[NSMBU] build fix - Wrong rules file commited
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@ -1,50 +1,65 @@
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U - 3840x2160"
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name = "New Super Mario Bros. U - <?=$title?>"
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version = 2
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version = 2
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#[TextureRedefine] #tilemap don't scale
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##tilemap don't scale
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#width = 2048
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#width = 2048
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#height = 512
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#height = 512
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[TextureRedefine]
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[TextureRedefine]
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width = 1280
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width = 1280
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height = 720
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height = 720
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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#formatsExcluded =
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overwriteWidth = 3840
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = 2160
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #map shadows
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[TextureRedefine] #map shadows
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width = 1024
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width = 1024
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height = 1024
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height = 1024
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formats = 0x005
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formats = 0x005
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overwriteWidth = 3072
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = 3072
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overwriteHeight = <?=round($scaleFactorY*1024)?>
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[TextureRedefine]
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[TextureRedefine]
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width = 854
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width = 854
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height = 480
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height = 480
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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#formatsExcluded =
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overwriteWidth = 2562
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteHeight = 1440
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overwriteHeight = <?=round($scaleFactorY*480)?>
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[TextureRedefine]
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[TextureRedefine]
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width = 640
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width = 640
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height = 360
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height = 360
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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#formatsExcluded =
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overwriteWidth = 1920
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = 1080
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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height = 180
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height = 180
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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#formatsExcluded =
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overwriteWidth = 960
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = 540
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine]
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[TextureRedefine]
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width = 160
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width = 160
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height = 90
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height = 90
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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#formatsExcluded =
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overwriteWidth = 480
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = 270
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overwriteHeight = <?=round($scaleFactorY*90)?>
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## Gradient don't scale
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#width = 48
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#height = 48
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