Better color depth on blurred menu and inventory backgrounds, and added format exclusion to 1080uw at 640x360 (#84)
* [BOTW] Added format exclusion to 1080uw at 640x360 * [BOTW] Better color depth on blurred menu and inventory backgrounds
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@ -205,7 +205,8 @@ overwriteHeight = 1420
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -204,7 +204,8 @@ overwriteHeight = 2130
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -204,7 +204,8 @@ overwriteHeight = 2840
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -211,7 +211,8 @@ overwriteHeight = 533
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -41,6 +41,7 @@ overwriteHeight = 972
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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tileModesExcluded = 0x001
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overwriteWidth = 1280
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overwriteWidth = 1280
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overwriteHeight = 540
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overwriteHeight = 540
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@ -204,7 +205,8 @@ overwriteHeight = 533
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -211,7 +211,8 @@ overwriteHeight = 710
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -211,7 +211,8 @@ overwriteHeight = 710
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -203,7 +203,8 @@ overwriteHeight = 888
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -211,7 +211,8 @@ overwriteHeight = 1065
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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@ -205,7 +205,8 @@ overwriteHeight = 1065
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[TextureRedefine] #inventory background blur
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[TextureRedefine] #inventory background blur
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width = 320
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width = 320
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height = 180
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height = 180
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#formats = 0x19
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formats = 0x19
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overwriteFormat = 0x1f
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#overwriteWidth = 3840
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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#overwriteHeight = 2160
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