[NSMBU] build fix - Wrong rules file commited

This commit is contained in:
getdls 2018-02-03 00:09:02 +01:00
parent 60614f47d0
commit c700b79c3f

View File

@ -1,50 +1,65 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition] [Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U - 3840x2160" name = "New Super Mario Bros. U - <?=$title?>"
version = 2 version = 2
#[TextureRedefine] #tilemap don't scale ##tilemap don't scale
#width = 2048 #width = 2048
#height = 512 #height = 512
[TextureRedefine] [TextureRedefine]
width = 1280 width = 1280
height = 720 height = 720
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #formatsExcluded =
overwriteWidth = 3840 overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = 2160 overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #map shadows [TextureRedefine] #map shadows
width = 1024 width = 1024
height = 1024 height = 1024
formats = 0x005 formats = 0x005
overwriteWidth = 3072 overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = 3072 overwriteHeight = <?=round($scaleFactorY*1024)?>
[TextureRedefine] [TextureRedefine]
width = 854 width = 854
height = 480 height = 480
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #formatsExcluded =
overwriteWidth = 2562 overwriteWidth = <?=round($scaleFactorX*854)?>
overwriteHeight = 1440 overwriteHeight = <?=round($scaleFactorY*480)?>
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
height = 360 height = 360
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #formatsExcluded =
overwriteWidth = 1920 overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = 1080 overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
height = 180 height = 180
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #formatsExcluded =
overwriteWidth = 960 overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = 540 overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] [TextureRedefine]
width = 160 width = 160
height = 90 height = 90
#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #formatsExcluded =
overwriteWidth = 480 overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = 270 overwriteHeight = <?=round($scaleFactorY*90)?>
## Gradient don't scale
#width = 48
#height = 48