diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt
index 15b7e27c..aa9bd26f 100644
--- a/Enthusiast/BreathOfTheWild_2880p/rules.txt
+++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 4608
 overwriteHeight = 2592
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,13 +48,12 @@ height = 288
 overwriteWidth = 2560
 overwriteHeight = 1152
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1
 width = 320
 height = 180
+formatsExcluded = 0x816
 overwriteWidth = 1280
-overwriteHeight = 721
+overwriteHeight = 720
 
 [TextureRedefine] #q-res2
 width = 320
diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt
index 2792033d..d986225b 100644
--- a/Enthusiast/BreathOfTheWild_4320p/rules.txt
+++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 6912
 overwriteHeight = 3888
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,13 +48,12 @@ height = 288
 overwriteWidth = 3840
 overwriteHeight = 1728
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1
 width = 320
 height = 180
+formatsExcluded = 0x816
 overwriteWidth = 1920
-overwriteHeight = 1079
+overwriteHeight = 1080
 
 [TextureRedefine] #q-res2
 width = 320
diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt
index 7861e367..17e3e931 100644
--- a/Enthusiast/BreathOfTheWild_5760p/rules.txt
+++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 9216
 overwriteHeight = 5184
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,11 +48,10 @@ height = 288
 overwriteWidth = 5120
 overwriteHeight = 2304
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1
 width = 320
 height = 180
+formatsExcluded = 0x816
 overwriteWidth = 2560
 overwriteHeight = 1440
 
diff --git a/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt
new file mode 100644
index 00000000..64aad9fe
--- /dev/null
+++ b/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt
@@ -0,0 +1,673 @@
+#version 400
+#extension GL_ARB_texture_gather : enable  //wall lights when running closer. 
+
+const float overwriteWidth = 640.0;  //overwidth value.0 
+const float overwriteHeight = 480.0;
+
+// shader 1f2005679839f0ca
+uniform ivec4 uf_remappedPS[13];
+uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
+uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
+uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1
+uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
+in vec4 passParameter0;
+noperspective in vec4 passParameter1;
+layout(location = 0) out vec4 passPixelColor0;
+layout(location = 1) out vec4 passPixelColor1;
+void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
+{
+// stm -> x .. s, y .. t, z .. MajorAxis*2.0
+vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
+float rx = inputCoord.x;
+float ry = inputCoord.y;
+float rz = inputCoord.z;
+if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
+{
+stm.z = rx*2.0;
+stm.xy = vec2(ry,rz);	
+if( rx >= 0.0 )
+{
+faceId = 0;
+}
+else
+{
+faceId = 1;
+}
+}
+else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
+{
+stm.z = ry*2.0;
+stm.xy = vec2(rx,rz);	
+if( ry >= 0.0 )
+{
+faceId = 2;
+}
+else
+{
+faceId = 3;
+}
+}
+else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
+{
+stm.z = rz*2.0;
+stm.xy = vec2(rx,ry);	
+if( rz >= 0.0 )
+{
+faceId = 4;
+}
+else
+{
+faceId = 5;
+}
+}
+}
+vec3 redcCUBEReverse(vec2 st, int faceId)
+{
+st.yx = st.xy;
+vec3 v;
+float majorAxis = 1.0;
+if( faceId == 0 )
+{
+v.yz = (st-vec2(1.5))*(majorAxis*2.0);
+v.x = 1.0;
+}
+else if( faceId == 1 )
+{
+v.yz = (st-vec2(1.5))*(majorAxis*2.0);
+v.x = -1.0;
+}
+else if( faceId == 2 )
+{
+v.xz = (st-vec2(1.5))*(majorAxis*2.0);
+v.y = 1.0;
+}
+else if( faceId == 3 )
+{
+v.xz = (st-vec2(1.5))*(majorAxis*2.0);
+v.y = -1.0;
+}
+else if( faceId == 4 )
+{
+v.xy = (st-vec2(1.5))*(majorAxis*2.0);
+v.z = 1.0;
+}
+else
+{
+v.xy = (st-vec2(1.5))*(majorAxis*2.0);
+v.z = -1.0;
+}
+return v;
+}
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R1i = ivec4(0);
+ivec4 R2i = ivec4(0);
+ivec4 R3i = ivec4(0);
+ivec4 R4i = ivec4(0);
+ivec4 R5i = ivec4(0);
+ivec4 R6i = ivec4(0);
+ivec4 R7i = ivec4(0);
+ivec4 R8i = ivec4(0);
+ivec4 R9i = ivec4(0);
+ivec4 R10i = ivec4(0);
+ivec4 R11i = ivec4(0);
+ivec4 R123i = ivec4(0);
+ivec4 R124i = ivec4(0);
+ivec4 R125i = ivec4(0);
+ivec4 R126i = ivec4(0);
+ivec4 R127i = ivec4(0);
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+float cubeMapArrayIndex2 = 0.0;
+R0i = floatBitsToInt(gl_FragCoord.xyzw);
+R1i = floatBitsToInt(passParameter1);
+
+vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
+// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
+//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
+R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
+
+// 0
+R6i.x = 0x3f800000;
+PV0i.x = R6i.x;
+PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
+R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
+PV0i.z = R127i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
+PV0i.w = R123i.w;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
+// 1
+R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
+PV1i.x = R2i.x;
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
+R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
+PV1i.z = R123i.z;
+R11i.w = 0;
+PV1i.w = R11i.w;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
+// 2
+R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)));
+PV0i.x = R9i.x;
+R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
+PV0i.y = R2i.y;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
+R0i.y = floatBitsToInt(tempResultf);
+PS0i = R0i.y;
+R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
+R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
+// 0
+R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.x = R127i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.y = R127i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.z = R127i.z;
+R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x)));
+PV0i.w = R126i.w;
+R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
+PS0i = R127i.w;
+// 1
+tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x))));
+PS1i = R5i.x;
+// 2
+R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
+PV0i.x = R7i.x;
+R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y))));
+PV0i.y = R2i.y;
+R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z))));
+PV0i.z = R0i.z;
+R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
+PV0i.w = R4i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 3
+R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
+PV1i.x = R8i.x;
+R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
+PV1i.y = R6i.y;
+R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
+PV1i.z = R5i.z;
+R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
+PV1i.w = R5i.w;
+PS1i = int(intBitsToFloat(R127i.w));
+// 4
+backupReg0i = R0i.z;
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.x = PS1i & 0x00000002;
+PS0i = R125i.x;
+// 5
+R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
+PV1i.x = R126i.x;
+R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
+PV1i.y = R0i.y;
+R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)));
+PV1i.z = R2i.z;
+R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w))));
+PV1i.w = R0i.w;
+R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w))));
+PS1i = R4i.y;
+// 6
+backupReg0i = R0i.z;
+R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = R127i.x;
+PV0i.y = R127i.x;
+PV0i.z = R127i.x;
+PV0i.w = R127i.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+R125i.w = floatBitsToInt(tempResultf);
+PS0i = R125i.w;
+// 7
+backupReg0i = R0i.y;
+backupReg0i = R0i.y;
+PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
+R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i)));
+PV1i.z = R4i.z;
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
+R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd)));
+R126i.z = clampFI32(R126i.z);
+PS1i = R126i.z;
+// 8
+tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
+PS0i = R125i.z;
+// 9
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.y = tempi.x;
+PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
+// 10
+tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R127i.z = tempi.x;
+R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
+PS0i = R126i.w;
+// 11
+redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId);
+R1i.x = floatBitsToInt(cubeMapSTM.x);
+R1i.y = floatBitsToInt(cubeMapSTM.y);
+R1i.z = floatBitsToInt(cubeMapSTM.z);
+R1i.w = cubeMapFaceId;
+PV1i.x = R1i.x;
+PV1i.y = R1i.y;
+PV1i.z = R1i.z;
+PV1i.w = R1i.w;
+R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
+PS1i = R127i.x;
+// 12
+R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
+PV0i.x = R3i.x;
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z)));
+PV0i.y = R127i.y;
+R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
+PV0i.z = R126i.z;
+R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
+PV0i.w = R126i.w;
+PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
+// 13
+backupReg0i = R1i.x;
+backupReg1i = R1i.y;
+R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
+PV1i.x = R1i.x;
+R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000)));
+PV1i.y = R1i.y;
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
+R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
+PV1i.w = R127i.w;
+R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
+PS1i = R10i.x;
+// 14
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z)));
+R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
+R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
+PV0i.y = R5i.y;
+R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983)));
+PV0i.z = R6i.z;
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000)));
+R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
+PS0i = R6i.w;
+// 15
+R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y)));
+PV1i.x = R2i.x;
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y)));
+PV1i.y = clampFI32(PV1i.y);
+R123i.z = ((R127i.w == 0)?(0):(PV0i.x));
+PV1i.z = R123i.z;
+R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
+PV1i.w = R2i.w;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+// 16
+R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0));
+PV0i.x = R4i.x;
+R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z));
+PV0i.y = R3i.y;
+R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0));
+PV0i.z = R3i.z;
+R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
+R3i.w = clampFI32(R3i.w);
+PV0i.w = R3i.w;
+R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
+R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0);
+PS0i = R0i.x;
+R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x);
+R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x);
+// 0
+tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0));
+// 1
+R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000));
+PV1i.x = R126i.x;
+PV1i.y = PV0i.x;
+PV1i.y = clampFI32(PV1i.y);
+R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
+PV1i.z = R125i.z;
+PV1i.w = PV0i.x;
+PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
+// 2
+R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x))));
+PV0i.x = R125i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w))));
+PV0i.y = R127i.y;
+R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w))));
+PV0i.z = R126i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
+PV0i.w = R123i.w;
+R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
+PS0i = R126i.y;
+// 3
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+PS1i = R124i.y;
+// 4
+backupReg0i = R127i.y;
+backupReg1i = R126i.z;
+backupReg2i = R126i.x;
+R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x)));
+PV0i.x = R126i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y)));
+PV0i.y = R127i.y;
+R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z)));
+PV0i.z = R126i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0);
+PV0i.w = R123i.w;
+R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
+PS0i = R3i.w;
+// 5
+backupReg0i = R0i.x;
+tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i)));
+R127i.z = clampFI32(R127i.z);
+PS1i = R127i.z;
+// 6
+tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.y = tempi.x;
+PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
+// 7
+R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w));
+PV1i.x = R125i.x;
+PV1i.y = R125i.x;
+PV1i.z = R125i.x;
+PV1i.w = R125i.x;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
+// 8
+R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z));
+PV0i.x = R124i.x;
+R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y));
+R125i.y = clampFI32(R125i.y);
+PV0i.y = R125i.y;
+R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x));
+R125i.z = clampFI32(R125i.z);
+PV0i.z = R125i.z;
+PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i));
+PV0i.w = clampFI32(PV0i.w);
+R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z)));
+PS0i = R1i.w;
+// 9
+backupReg0i = R126i.x;
+backupReg1i = R127i.y;
+backupReg2i = R126i.z;
+backupReg3i = R125i.x;
+R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x))));
+PV1i.x = R126i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y))));
+PV1i.y = R127i.y;
+R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z))));
+PV1i.z = R126i.z;
+PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x)));
+PV1i.w = clampFI32(PV1i.w);
+R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y)));
+R125i.x = clampFI32(R125i.x);
+PS1i = R125i.x;
+// 10
+tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
+PS0i = R127i.x;
+// 11
+tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R125i.w = tempi.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 12
+backupReg0i = R127i.y;
+backupReg1i = R126i.z;
+backupReg2i = R127i.x;
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
+PV0i.x = R127i.x;
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
+PV0i.y = R127i.y;
+R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
+PV0i.z = R126i.z;
+R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x)));
+PV0i.w = R124i.w;
+R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0);
+PS0i = R127i.w;
+// 13
+backupReg0i = R125i.w;
+backupReg0i = R125i.w;
+R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x));
+PV1i.x = R126i.x;
+R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y));
+PV1i.y = R125i.y;
+R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z));
+PV1i.z = R125i.z;
+R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z));
+R125i.w = clampFI32(R125i.w);
+PV1i.w = R125i.w;
+R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z)));
+R126i.w = clampFI32(R126i.w);
+PS1i = R126i.w;
+// 14
+tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0));
+PS0i = R0i.w;
+// 15
+R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
+R6i.x = clampFI32(R6i.x);
+PV1i.x = R6i.x;
+PV1i.y = R6i.x;
+PV1i.z = R6i.x;
+PV1i.w = R6i.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 16
+backupReg0i = R126i.x;
+backupReg1i = R125i.y;
+backupReg2i = R127i.z;
+R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
+PV0i.x = R126i.x;
+R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
+PV0i.y = R125i.y;
+R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
+PV0i.z = R127i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y)));
+PV0i.w = R123i.w;
+R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w)));
+PS0i = R125i.z;
+// 17
+tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+PS1i = R127i.w;
+// 18
+tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
+PS0i = R125i.y;
+// 19
+backupReg0i = R124i.y;
+backupReg1i = R9i.x;
+R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
+PV1i.x = R126i.x;
+R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w)));
+PV1i.y = R124i.y;
+R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
+PV1i.z = R5i.z;
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
+R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0));
+R9i.x = clampFI32(R9i.x);
+PS1i = R9i.x;
+// 20
+backupReg0i = R125i.y;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
+R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0));
+PV0i.y = R125i.y;
+R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0));
+PV0i.z = R123i.z;
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
+R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
+PS0i = R127i.y;
+// 21
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
+R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0);
+PV1i.y = R6i.y;
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
+R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x)));
+PV1i.w = R4i.w;
+R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x)));
+PS1i = R5i.y;
+// 22
+R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x)));
+PV0i.x = R10i.x;
+R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
+PV0i.y = R4i.y;
+R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w)));
+PV0i.z = R4i.z;
+R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x)));
+PV0i.w = R5i.w;
+R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
+PS0i = R0i.w;
+// 0
+R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0)));
+PV0i.x = R123i.x;
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983)));
+PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983)));
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983)));
+// 1
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
+R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0));
+PV1i.w = R124i.w;
+PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i)));
+// 2
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x)));
+// 3
+R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
+PV1i.x = R11i.x;
+R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
+PV1i.y = R11i.y;
+PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000));
+R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
+PS1i = R11i.z;
+// 4
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z)));
+// 5
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y)));
+// 6
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
+// 7
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w)));
+// 8
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z)));
+// 9
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
+// 10
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w)));
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z)));
+// 11
+R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
+PV1i.x = R4i.x;
+R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000)));
+PV1i.y = R4i.y;
+R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
+PV1i.z = R4i.z;
+// 12
+R0i.x = R11i.x;
+PV0i.x = R0i.x;
+R0i.y = R11i.y;
+PV0i.y = R0i.y;
+R0i.z = R11i.z;
+PV0i.z = R0i.z;
+R0i.w = R11i.w;
+PV0i.w = R0i.w;
+// 13
+R1i.x = R4i.x;
+PV1i.x = R1i.x;
+R1i.y = R4i.y;
+PV1i.y = R1i.y;
+R1i.z = R4i.z;
+PV1i.z = R1i.z;
+R1i.w = R4i.w;
+PV1i.w = R1i.w;
+// export
+passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
+passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
+}
diff --git a/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt b/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt
new file mode 100644
index 00000000..46968fc9
--- /dev/null
+++ b/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt
@@ -0,0 +1,211 @@
+#version 400
+#extension GL_ARB_texture_gather : enable //DOF light bath scene
+const float overwriteWidth = 640.0;  //overwidth value.0 
+const float overwriteHeight = 480.0;
+
+
+// shader 5c8493f4fb8147f3
+uniform ivec4 uf_remappedPS[4];
+uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
+in vec4 passParameter0;
+in vec4 passParameter1;
+layout(location = 0) out vec4 passPixelColor0;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R1i = ivec4(0);
+ivec4 R2i = ivec4(0);
+ivec4 R3i = ivec4(0);
+ivec4 R123i = ivec4(0);
+ivec4 R126i = ivec4(0);
+ivec4 R127i = ivec4(0);
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+bool activeMaskStack[3];
+bool activeMaskStackC[4];
+activeMaskStack[0] = false;
+activeMaskStack[1] = false;
+activeMaskStackC[0] = false;
+activeMaskStackC[1] = false;
+activeMaskStackC[2] = false;
+activeMaskStack[0] = true;
+activeMaskStackC[0] = true;
+activeMaskStackC[1] = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0i = floatBitsToInt(gl_FragCoord.xyzw);
+R1i = floatBitsToInt(passParameter1);
+
+vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
+// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
+//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
+R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
+
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+backupReg0i = R1i.y;
+backupReg1i = R1i.z;
+backupReg2i = R1i.x;
+R1i.x = floatBitsToInt(1.0);
+PV0i.x = R1i.x;
+R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x)));
+PV0i.y = R1i.y;
+R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x)));
+PV0i.z = R1i.z;
+PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
+R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x)));
+PS0i = R3i.x;
+// 1
+R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696)));
+R0i.z = clampFI32(R0i.z);
+PV1i.z = R0i.z;
+// 2
+predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+// 0
+R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z)));
+PV0i.x = R2i.x;
+R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z)));
+PV0i.y = R2i.y;
+R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z)));
+PV0i.z = R2i.z;
+R3i.y = R1i.z;
+R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0);
+PS0i = R3i.y;
+}
+if( activeMaskStackC[2] == true ) {
+R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
+}
+if( activeMaskStackC[2] == true ) {
+// 0
+R2i.x = R3i.x;
+R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
+PV0i.x = R2i.x;
+R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y)));
+PV0i.y = R2i.y;
+R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y)));
+PV0i.z = R2i.z;
+}
+if( activeMaskStackC[2] == true ) {
+R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
+}
+if( activeMaskStackC[2] == true ) {
+// 0
+if(  (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard;
+}
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z));
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0);
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+// 0
+backupReg0i = R0i.x;
+backupReg1i = R0i.y;
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000)));
+PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w));
+PV0i.y = clampFI32(PV0i.y);
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000)));
+// 1
+PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
+PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0);
+PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
+PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0);
+R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0));
+PV1i.w = R123i.w;
+// 2
+PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y));
+R127i.z = int(intBitsToFloat(PV1i.w));
+PS0i = R127i.z;
+// 3
+R127i.x = int(intBitsToFloat(PV0i.y));
+PS1i = R127i.x;
+// 4
+R127i.w = floatBitsToInt(float(R127i.z));
+PS0i = R127i.w;
+// 5
+R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i)));
+PV1i.z = R127i.z;
+R126i.z = floatBitsToInt(float(R127i.x));
+PS1i = R126i.z;
+// 6
+R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i)));
+PV0i.y = R127i.y;
+PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w)));
+// 7
+PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i)));
+// 8
+PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x)));
+// 9
+R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y)));
+PV1i.x = R127i.x;
+// 10
+PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0);
+PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x));
+// 11
+R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w));
+PV1i.y = R127i.y;
+// 12
+PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y));
+// 13
+R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y));
+PV1i.w = R123i.w;
+// 14
+R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w));
+PV0i.z = R123i.z;
+// 15
+R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z));
+PV1i.y = R123i.y;
+// 16
+PS0i = int(intBitsToFloat(PV1i.y));
+// 17
+if(  (PS0i == 0)) discard;
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+// export
+passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x));
+}
diff --git a/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt
new file mode 100644
index 00000000..ae4842ac
--- /dev/null
+++ b/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt
@@ -0,0 +1,561 @@
+#version 400
+#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader 
+const float overwriteWidth = 640.0;  //overwidth value.0 
+const float overwriteHeight = 480.0;
+
+// shader b44e557a637e76dc
+uniform ivec4 uf_remappedPS[10];
+uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
+uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
+uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
+in vec4 passParameter0;
+noperspective in vec4 passParameter1;
+layout(location = 0) out vec4 passPixelColor0;
+layout(location = 1) out vec4 passPixelColor1;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R1i = ivec4(0);
+ivec4 R2i = ivec4(0);
+ivec4 R3i = ivec4(0);
+ivec4 R4i = ivec4(0);
+ivec4 R5i = ivec4(0);
+ivec4 R6i = ivec4(0);
+ivec4 R7i = ivec4(0);
+ivec4 R8i = ivec4(0);
+ivec4 R9i = ivec4(0);
+ivec4 R10i = ivec4(0);
+ivec4 R11i = ivec4(0);
+ivec4 R12i = ivec4(0);
+ivec4 R13i = ivec4(0);
+ivec4 R122i = ivec4(0);
+ivec4 R123i = ivec4(0);
+ivec4 R124i = ivec4(0);
+ivec4 R125i = ivec4(0);
+ivec4 R126i = ivec4(0);
+ivec4 R127i = ivec4(0);
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0i = floatBitsToInt(gl_FragCoord.xyzw);
+R1i = floatBitsToInt(passParameter1);
+
+vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
+// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
+//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
+R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
+
+
+// 0
+R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
+PV0i.x = R123i.x;
+R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
+PV0i.y = R6i.y;
+R0i.z = 0;
+PV0i.z = R0i.z;
+R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
+PV0i.w = R2i.w;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
+// 1
+R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
+PV1i.x = R2i.x;
+R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
+PV1i.w = R0i.w;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
+// 2
+R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
+PV0i.y = R2i.y;
+R13i.w = 0;
+PV0i.w = R13i.w;
+R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w));
+PS0i = R1i.w;
+R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
+R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
+// 0
+R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.x = R127i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.y = R127i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.z = R127i.z;
+R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
+PV0i.w = R127i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w));
+R126i.w = floatBitsToInt(tempResultf);
+PS0i = R126i.w;
+// 1
+tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
+PS1i = R126i.y;
+// 2
+backupReg0i = R127i.w;
+R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z));
+PV0i.x = R125i.x;
+R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w)));
+PV0i.y = R9i.y;
+R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w))));
+PV0i.z = R126i.z;
+R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i))));
+PV0i.w = R127i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 3
+R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
+PV1i.x = R4i.x;
+R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
+PV1i.y = R11i.y;
+R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
+PV1i.z = R6i.z;
+R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x));
+PV1i.w = R124i.w;
+R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y));
+PS1i = R125i.y;
+// 4
+tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w)));
+PS0i = R10i.y;
+// 5
+R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w)));
+PV1i.x = R0i.x;
+R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
+PV1i.y = R3i.y;
+R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w));
+R127i.z = clampFI32(R127i.z);
+PV1i.z = R127i.z;
+R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x));
+PV1i.w = R0i.w;
+R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y));
+PS1i = R5i.y;
+// 6
+R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y)));
+PV0i.y = R123i.y;
+R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5));
+PV0i.z = R125i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd)));
+R123i.w = clampFI32(R123i.w);
+PV0i.w = R123i.w;
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x)));
+// 7
+R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x)));
+PV1i.x = R126i.x;
+R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y)));
+PV1i.y = R127i.y;
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
+R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z)));
+PV1i.w = R123i.w;
+R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i)));
+PS1i = R122i.x;
+// 8
+backupReg0i = R125i.z;
+backupReg0i = R125i.z;
+R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i)));
+PV0i.x = R127i.x;
+R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
+PV0i.y = R12i.y;
+R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w)));
+PV0i.z = R125i.z;
+R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
+R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
+PV0i.w = R4i.w;
+R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983)));
+PS0i = R8i.z;
+// 9
+tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R3i.z = tempi.x;
+PS1i = PV0i.x;
+PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
+// 10
+R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y))));
+PV0i.x = R1i.x;
+R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y))));
+PV0i.y = R1i.y;
+R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x))));
+PV0i.z = R1i.z;
+R127i.w = R127i.x;
+R127i.w = clampFI32(R127i.w);
+PV0i.w = R127i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 11
+PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i)));
+R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
+PV1i.z = R5i.z;
+R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i)));
+PV1i.w = R125i.w;
+R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
+PS1i = R2i.x;
+// 12
+tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.w = tempi.x;
+R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
+PS0i = R126i.y;
+// 13
+tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.y = tempi.x;
+R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
+PS1i = R122i.x;
+// 14
+tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R127i.w = tempi.x;
+R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
+PS0i = R7i.z;
+// 15
+tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R125i.z = tempi.x;
+R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y)));
+PS1i = R126i.x;
+// 16
+tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x)));
+// 17
+backupReg0i = R126i.x;
+R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0)));
+PV1i.x = R126i.x;
+R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
+PV1i.y = R123i.y;
+R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i)));
+PV1i.z = R125i.z;
+R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000)));
+PV1i.w = R126i.w;
+R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w)));
+PS1i = R5i.w;
+// 18
+tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R127i.z = tempi.x;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
+// 19
+backupReg0i = R126i.x;
+R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
+PV1i.x = R126i.x;
+R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y)));
+PV1i.y = R0i.y;
+R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y)));
+PV1i.z = R4i.z;
+PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i));
+PV1i.w = clampFI32(PV1i.w);
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
+// 20
+R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w)));
+PV0i.x = R3i.x;
+R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y)));
+PV0i.y = R8i.y;
+R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
+PV0i.z = R2i.z;
+R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
+R3i.w = clampFI32(R3i.w);
+PV0i.w = R3i.w;
+R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
+PS0i = R2i.y;
+// 21
+tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R1i.w = tempi.x;
+R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w)));
+PS1i = R4i.y;
+R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x);
+// 0
+R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x))));
+PV0i.x = R126i.x;
+R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y))));
+PV0i.y = R125i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z))));
+PV0i.z = R127i.z;
+R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y)));
+R124i.w = clampFI32(R124i.w);
+PV0i.w = R124i.w;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
+// 1
+tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i));
+PS1i = R126i.w;
+// 2
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
+// 3
+backupReg0i = R0i.y;
+R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y));
+R125i.x = clampFI32(R125i.x);
+PV1i.x = R125i.x;
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i)));
+R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0));
+PV1i.z = R123i.z;
+PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
+// 4
+R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w)));
+PV0i.x = R123i.x;
+R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y));
+PV0i.y = R126i.y;
+R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y)));
+PV0i.z = R125i.z;
+PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i));
+PV0i.w = clampFI32(PV0i.w);
+R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z)));
+PS0i = R5i.y;
+// 5
+backupReg0i = R126i.x;
+backupReg1i = R125i.y;
+backupReg2i = R127i.z;
+R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
+PV1i.x = R126i.x;
+R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y)));
+PV1i.y = R125i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z)));
+PV1i.z = R127i.z;
+R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
+PV1i.w = R124i.w;
+PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z));
+// 6
+backupReg0i = R125i.x;
+tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z)));
+PS0i = R125i.x;
+// 7
+R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
+PV1i.x = R127i.x;
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y)));
+PV1i.y = R127i.y;
+R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w)));
+PV1i.z = R123i.z;
+R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y)));
+PV1i.w = R124i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 8
+backupReg0i = R126i.x;
+backupReg1i = R127i.z;
+backupReg2i = R126i.y;
+R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
+PV0i.x = R126i.x;
+R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
+PV0i.y = R126i.y;
+R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
+PV0i.z = R127i.z;
+R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0));
+R125i.w = clampFI32(R125i.w);
+PV0i.w = R125i.w;
+R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i)));
+PS0i = R124i.y;
+// 9
+backupReg0i = R127i.x;
+R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x));
+PV1i.x = R127i.x;
+R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y));
+PV1i.y = R125i.y;
+R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z));
+PV1i.z = R125i.z;
+PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0));
+PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0);
+// 10
+tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y)));
+PS0i = R8i.y;
+// 11
+backupReg0i = R126i.y;
+tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R126i.y = tempi.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 12
+backupReg0i = R127i.x;
+backupReg1i = R125i.y;
+backupReg2i = R125i.z;
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
+PV0i.x = R127i.x;
+R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
+PV0i.y = R125i.y;
+R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i)));
+PV0i.z = R125i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w)));
+PV0i.w = R123i.w;
+R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983)));
+PS0i = R125i.x;
+// 13
+backupReg0i = R0i.x;
+tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+PS1i = R126i.x;
+// 14
+tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
+PS0i = R125i.z;
+// 15
+backupReg0i = R127i.y;
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
+PV1i.y = R127i.y;
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
+R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x)));
+PV1i.w = R124i.w;
+PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983)));
+// 16
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x)));
+R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0));
+PV0i.w = R123i.w;
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z)));
+// 17
+R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000)));
+PV1i.x = R13i.x;
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
+R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000)));
+PV1i.z = R13i.z;
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
+R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000)));
+PS1i = R13i.y;
+// 18
+R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
+PV0i.z = R125i.z;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
+// 19
+PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i));
+// 20
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z)));
+// 21
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y)));
+// 22
+PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000));
+// 23
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
+// 24
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z)));
+// 25
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y)));
+// 26
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x)));
+// 27
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z)));
+// 28
+backupReg0i = R8i.y;
+backupReg0i = R8i.y;
+R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
+PV0i.x = R4i.x;
+R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
+PV0i.y = R8i.y;
+R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
+PV0i.w = R5i.w;
+// 0
+backupReg0i = R4i.x;
+R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000)));
+PV0i.x = R4i.x;
+R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000)));
+PV0i.y = R4i.y;
+R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000)));
+PV0i.z = R4i.z;
+// 1
+R0i.x = R13i.x;
+PV1i.x = R0i.x;
+R0i.y = R13i.y;
+PV1i.y = R0i.y;
+R0i.z = R13i.z;
+PV1i.z = R0i.z;
+R0i.w = R13i.w;
+PV1i.w = R0i.w;
+// 2
+R1i.x = R4i.x;
+PV0i.x = R1i.x;
+R1i.y = R4i.y;
+PV0i.y = R1i.y;
+R1i.z = R4i.z;
+PV0i.z = R1i.z;
+R1i.w = R4i.w;
+PV0i.w = R1i.w;
+// export
+passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
+passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
+}
diff --git a/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt
new file mode 100644
index 00000000..00d773c2
--- /dev/null
+++ b/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt
@@ -0,0 +1,49 @@
+#version 400
+#extension GL_ARB_texture_gather : enable
+// shader b650afd18c646005 // BOTW AA removal
+uniform ivec4 uf_remappedPS[4];
+uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
+uniform sampler2D textureUnitPS1;// Tex1 addr 0x3877e000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
+in vec4 passParameter0;
+layout(location = 0) out vec4 passPixelColor0;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+vec4 R0f = vec4(0.0);
+vec4 R1f = vec4(0.0);
+vec4 R2f = vec4(0.0);
+vec4 R3f = vec4(0.0);
+vec4 R123f = vec4(0.0);
+vec4 R126f = vec4(0.0);
+vec4 R127f = vec4(0.0);
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+bool activeMaskStack[2];
+bool activeMaskStackC[3];
+activeMaskStack[0] = false;
+activeMaskStackC[0] = false;
+activeMaskStackC[1] = false;
+activeMaskStack[0] = true;
+activeMaskStackC[0] = true;
+activeMaskStackC[1] = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0f = passParameter0;
+
+R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
+passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
+}
diff --git a/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt
new file mode 100644
index 00000000..fb542e28
--- /dev/null
+++ b/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt
@@ -0,0 +1,456 @@
+#version 400
+#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1  upres must be in proportion to 1280 upres. 
+const float overwriteWidth = 640.0;  //overwidth value.0 
+const float overwriteHeight = 480.0;
+
+// shader ce13b60ad9985473
+uniform ivec4 uf_remappedPS[8];
+uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
+uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
+uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
+in vec4 passParameter0;
+noperspective in vec4 passParameter1;
+layout(location = 0) out vec4 passPixelColor0;
+layout(location = 1) out vec4 passPixelColor1;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R1i = ivec4(0);
+ivec4 R2i = ivec4(0);
+ivec4 R3i = ivec4(0);
+ivec4 R4i = ivec4(0);
+ivec4 R5i = ivec4(0);
+ivec4 R6i = ivec4(0);
+ivec4 R7i = ivec4(0);
+ivec4 R8i = ivec4(0);
+ivec4 R123i = ivec4(0);
+ivec4 R124i = ivec4(0);
+ivec4 R125i = ivec4(0);
+ivec4 R126i = ivec4(0);
+ivec4 R127i = ivec4(0);
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0i = floatBitsToInt(gl_FragCoord.xyzw);
+R1i = floatBitsToInt(passParameter1);
+
+vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution
+// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy);
+//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y));
+R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor);
+
+
+// 0
+PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x)));
+R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y)));
+PV0i.y = R127i.y;
+R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0));
+PV0i.w = R123i.w;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x));
+// 1
+R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i));
+PV1i.x = R2i.x;
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
+R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w)));
+PV1i.z = R123i.z;
+R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0));
+PV1i.w = R5i.w;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y));
+// 2
+R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)));
+PV0i.x = R0i.x;
+R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i));
+PV0i.y = R2i.y;
+R8i.w = 0;
+PV0i.w = R8i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z));
+R0i.y = floatBitsToInt(tempResultf);
+PS0i = R0i.y;
+R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw);
+R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x);
+// 0
+R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.x = R127i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.y = R127i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0)));
+PV0i.z = R127i.z;
+R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)));
+PV0i.w = R127i.w;
+R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000)));
+PS0i = R126i.w;
+// 1
+tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x))));
+PS1i = R124i.x;
+// 2
+R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y)));
+PV0i.x = R4i.x;
+R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y))));
+PV0i.y = R2i.y;
+R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z))));
+PV0i.z = R125i.z;
+R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y)));
+PV0i.w = R0i.w;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 3
+R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
+PV1i.x = R5i.x;
+R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
+PV1i.y = R1i.y;
+R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
+PV1i.z = R4i.z;
+R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y)));
+PV1i.w = R1i.w;
+PS1i = int(intBitsToFloat(R126i.w));
+// 4
+tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R1i.x = PS1i & 0x00000002;
+PS0i = R1i.x;
+// 5
+R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f)));
+PV1i.x = R125i.x;
+R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0);
+PV1i.y = R0i.y;
+R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0));
+R7i.z = clampFI32(R7i.z);
+PV1i.z = R7i.z;
+PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w)));
+// 6
+R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = R126i.x;
+PV0i.y = R126i.x;
+PV0i.z = R126i.x;
+PV0i.w = R126i.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 7
+PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i)));
+R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i)));
+PV1i.z = R5i.z;
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i)));
+R126i.w = PV0i.x;
+R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
+PS1i = R126i.w;
+// 8
+tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.z = tempi.x;
+R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
+PS0i = R124i.y;
+// 9
+R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x))));
+PV1i.x = R127i.x;
+R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w))));
+PV1i.y = R127i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w))));
+PV1i.z = R127i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd)));
+R123i.w = clampFI32(R123i.w);
+PV1i.w = R123i.w;
+R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5));
+PS1i = R126i.y;
+// 10
+tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
+PS0i = R125i.y;
+// 11
+backupReg0i = R127i.x;
+backupReg1i = R127i.z;
+R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x)));
+PV1i.x = R127i.x;
+R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y)));
+PV1i.y = R3i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)));
+PV1i.z = R127i.z;
+R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0));
+PV1i.w = R2i.w;
+R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0)));
+PS1i = R127i.y;
+// 12
+tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
+R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
+PS0i = R2i.x;
+// 13
+R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
+PV1i.x = R3i.x;
+PV1i.y = R126i.x;
+PV1i.y = clampFI32(PV1i.y);
+R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983)));
+PV1i.z = R6i.z;
+PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0));
+PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
+// 14
+backupReg0i = R125i.x;
+R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)));
+PV0i.x = R125i.x;
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y)));
+R127i.y = clampFI32(R127i.y);
+PV0i.y = R127i.y;
+R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w)));
+PV0i.z = R126i.z;
+R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
+PV0i.w = R4i.w;
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
+// 15
+backupReg0i = R124i.y;
+R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
+PV1i.x = R0i.x;
+R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
+PV1i.y = R124i.y;
+R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y)));
+PV1i.z = R2i.z;
+PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i));
+PV1i.w = clampFI32(PV1i.w);
+R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
+PS1i = R126i.x;
+// 16
+backupReg0i = R127i.x;
+backupReg1i = R127i.z;
+R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x))));
+PV0i.x = R127i.x;
+R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y))));
+PV0i.y = R125i.y;
+R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z))));
+PV0i.z = R127i.z;
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000)));
+R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
+PS0i = R3i.y;
+// 17
+tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+// 18
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y)));
+R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0));
+PV0i.y = R6i.y;
+R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y)));
+PV0i.z = R3i.z;
+PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i));
+PV0i.w = clampFI32(PV0i.w);
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 19
+backupReg0i = R0i.x;
+R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
+PV1i.x = R0i.x;
+R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
+PV1i.y = R2i.y;
+R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
+PV1i.z = R1i.z;
+R123i.w = ((backupReg0i == 0)?(0):(PV0i.x));
+PV1i.w = R123i.w;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+// 20
+backupReg0i = R1i.x;
+backupReg1i = R0i.y;
+R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x));
+PV0i.x = R1i.x;
+R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
+PV0i.y = R0i.y;
+R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
+PV0i.z = R0i.z;
+R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w));
+PV0i.w = R3i.w;
+R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i));
+PS0i = R4i.y;
+R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x);
+// 0
+backupReg0i = R0i.y;
+backupReg0i = R0i.y;
+backupReg1i = R0i.z;
+backupReg1i = R0i.z;
+tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0));
+PS0i = R127i.y;
+// 1
+R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0);
+R125i.x = clampFI32(R125i.x);
+PV1i.x = R125i.x;
+PV1i.y = R125i.x;
+PV1i.z = R125i.x;
+PV1i.w = R125i.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 2
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
+PV0i.x = R127i.x;
+R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
+PV0i.y = R125i.y;
+R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
+PV0i.z = R126i.z;
+R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x)));
+PV0i.w = R123i.w;
+R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z)));
+PS0i = R127i.w;
+// 3
+tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
+PS1i = R126i.w;
+// 4
+tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0);
+tempi.x = clampFI32(tempi.x);
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
+PS0i = R125i.y;
+// 5
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
+PV1i.x = R127i.x;
+R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y)));
+PV1i.y = R126i.y;
+R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w)));
+PV1i.z = R126i.z;
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
+PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0));
+// 6
+R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w));
+PV0i.x = R126i.x;
+R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
+PV0i.y = R127i.y;
+R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0));
+PV0i.z = R123i.z;
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x)));
+// 7
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
+R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y)));
+PV1i.y = R124i.y;
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x)));
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x)));
+PS1i = R127i.x;
+// 8
+PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
+R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a)));
+PV0i.y = R125i.y;
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x)));
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
+// 9
+backupReg0i = R127i.x;
+R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y)));
+PV1i.x = R127i.x;
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983)));
+PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983)));
+PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z)));
+// 10
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y)));
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
+// 11
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x)));
+R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000)));
+PS1i = R8i.x;
+// 12
+R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
+PV0i.y = R8i.y;
+PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000));
+R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000)));
+PS0i = R8i.z;
+// 13
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
+// 14
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y)));
+// 15
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x)));
+// 16
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w)));
+PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w)));
+// 17
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z)));
+// 18
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z)));
+// 19
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
+// 20
+R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000)));
+PV0i.x = R7i.x;
+R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000)));
+PV0i.y = R7i.y;
+R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000)));
+PV0i.z = R7i.z;
+// 21
+R0i.x = R8i.x;
+PV1i.x = R0i.x;
+R0i.y = R8i.y;
+PV1i.y = R0i.y;
+R0i.z = R8i.z;
+PV1i.z = R0i.z;
+R0i.w = R8i.w;
+PV1i.w = R0i.w;
+// 22
+R1i.x = R7i.x;
+PV0i.x = R1i.x;
+R1i.y = R7i.y;
+PV0i.y = R1i.y;
+R1i.z = R7i.z;
+PV0i.z = R1i.z;
+R1i.w = R7i.w;
+PV0i.w = R1i.w;
+// export
+passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
+passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
+}
diff --git a/Fun/BreathOfTheWild_32Bit/rules.txt b/Fun/BreathOfTheWild_32Bit/rules.txt
new file mode 100644
index 00000000..1c9fe647
--- /dev/null
+++ b/Fun/BreathOfTheWild_32Bit/rules.txt
@@ -0,0 +1,131 @@
+[Definition]
+titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
+name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode"
+
+[TextureRedefine] #TV
+width = 1280
+height = 720
+formats = 0x019
+overwriteFormat = 0x00b
+overwriteWidth = 640
+overwriteHeight = 480
+
+[TextureRedefine] #TV2
+width = 1280
+height = 721
+overwriteWidth = 640
+overwriteHeight = 481
+
+[TextureRedefine] #TV3
+width = 1280
+height = 608
+overwriteWidth = 640
+overwriteHeight = 405
+
+[TextureRedefine] #TV4
+width = 1152
+height = 648
+overwriteWidth = 576
+overwriteHeight = 432
+
+[TextureRedefine] #half-res1
+width = 640
+height = 360
+overwriteWidth = 320
+overwriteHeight = 240
+
+[TextureRedefine] #half-res2
+width = 640
+height = 290
+overwriteWidth = 320
+overwriteHeight = 241
+
+[TextureRedefine] #half-res3
+width = 640
+height = 288
+overwriteWidth = 320
+overwriteHeight = 203
+
+[TextureRedefine] #half-res4
+width = 576
+height = 324
+overwriteWidth = 288
+overwriteHeight = 108
+
+[TextureRedefine] #q-res1
+width = 320
+height = 180
+overwriteWidth = 160
+overwriteHeight = 120
+
+[TextureRedefine] #q-res2
+width = 320
+height = 145
+overwriteWidth = 160
+overwriteHeight = 121
+
+[TextureRedefine] #q-res3
+width = 320
+height = 144
+overwriteWidth = 160
+overwriteHeight = 102
+
+[TextureRedefine] #q-res4
+width = 288
+height = 162
+overwriteWidth = 144
+overwriteHeight = 54
+
+[TextureRedefine] #o-res1
+width = 160
+height = 90
+overwriteWidth = 80
+overwriteHeight = 60
+
+[TextureRedefine] # O
+width = 80
+height = 45
+overwriteWidth = 40
+overwriteHeight = 30
+
+[TextureRedefine] # M
+width = 80
+height = 44
+overwriteWidth = 40
+overwriteHeight = 29
+
+[TextureRedefine] # F
+width = 40
+height = 23
+overwriteWidth = 20
+overwriteHeight = 15
+
+[TextureRedefine] # G
+width = 40
+height = 22
+overwriteWidth = 20
+overwriteHeight = 15
+
+[TextureRedefine] #fog
+width = 720
+height = 360
+overwriteWidth = 360
+overwriteHeight = 181
+
+[TextureRedefine] #Gamepad
+width = 854
+height = 480
+overwriteWidth = 427
+overwriteHeight = 240
+
+[TextureRedefine]
+width = 360
+height = 360
+overwriteWidth = 180
+overwriteHeight = 180
+
+[TextureRedefine]
+width = 720
+height = 720
+overwriteWidth = 360
+overwriteHeight = 360
\ No newline at end of file
diff --git a/Performance/BreathOfTheWild_360p/rules.txt b/Performance/BreathOfTheWild_360p/rules.txt
index 6d6cd040..1a34abb6 100644
--- a/Performance/BreathOfTheWild_360p/rules.txt
+++ b/Performance/BreathOfTheWild_360p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 360p"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 576
 overwriteHeight = 324
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,13 +48,12 @@ height = 288
 overwriteWidth = 320
 overwriteHeight = 144
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1
 width = 320
 height = 180
-overwriteWidth = 161
-overwriteHeight = 91
+formatsExcluded = 0x816
+overwriteWidth = 160
+overwriteHeight = 90
 
 [TextureRedefine] #q-res2
 width = 320
diff --git a/Performance/BreathOfTheWild_540p/rules.txt b/Performance/BreathOfTheWild_540p/rules.txt
index c28f58f0..340a1ca8 100644
--- a/Performance/BreathOfTheWild_540p/rules.txt
+++ b/Performance/BreathOfTheWild_540p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 540p"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 864
 overwriteHeight = 486
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,11 +48,10 @@ height = 288
 overwriteWidth = 480
 overwriteHeight = 216
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1
 width = 320
 height = 180
+formatsExcluded = 0x816
 overwriteWidth = 240
 overwriteHeight = 135
 
diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt
index bb19275e..c2fcaa1f 100644
--- a/Quality/BreathOfTheWild_1080p/rules.txt
+++ b/Quality/BreathOfTheWild_1080p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 1080p"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 1728
 overwriteHeight = 972
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,11 +48,10 @@ height = 288
 overwriteWidth = 960
 overwriteHeight = 432
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1
 width = 320
 height = 180
+formatsExcluded = 0x816
 overwriteWidth = 480
 overwriteHeight = 270
 
diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt
index 5832aea5..22560690 100644
--- a/Quality/BreathOfTheWild_1440p/rules.txt
+++ b/Quality/BreathOfTheWild_1440p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 2304
 overwriteHeight = 1296
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1
 width = 640
 height = 360
@@ -52,12 +48,11 @@ height = 288
 overwriteWidth = 1280
 overwriteHeight = 576
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1, main bloom, AO
 width = 320
 height = 180
-overwriteWidth = 641
+formatsExcluded = 0x816
+overwriteWidth = 640
 overwriteHeight = 360
 
 [TextureRedefine] #q-res2
diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt
index 67b1df8b..67d49b17 100644
--- a/Quality/BreathOfTheWild_2160p/rules.txt
+++ b/Quality/BreathOfTheWild_2160p/rules.txt
@@ -1,5 +1,3 @@
-#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
-#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
 name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
@@ -32,8 +30,6 @@ formatsExcluded = 0x008 # exclude the intro background texture
 overwriteWidth = 3456
 overwriteHeight = 1944
 
-#Breaks lighting effects when scaled.
-#Disabling this breaks heatwaves and shadow LODs
 [TextureRedefine] #half-res1, soft pass toon shader, 
 width = 640
 height = 360
@@ -52,11 +48,10 @@ height = 288
 overwriteWidth = 1920
 overwriteHeight = 864
 
-#Makes bloom look "pixelated" when scaled.
-#Disabling this breaks ambient occlusion
 [TextureRedefine] #q-res1 Main bloom pass, AO 
 width = 320
 height = 180
+formatsExcluded = 0x816
 overwriteWidth = 960
 overwriteHeight = 540