diff --git a/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt
new file mode 100644
index 00000000..a3130ed3
--- /dev/null
+++ b/Enhancement/BreathOfTheWild_Contrasty/bd8bba59e2149449_00000000000003c9_ps.txt
@@ -0,0 +1,166 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+// shader bd8bba59e2149449
+// Contrasty + Adjustable Bloom
+// Credit to bestminr for vibrance logic, and getdls
+// original shader dumped using cemu 1.10.0f, BotW 1.3.1
+
+/*BloomFactor, gamma, exposure, vibrance and crushContrast can be modified */
+const float bloomFactor = 0.4; // 1.0 is neutral
+const float gamma = 0.81; // 1.0 is neutral  Botw is already colour graded at this stage
+const float exposure = 1.17; // 1.0 is neutral
+const float vibrance = 0.008;  // 0.0 is neutral  
+const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail 
+
+//Uncomment below and in body  to  scale 16-235  not recommended */
+/*
+const float floor = 16.0 / 255;
+const float scale = 255.0/(235.0-16.0);
+*/
+
+uniform ivec4 uf_remappedPS[1];
+layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
+layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
+layout(location = 0) in vec4 passParameterSem0;
+layout(location = 0) out vec4 passPixelColor0;
+uniform vec2 uf_fragCoordScale;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+vec4 R0f = vec4(0.0);
+vec4 R1f = vec4(0.0);
+vec4 R123f = vec4(0.0);
+vec4 R125f = vec4(0.0);
+vec4 R126f = vec4(0.0);
+vec4 R127f = vec4(0.0);
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0f = passParameterSem0;
+R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
+R1f *= bloomFactor;
+R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
+// 0
+R126f.x = R1f.x + R0f.x;
+PV0f.x = R126f.x;
+R127f.y = R1f.y + R0f.y;
+PV0f.y = R127f.y;
+R126f.z = R1f.z + R0f.z;
+PV0f.z = R126f.z;
+R125f.w = 1.0;
+// 1
+tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0));
+PV1f.x = tempf.x;
+PV1f.y = tempf.x;
+PV1f.z = tempf.x;
+PV1f.w = tempf.x;
+// 2
+R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
+PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
+R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
+R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
+R126f.w = 1.0 / PV1f.x;
+PS0f = R126f.w;
+// 3
+PS1f = exp2(PV0f.y);
+// 4
+PV0f.x = -(PS1f) + 1.0;
+PS0f = exp2(R127f.x);
+// 5
+R127f.x = -(PS0f) + 1.0;
+R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
+PV1f.z = PV0f.x * R126f.w;
+PS1f = exp2(R127f.w);
+// 6
+backupReg0f = R126f.x;
+backupReg1f = R127f.z;
+R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
+PV0f.y = -(PS1f) + 1.0;
+R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
+PV0f.z = R127f.z;
+R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
+PV0f.w = R127f.w;
+PS0f = exp2(backupReg1f);
+// 7
+PV1f.x = R127f.x + -(PV0f.w);
+PV1f.y = PV0f.y + -(PV0f.z);
+PV1f.w = -(PS0f) + 1.0;
+// 8
+backupReg0f = R127f.z;
+R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w);
+R127f.x = clamp(R127f.x, 0.0, 1.0);
+PV0f.x = R127f.x;
+PV0f.y = PV1f.w + -(R126f.x);
+R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f);
+R127f.z = clamp(R127f.z, 0.0, 1.0);
+PV0f.z = R127f.z;
+// 9
+backupReg0f = R126f.x;
+R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f);
+R126f.x = clamp(R126f.x, 0.0, 1.0);
+PV1f.x = R126f.x;
+R126f.y = max(PV0f.x, PV0f.z);
+PV1f.w = min(PV0f.x, PV0f.z);
+// 10
+tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0)));
+PV0f.x = tempf.x;
+PV0f.y = tempf.x;
+PV0f.z = tempf.x;
+PV0f.w = tempf.x;
+R126f.z = min(PV1f.x, PV1f.w);
+PS0f = R126f.z;
+// 11
+backupReg0f = R127f.x;
+backupReg1f = R127f.z;
+R127f.x = max(R126f.x, R126f.y);
+PV1f.x = R127f.x;
+R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0);
+PV1f.y = R123f.y;
+R127f.z = backupReg0f + -(PS0f);
+R125f.w = R126f.x + -(PS0f);
+R126f.y = backupReg1f + -(PS0f);
+PS1f = R126f.y;
+// 12
+R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
+PV0f.x = R126f.x;
+PV0f.y = -(R126f.z) + PV1f.x;
+// 13
+R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x);
+PV1f.w = R123f.w;
+// 14
+R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
+R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
+R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
+
+//Color Tweak
+vec3 fColour = R0f.xyz;
+fColour = max(vec3(0.0), fColour - vec3(crushContrast));
+fColour = clamp(exposure * fColour, 0.0, 1.0);
+fColour = pow(fColour, vec3(1.0 / gamma));
+float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
+float mn = min(min(fColour.r, fColour.g), fColour.b);
+float mx = max(max(fColour.r, fColour.g), fColour.b);
+float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
+vec3 lightness = vec3((mn + mx)/2.0);
+// vibrance
+fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
+//vec3 fColour = (fColour.xyz - floor) * scale;  // Not recommended 0-255->16-235..
+
+// export
+passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, R0f.w);
+}
diff --git a/Enhancement/BreathOfTheWild_Contrasty/rules.txt b/Enhancement/BreathOfTheWild_Contrasty/rules.txt
new file mode 100644
index 00000000..74c4046d
--- /dev/null
+++ b/Enhancement/BreathOfTheWild_Contrasty/rules.txt
@@ -0,0 +1,4 @@
+[Definition]
+titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
+name = "The Legend of Zelda: Breath of the Wild - Color Tweak + Adjustable Bloom"
+version = 2
\ No newline at end of file