterVS[18].z),intBitsToFloat(uf_uniformRegisterVS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[17].x),intBitsToFloat(uf_uniformRegisterVS[17].y),intBitsToFloat(uf_uniformRegisterVS[17].z),intBitsToFloat(uf_uniformRegisterVS[17].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.x), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt new file mode 100644 index 00000000..2de63421 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Minimal-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt @@ -0,0 +1,93 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cb83a22cf0961e1a +// Used for: Zoom Text +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +// 1 +R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); +R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); +PV1i.z = R127i.z; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); +PS0i = R0i.x; +// 7 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Not Usable/569ebe93f1ae5799_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Not Usable/569ebe93f1ae5799_0000000000000079_ps.txt new file mode 100644 index 00000000..73d64072 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Not Usable/569ebe93f1ae5799_0000000000000079_ps.txt @@ -0,0 +1,43 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 569ebe93f1ae5799 +// Used for: Vintage, Remove buttons, Edge Textures, Edge Background, Middle GUI +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22b12000 res 854x480x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +R1f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +// 1 +R1f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +R1f.w = (mul_nonIEEE(R0f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/156a8a37bc669fec_0000000000001e49_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/156a8a37bc669fec_0000000000001e49_ps.txt new file mode 100644 index 00000000..5e79235e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/156a8a37bc669fec_0000000000001e49_ps.txt @@ -0,0 +1,102 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 156a8a37bc669fec +// Used for: Black transparent tint edge +uniform ivec4 uf_remappedPS[5]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 1) in vec4 passParameterSem0; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem1); +R1i = floatBitsToInt(passParameterSem0); +R2i = floatBitsToInt(passParameterSem2); +R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw); +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +R3i.z = uf_remappedPS[0].x & 0x00008000; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w))); +PS0i = R1i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))); +PS1i = R1i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x)); +PS0i = R2i.x; +// 3 +R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); +// 0 +backupReg0i = R0i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y))); +PS1i = R4i.y; +// 2 +R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y)); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/2d0ed5b8778b1709_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/2d0ed5b8778b1709_0000000000000000_vs.txt new file mode 100644 index 00000000..1f67bc4e --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/2d0ed5b8778b1709_0000000000000000_vs.txt @@ -0,0 +1,1209 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 2d0ed5b8778b1709 +// Used for: Edge Bloom 2 +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); +R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000); +PV0i.y = R0i.y; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[17].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[17].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[17].w)); +PV0i.y = R0i.y; +R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R9i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R9i.x; +PV0i.y = R9i.x; +PV0i.z = R9i.x; +PV0i.w = R9i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[17].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R1i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R1i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.yzw = ivec3(backupReg0i,0,0x3f800000); +PV0i.y = R1i.y; +PV0i.z = R1i.z; +PV0i.w = R1i.w; +// 1 +R5i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R5i.x; +PV1i.y = R5i.y; +PV1i.z = R5i.z; +R5i.w = PV0i.w; +PV1i.w = R5i.w; +// 2 +R6i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R6i.w = PV1i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R125i.x = PV1i.z + PS1i; +PV0i.x = R125i.x; +// 3 +R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.z = R127i.z; +R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R126i.x = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].y):(uf_uniformRegisterVS[24].y)); +R127i.y = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].x):(uf_uniformRegisterVS[24].x)); +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].w):(uf_uniformRegisterVS[24].w)); +R127i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].z):(uf_uniformRegisterVS[24].z)); +// 6 +R126i.z = ((R127i.x == 0)?(uf_uniformRegisterVS[29].y):(uf_uniformRegisterVS[28].y)); +R125i.w = ((R127i.x == 0)?(uf_uniformRegisterVS[29].x):(uf_uniformRegisterVS[28].x)); +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].w):(uf_uniformRegisterVS[28].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].z):(uf_uniformRegisterVS[28].z)); +// 8 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[23].y)); +R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[23].x)); +R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[23].w)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[23].z)); +// 9 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.w; +R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[27].w)); +R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[27].z)); +R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[27].y)); +R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_uniformRegisterVS[27].x)); +// 10 +R5i.x = ((R125i.x == 0)?(uf_uniformRegisterVS[22].x):(R127i.y)); +R5i.y = ((R125i.x == 0)?(uf_uniformRegisterVS[22].y):(R126i.x)); +R5i.z = ((R125i.x == 0)?(uf_uniformRegisterVS[22].z):(R127i.w)); +R5i.w = ((R125i.x == 0)?(uf_uniformRegisterVS[22].w):(R127i.z)); +// 11 +R6i.x = ((R125i.x == 0)?(uf_uniformRegisterVS[26].x):(R125i.w)); +R6i.y = ((R125i.x == 0)?(uf_uniformRegisterVS[26].y):(R126i.z)); +R6i.z = ((R125i.x == 0)?(uf_uniformRegisterVS[26].z):(R126i.y)); +R6i.w = ((R125i.x == 0)?(uf_uniformRegisterVS[26].w):(R127i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R4i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R4i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.y = uf_uniformRegisterVS[2].x >> 0x00000008; +R1i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R4i.x = PV0i.y & 0x0000000f; +// 2 +predResult = (0 != R1i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R2i.z = 0; +R1i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R4i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R5i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PS0i)); +R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R1i.z; +R10i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + 1.0); +PS1i = R10i.x; +// 4 +R3i.z = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R4i.x == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R4i.y = R6i.x; +PV0i.y = R4i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R4i.x == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = 0; +PV0i.y = R4i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R4i.x == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = backupReg0i; +PV0i.y = R5i.y; +PV0i.z = R3i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R4i.x == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = R3i.z; +PV0i.y = R4i.y; +PV0i.z = R5i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R4i.x == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R4i.y = R2i.w; +PV0i.y = R4i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R4i.x == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = R6i.x; +PV0i.y = R4i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R4i.x == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R4i.y = R6i.x; +PV0i.y = R4i.y; +R5i.y = 0; +PS0i = R5i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R4i.x == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = R5i.y; +PV0i.y = R4i.y; +R5i.y = R3i.z; +PS0i = R5i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R4i.x == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R10i.x))); +R4i.y = R6i.x; +PV0i.y = R4i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R4i.x == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R4i.y; +R4i.y = 0; +PV0i.y = R4i.y; +PV0i.z = R3i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R4i.x == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R4i.y = R1i.z; +PV0i.y = R4i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R10i.x))); +R4i.y = R2i.w; +PV0i.y = R4i.y; +R127i.z = (R4i.x == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R4i.x == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R4i.y = R3i.z; +PV1i.y = R4i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[20].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[21].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R4i.x; +// 6 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +R5i.xyz = ivec3(R1i.x,R6i.y,R2i.z); +PV1i.x = R5i.x; +PV1i.y = R5i.y; +PV1i.z = R5i.z; +R5i.w = R1i.w; +PV1i.w = R5i.w; +// 8 +R6i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R6i.w = PV1i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R7i.x = PV1i.z + PS1i; +PV0i.x = R7i.x; +// 3 +R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.z = R127i.z; +R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R126i.x = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].y):(uf_uniformRegisterVS[24].y)); +R127i.y = ((PV1i.z == 0)?(uf_uniformRegisterVS[25].x):(uf_uniformRegisterVS[24].x)); +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].w):(uf_uniformRegisterVS[24].w)); +R127i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[25].z):(uf_uniformRegisterVS[24].z)); +// 6 +R126i.z = ((R127i.x == 0)?(uf_uniformRegisterVS[29].y):(uf_uniformRegisterVS[28].y)); +R125i.w = ((R127i.x == 0)?(uf_uniformRegisterVS[29].x):(uf_uniformRegisterVS[28].x)); +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].w):(uf_uniformRegisterVS[28].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[29].z):(uf_uniformRegisterVS[28].z)); +// 8 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[23].y)); +R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[23].x)); +R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[23].w)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[23].z)); +// 9 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.w; +R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[27].w)); +R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[27].z)); +R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[27].y)); +R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_uniformRegisterVS[27].x)); +// 10 +R5i.x = ((R7i.x == 0)?(uf_uniformRegisterVS[22].x):(R127i.y)); +R5i.y = ((R7i.x == 0)?(uf_uniformRegisterVS[22].y):(R126i.x)); +R5i.z = ((R7i.x == 0)?(uf_uniformRegisterVS[22].z):(R127i.w)); +R5i.w = ((R7i.x == 0)?(uf_uniformRegisterVS[22].w):(R127i.z)); +// 11 +R6i.x = ((R7i.x == 0)?(uf_uniformRegisterVS[26].x):(R125i.w)); +R6i.y = ((R7i.x == 0)?(uf_uniformRegisterVS[26].y):(R126i.z)); +R6i.z = ((R7i.x == 0)?(uf_uniformRegisterVS[26].z):(R126i.y)); +R6i.w = ((R7i.x == 0)?(uf_uniformRegisterVS[26].w):(R127i.x)); +// 12 +predResult = (R4i.x == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[18].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[20].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[21].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[21].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[21].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[21].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R4i.x; +// 12 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R7i.x)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R4i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+18].x,uf_uniformRegisterVS[ARi.x+18].y,uf_uniformRegisterVS[ARi.x+18].z); +R4i.w = uf_uniformRegisterVS[ARi.x+18].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R1i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R1i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.w):(R5i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R5i.z):(R5i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R5i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R5i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R5i.z):(R5i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R5i.y):(R5i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R5i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R5i.w):(R5i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R5i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R5i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R5i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R5i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +// export +passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.x), 0.0); +// export +passParameterSem2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/5431383136d7b11b_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/5431383136d7b11b_0000000000000000_vs.txt new file mode 100644 index 00000000..f3a6d204 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/5431383136d7b11b_0000000000000000_vs.txt @@ -0,0 +1,1421 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader 5431383136d7b11b +// Used for: Main Lines +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 2) out vec4 passParameterSem1; +layout(location = 1) out vec4 passParameterSem2; +layout(location = 3) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[19].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R1i.z = 0; +R1i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[19].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[19].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[19].w)); +PV0i.y = R0i.y; +R0i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +// 10 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PS0i = R3i.x; +// 11 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[19].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +// 12 +predResult = (0 != R0i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R0i.w = 0x3f800000; +PV0i.w = R0i.w; +// 1 +R6i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = PV0i.w; +PV1i.w = R6i.w; +// 2 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 3 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R124i.z = PV1i.x + PS1i; +PV0i.z = R124i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R124i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R124i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R124i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R124i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R124i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R8i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R5i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R0i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R5i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R6i.y = R1i.y; +R3i.z = 0; +R0i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R6i.x; +R7i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R7i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R7i.x; +// 3 +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = R9i.x; +// 4 +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R0i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R0i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R0i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = backupReg0i; +PV0i.y = R7i.y; +PV0i.z = R5i.z; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R0i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R5i.z; +PV0i.y = R5i.y; +PV0i.z = R7i.y; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R0i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R5i.y = R2i.w; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R0i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = R6i.x; +PV0i.y = R5i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R0i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R5i.y = R6i.x; +PV0i.y = R5i.y; +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R0i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +R5i.y = R7i.y; +PV0i.y = R5i.y; +R7i.y = R5i.z; +PS0i = R7i.y; +// 1 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R0i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R6i.x; +PV0i.y = R5i.y; +// 1 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R0i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R5i.y; +R5i.y = 0; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = backupReg0i; +// 1 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R0i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R5i.y = R2i.z; +PV0i.y = R5i.y; +PV0i.z = R6i.x; +PV0i.w = 0; +// 1 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R9i.x))); +R5i.y = R2i.w; +PV0i.y = R5i.y; +R127i.z = (R0i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R0i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R5i.y = R5i.z; +PV1i.y = R5i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R5i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R5i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R5i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 6 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R6i.y; +R6i.xyz = ivec3(R1i.x,backupReg0i,R3i.z); +PV1i.x = R6i.x; +PV1i.y = R6i.y; +PV1i.z = R6i.z; +R6i.w = R0i.w; +PV1i.w = R6i.w; +// 8 +R7i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +PV0i.x = R7i.x; +PV0i.y = R7i.y; +PV0i.z = R7i.z; +R7i.w = PV1i.w; +PV0i.w = R7i.w; +// 9 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R2i.z = PV1i.z + PS1i; +PV0i.z = R2i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R127i.z = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +R126i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R124i.w = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = R124i.w; +// 4 +R124i.y = (R2i.z == int(1))?int(0xFFFFFFFF):int(0x0); +R126i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].y):(uf_uniformRegisterVS[26].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[27].x):(uf_uniformRegisterVS[26].x)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].w):(uf_uniformRegisterVS[26].w)); +R126i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[27].z):(uf_uniformRegisterVS[26].z)); +// 6 +R126i.x = ((R127i.z == 0)?(uf_uniformRegisterVS[31].y):(uf_uniformRegisterVS[30].y)); +R125i.y = ((R127i.z == 0)?(uf_uniformRegisterVS[31].x):(uf_uniformRegisterVS[30].x)); +// 7 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R127i.z = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].w):(uf_uniformRegisterVS[30].w)); +R125i.w = ((backupReg0i == 0)?(uf_uniformRegisterVS[31].z):(uf_uniformRegisterVS[30].z)); +// 8 +R125i.z = ((R127i.y == 0)?(uf_uniformRegisterVS[35].y):(uf_uniformRegisterVS[34].y)); +R0i.w = ((R127i.y == 0)?(uf_uniformRegisterVS[35].x):(uf_uniformRegisterVS[34].x)); +// 9 +backupReg0i = R127i.y; +R125i.x = ((R127i.y == 0)?(uf_uniformRegisterVS[35].w):(uf_uniformRegisterVS[34].w)); +R127i.y = ((backupReg0i == 0)?(uf_uniformRegisterVS[35].z):(uf_uniformRegisterVS[34].z)); +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R127i.w; +R127i.x = ((R126i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[25].w)); +R126i.y = ((R126i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[25].z)); +R126i.z = ((R126i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[25].y)); +R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[25].x)); +// 11 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.w; +R126i.x = ((R124i.w == 0)?(backupReg0i):(uf_uniformRegisterVS[29].y)); +R125i.y = ((R124i.w == 0)?(backupReg1i):(uf_uniformRegisterVS[29].x)); +R127i.z = ((R124i.w == 0)?(backupReg2i):(uf_uniformRegisterVS[29].w)); +R125i.w = ((R124i.w == 0)?(backupReg3i):(uf_uniformRegisterVS[29].z)); +// 12 +backupReg0i = R125i.x; +backupReg1i = R127i.y; +backupReg2i = R125i.z; +R125i.x = ((R124i.y == 0)?(backupReg0i):(uf_uniformRegisterVS[33].w)); +R127i.y = ((R124i.y == 0)?(backupReg1i):(uf_uniformRegisterVS[33].z)); +R125i.z = ((R124i.y == 0)?(backupReg2i):(uf_uniformRegisterVS[33].y)); +R124i.w = ((R124i.y == 0)?(R0i.w):(uf_uniformRegisterVS[33].x)); +// 13 +R6i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[24].x):(R127i.w)); +R6i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[24].y):(R126i.z)); +R6i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[24].z):(R126i.y)); +R6i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[24].w):(R127i.x)); +// 14 +R7i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[28].x):(R125i.y)); +R7i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[28].y):(R126i.x)); +R7i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[28].z):(R125i.w)); +R7i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[28].w):(R127i.z)); +// 15 +R5i.x = ((R2i.z == 0)?(uf_uniformRegisterVS[32].x):(R124i.w)); +R5i.y = ((R2i.z == 0)?(uf_uniformRegisterVS[32].y):(R125i.z)); +R5i.z = ((R2i.z == 0)?(uf_uniformRegisterVS[32].z):(R127i.y)); +R5i.w = ((R2i.z == 0)?(uf_uniformRegisterVS[32].w):(R125i.x)); +// 16 +predResult = (R0i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[20].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[22].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[21].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[23].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[23].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R2i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R8i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+20].x,uf_uniformRegisterVS[ARi.x+20].y,uf_uniformRegisterVS[ARi.x+20].z); +R8i.w = uf_uniformRegisterVS[ARi.x+20].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[24].x),intBitsToFloat(uf_uniformRegisterVS[24].y),intBitsToFloat(uf_uniformRegisterVS[24].z),intBitsToFloat(uf_uniformRegisterVS[24].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[25].x),intBitsToFloat(uf_uniformRegisterVS[25].y),intBitsToFloat(uf_uniformRegisterVS[25].z),intBitsToFloat(uf_uniformRegisterVS[25].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[26].x),intBitsToFloat(uf_uniformRegisterVS[26].y),intBitsToFloat(uf_uniformRegisterVS[26].z),intBitsToFloat(uf_uniformRegisterVS[26].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[27].x),intBitsToFloat(uf_uniformRegisterVS[27].y),intBitsToFloat(uf_uniformRegisterVS[27].z),intBitsToFloat(uf_uniformRegisterVS[27].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R1i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +R123i.x = ((PV0i.y == 0)?(R6i.w):(R6i.w)); +PV1i.x = R123i.x; +R123i.y = ((PV0i.y == 0)?(R6i.z):(R6i.z)); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y)); +PV1i.z = R126i.z; +R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x)); +PV1i.w = R123i.w; +R127i.z = ((PV0i.y == 0)?(R6i.y):(R6i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y)); +PV0i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x)); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z)); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w)); +R123i.w = ((backupReg0i == 0)?(R6i.x):(PV0i.x)); +PV1i.w = R123i.w; +R124i.z = ((R125i.z == 0)?(PS0i):(PS0i)); +PS1i = R124i.z; +// 4 +R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w)); +PV0i.y = R125i.y; +R126i.z = uf_uniformRegisterVS[2].x & 0x00000008; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y)); +// 6 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R6i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y)); +R6i.y = ((R126i.z == 0)?(R127i.x):(R126i.x)); +R6i.z = ((R126i.z == 0)?(R127i.z):(R127i.z)); +// 8 +R6i.w = ((R126i.z == 0)?(R124i.z):(R124i.z)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +PV0i.x = R1i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R6i.z):(R6i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R6i.y):(R6i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R6i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R6i.w):(R6i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R6i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R6i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R6i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R6i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R6i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R6i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].y); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[28].x),intBitsToFloat(uf_uniformRegisterVS[28].y),intBitsToFloat(uf_uniformRegisterVS[28].z),intBitsToFloat(uf_uniformRegisterVS[28].w)))); +PV0i.x = R7i.x; +PV0i.y = R7i.x; +PV0i.z = R7i.x; +PV0i.w = R7i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[29].x),intBitsToFloat(uf_uniformRegisterVS[29].y),intBitsToFloat(uf_uniformRegisterVS[29].z),intBitsToFloat(uf_uniformRegisterVS[29].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[30].x),intBitsToFloat(uf_uniformRegisterVS[30].y),intBitsToFloat(uf_uniformRegisterVS[30].z),intBitsToFloat(uf_uniformRegisterVS[30].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[31].x),intBitsToFloat(uf_uniformRegisterVS[31].y),intBitsToFloat(uf_uniformRegisterVS[31].z),intBitsToFloat(uf_uniformRegisterVS[31].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.w); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PS1i = R127i.z; +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R1i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R7i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R7i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PV0i.x = R1i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R7i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R7i.y):(R7i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R7i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R7i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[16].x),intBitsToFloat(uf_uniformRegisterVS[16].y),intBitsToFloat(uf_uniformRegisterVS[16].z),intBitsToFloat(uf_uniformRegisterVS[16].w)))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +// 1 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[15].x),intBitsToFloat(uf_uniformRegisterVS[15].y),intBitsToFloat(uf_uniformRegisterVS[15].z),intBitsToFloat(uf_uniformRegisterVS[15].w)))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R1i.y = PV0i.x; +PS1i = R1i.y; +// 2 +R7i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R7i.w = R127i.x; +// 3 +predResult = (0 != uf_uniformRegisterVS[3].z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[32].x),intBitsToFloat(uf_uniformRegisterVS[32].y),intBitsToFloat(uf_uniformRegisterVS[32].z),intBitsToFloat(uf_uniformRegisterVS[32].w)))); +PV0i.x = R5i.x; +PV0i.y = R5i.x; +PV0i.z = R5i.x; +PV0i.w = R5i.x; +// 1 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[33].x),intBitsToFloat(uf_uniformRegisterVS[33].y),intBitsToFloat(uf_uniformRegisterVS[33].z),intBitsToFloat(uf_uniformRegisterVS[33].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[34].x),intBitsToFloat(uf_uniformRegisterVS[34].y),intBitsToFloat(uf_uniformRegisterVS[34].z),intBitsToFloat(uf_uniformRegisterVS[34].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[35].x),intBitsToFloat(uf_uniformRegisterVS[35].y),intBitsToFloat(uf_uniformRegisterVS[35].z),intBitsToFloat(uf_uniformRegisterVS[35].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.x = uf_uniformRegisterVS[2].x & int(1); +// 1 +backupReg0i = R0i.x; +predResult = (0 != backupReg0i); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.w = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.w); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00000020; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y)); +PV1i.x = R123i.x; +R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x)); +PV1i.z = R123i.z; +R125i.w = uf_uniformRegisterVS[2].x & 0x00000008; +R127i.z = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PS1i = R127i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 3 +R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y)); +PV1i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.w = R123i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.x = R127i.x; +R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w)); +PV0i.w = R126i.w; +// 5 +R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z)); +// 6 +R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z)); +PV0i.y = R123i.y; +// 7 +R5i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y)); +R5i.y = ((R125i.w == 0)?(R127i.x):(R126i.x)); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV0i.x = R0i.x; +PV0i.y = uf_uniformRegisterVS[2].x & 0x00020000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +R126i.w = uf_uniformRegisterVS[2].x & 0x00010000; +// 1 +R123i.x = ((PV0i.y == 0)?(R5i.x):(PV0i.x)); +PV1i.x = R123i.x; +R127i.w = ((PV0i.y == 0)?(R5i.y):(R5i.y)); +PV1i.w = R127i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R5i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w)); +R5i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[18].x),intBitsToFloat(uf_uniformRegisterVS[18].y),intBitsToFloat(uf_uniformRegisterVS[18].z),intBitsToFloat(uf_uniformRegisterVS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[17].x),intBitsToFloat(uf_uniformRegisterVS[17].y),intBitsToFloat(uf_uniformRegisterVS[17].z),intBitsToFloat(uf_uniformRegisterVS[17].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.x), intBitsToFloat(R6i.w)); +// export +passParameterSem2 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.x), intBitsToFloat(R7i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/569ebe93f1ae5799_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/569ebe93f1ae5799_0000000000000079_ps.txt new file mode 100644 index 00000000..73d64072 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/569ebe93f1ae5799_0000000000000079_ps.txt @@ -0,0 +1,43 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 569ebe93f1ae5799 +// Used for: Vintage, Remove buttons, Edge Textures, Edge Background, Middle GUI +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22b12000 res 854x480x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +R1f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +// 1 +R1f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +R1f.w = (mul_nonIEEE(R0f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/7751959c9083eebb_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/7751959c9083eebb_000000000000007d_ps.txt new file mode 100644 index 00000000..27143773 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/7751959c9083eebb_000000000000007d_ps.txt @@ -0,0 +1,82 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 7751959c9083eebb +// Used for: Font Edge +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x201f6000 res 512x1024x1 dim 5 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).xyzw); +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R127i.z)); +PS0i = R0i.x; +// 5 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R127i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/a15e2a77cef4c5e3_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/a15e2a77cef4c5e3_000000000000007d_ps.txt new file mode 100644 index 00000000..3b76f014 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/a15e2a77cef4c5e3_000000000000007d_ps.txt @@ -0,0 +1,84 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader a15e2a77cef4c5e3 +// Used for: Text Edge +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].y) + intBitsToFloat(uf_remappedPS[1].y)); +R2i.y = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R2i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[1].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.x))); +PS0i = R126i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.y))); +R123i.y = ((PV0i.w == 0)?(PV0i.z):(0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(uf_remappedPS[3].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(uf_remappedPS[3].x)); +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[3].w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[1].w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(uf_remappedPS[3].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV0i.x))); +R1i.x = ((R2i.y == 0)?(PV0i.z):(R127i.x)); +PS1i = R1i.x; +// 4 +backupReg0i = R0i.z; +R1i.y = ((R2i.y == 0)?(R127i.w):(R126i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R1i.w = ((R2i.y == 0)?(PV1i.z):(PV1i.x)); +// 5 +R1i.z = ((R2i.y == 0)?(PV0i.z):(R126i.x)); +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt new file mode 100644 index 00000000..2de63421 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/cb83a22cf0961e1a_000000000000007d_ps.txt @@ -0,0 +1,93 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cb83a22cf0961e1a +// Used for: Zoom Text +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +// 1 +R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); +R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); +PV1i.z = R127i.z; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); +PS0i = R0i.x; +// 7 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/ededcf8bdc3384ef_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/ededcf8bdc3384ef_0000000000000079_ps.txt new file mode 100644 index 00000000..b554ffb8 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/Photo-Preset/ededcf8bdc3384ef_0000000000000079_ps.txt @@ -0,0 +1,56 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader ededcf8bdc3384ef +// Used for: Glow, Frame +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x240ff800 res 1280x720x1 dim 1 tm: 4 format 0008 compSel: 2 1 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +// 0 +R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); +R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); +PV1f.y = R123f.y; +R1f.x = mul_nonIEEE(R0f.x, PV0f.w); +PS1f = R1f.x; +// 2 +R1f.y = mul_nonIEEE(R0f.y, R127f.z); +R1f.z = mul_nonIEEE(R0f.z, PV1f.y); +R1f.w = mul_nonIEEE(R0f.w, PV1f.x); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-minimal.png b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-minimal.png new file mode 100644 index 00000000..57578426 Binary files /dev/null and b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-minimal.png differ diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-photo.png b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-photo.png new file mode 100644 index 00000000..90b7b15b Binary files /dev/null and b/Enhancement/BreathOfTheWild_CleanCameraRune/Presets/preset-photo.png differ diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt new file mode 100644 index 00000000..2de63421 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt @@ -0,0 +1,93 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cb83a22cf0961e1a +// Used for: Zoom Text +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +// 0 +backupReg0i = R1i.z; +R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +// 1 +R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); +R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); +PV1i.z = R127i.z; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); +R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); +PS0i = R0i.x; +// 7 +R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); +R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt new file mode 100644 index 00000000..23b1f68c --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt @@ -0,0 +1,42 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 # ALZP01 +name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune (configurable)" +version = 2 + +# This pack is configurable, which could make the pack more playable with some compromises. +# You can disable shaders if you want to to remove graphical bugs that this will bring. Everything shader has a comment with the results of my limited research. +# Here's a list with all the different parts, which you can disable (just rename the extension to .bak). +# Installing/changing preset's should be as easy as just moving the files next towards the rules.txt file. + +# The default presets (that are used when you've downloaded this) is Minimal mode, which doesn't have any drawback. +# Photo mode however is much more obtrusive and has a significant impact on the menu's. You'll need to browse the menu's blindly. +# As always, I don't discourage changing some of these out by yourself as it's all limited testing. +# Included are screenshots of both of these presets to help you decide. + +# Tested: +# 5431383136d7b11b_0000000000000000_vs.txt // Main Lines // No drawbacks +# cb83a22cf0961e1a_000000000000007d_ps.txt // "Zoom" Text // No drawbacks +# 156a8a37bc669fec_0000000000001e49_ps.txt // Black tint edge // No drawbacks +# 2d0ed5b8778b1709_0000000000000000_vs.txt // Edge Bloom 1 // No drawbacks +# 7751959c9083eebb_000000000000007d_ps.txt // Sheikah letters left&right, menu button prompts // Removes most text from menu +# a15e2a77cef4c5e3_000000000000007d_ps.txt // Text Frame // Removes text from menu +# ededcf8bdc3384ef_0000000000000079_ps.txt // Glow, Frame GUI // Clear UI, Removes fade on main menu, removes inventory icons, removes hearts + +# Don't use this! +# 569ebe93f1ae5799_0000000000000079_ps.txt // Vintage, Remove buttons, Edge Textures, Edge Background // MASSIVE ACNE OR BLACK SCREEN + +# ================================= +# Presets: +# - Minimal +# 5431383136d7b11b_0000000000000000_vs.txt +# cb83a22cf0961e1a_000000000000007d_ps.txt +# 156a8a37bc669fec_0000000000001e49_ps.txt + +# - Photo +# 569ebe93f1ae5799_0000000000000079_ps.txt +# 7751959c9083eebb_000000000000007d_ps.txt +# ededcf8bdc3384ef_0000000000000079_ps.txt +# 2d0ed5b8778b1709_0000000000000000_vs.txt +# a15e2a77cef4c5e3_000000000000007d_ps.txt + +# There's improvements to be made so give some feedback if you find anything. You can create a new issue on the github repository and it'll be looked at. \ No newline at end of file