From d226a06fa175f9ba62fc995363e0270cb21db20c Mon Sep 17 00:00:00 2001
From: getdls <cztemplatetest@gmail.com>
Date: Thu, 23 Nov 2017 00:39:44 +0100
Subject: [PATCH 1/3] [XCX] Alignment PS -> VS part 2

[FIX] Cut-scene alignment
---
 .../e412d30f981be3b5_0000000000000000_vs.txt  | 59 +++++++++++++++++++
 1 file changed, 59 insertions(+)
 create mode 100644 Source/XenobladeX/e412d30f981be3b5_0000000000000000_vs.txt

diff --git a/Source/XenobladeX/e412d30f981be3b5_0000000000000000_vs.txt b/Source/XenobladeX/e412d30f981be3b5_0000000000000000_vs.txt
new file mode 100644
index 00000000..6c01dc7b
--- /dev/null
+++ b/Source/XenobladeX/e412d30f981be3b5_0000000000000000_vs.txt
@@ -0,0 +1,59 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_shading_language_packing : enable
+// shader e412d30f981be3b5 //char select VS persp
+uniform ivec4 uf_remappedVS[1];
+const float constvs = 8.0;
+uniform vec2 uf_windowSpaceToClipSpaceTransform;
+layout(location = 0) in uvec4 attrDataSem0;
+layout(location = 1) in uvec4 attrDataSem1;
+out gl_PerVertex
+{
+	vec4 gl_Position;
+	float gl_PointSize;
+};
+layout(location = 0) out vec4 passParameterSem0;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
+void main()
+{
+vec4 R1f = vec4(0.0);
+vec4 R2f = vec4(0.0);
+uvec4 attrDecoder;
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+attrDecoder.xyz = attrDataSem0.xyz;
+attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
+attrDecoder.w = 0;
+R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
+attrDecoder.xy = attrDataSem1.xy;
+attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
+attrDecoder.z = 0;
+attrDecoder.w = 0;
+R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
+// 0
+backupReg0f = R2f.x;
+backupReg1f = R2f.y;
+R2f.x = (backupReg0f * intBitsToFloat(uf_remappedVS[0].x) + (intBitsToFloat(uf_remappedVS[0].z)/constvs));
+R2f.y = (backupReg1f * intBitsToFloat(uf_remappedVS[0].y) + (intBitsToFloat(uf_remappedVS[0].w)/constvs));
+// export
+gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
+// export
+passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.z);
+// 0
+}

From 85a879011f08afee0bfb5b9a69e3ebd2f70bc0e4 Mon Sep 17 00:00:00 2001
From: getdls <cztemplatetest@gmail.com>
Date: Thu, 23 Nov 2017 01:09:34 +0100
Subject: [PATCH 2/3] [XCX] Balance lights pt1

Balances lightsources to match previous commit.
---
 Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt b/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt
index 8e84c38d..8813443a 100644
--- a/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt
+++ b/Source/XenobladeX/8c1e55fd967b0496_0000000000000079_ps.txt
@@ -135,11 +135,11 @@ void main()
 	PV1f.w = R127f.w;
 	// 6
 	PV0f.x = PV1f.z + -(PV1f.w);
-	R5f.y = (PV1f.y * 0.30 + R127f.x);//degree of bloom
-	R5f.x = (PV1f.x * 0.30 + R127f.z);
+	R5f.y = (PV1f.y * 0.35 + R127f.x);//degree of bloom
+	R5f.x = (PV1f.x * 0.35 + R127f.z);
 	PS0f = R5f.x;
 	// 7
-	R5f.z = (PV0f.x * 0.30 + R127f.w);
+	R5f.z = (PV0f.x * 0.35 + R127f.w);
 	// export
 	passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
 }

From 4ba87d9ecc0d6a46080dfdebfff6a331660c0678 Mon Sep 17 00:00:00 2001
From: Rajko Stojadinovic <admin@rajko.info>
Date: Thu, 23 Nov 2017 07:54:05 +0100
Subject: [PATCH 3/3] Update BoTW UW patches.txt for 1.3.4

---
 Source/BreathOfTheWild/patches.txt | 20 ++++++++++++++++++--
 1 file changed, 18 insertions(+), 2 deletions(-)

diff --git a/Source/BreathOfTheWild/patches.txt b/Source/BreathOfTheWild/patches.txt
index 2bd178ae..bb09380e 100644
--- a/Source/BreathOfTheWild/patches.txt
+++ b/Source/BreathOfTheWild/patches.txt
@@ -115,8 +115,24 @@ _aspectAddr = 0x101A8A70
 
 # menu link aspect (calculated every load)
 0x02D53CF4 = lis r9, _aspectAddr@ha
-0x02D2FD08 = lfs f4, _aspectAddr@l(r9)
+0x02D53D08 = lfs f4, _aspectAddr@l(r9)
 
 # 3d aspect (calculated every frame)
 0x0375B128 = lis r28, ha16(_aspectAddr)
-0x0375B12C = lfs f12, _aspectAddr(r28)
\ No newline at end of file
+0x0375B12C = lfs f12, _aspectAddr(r28)
+
+[BotwAspectsV160]
+moduleMatches = 0x29DBB52A
+# rodata constants
+0x101A8A70 = .float <?=$aspect?> 
+0x102ECF88 = .float <?=$aspect?> 
+0x1034F684 = .float <?=$aspect?> 
+_aspectAddr = 0x101A8A70
+
+# menu link aspect (calculated every load)
+0x02D53CF4 = lis r9, _aspectAddr@ha
+0x02D53D08 = lfs f4, _aspectAddr@l(r9)
+
+# 3d aspect (calculated every frame)
+0x0375AFF4 = lis r28, ha16(_aspectAddr)
+0x0375AFF8 = lfs f12, _aspectAddr(r28)
\ No newline at end of file