From a8a64de1fe1dace796c4c3fe23d415212ee1acda Mon Sep 17 00:00:00 2001 From: Jamie Date: Fri, 10 Nov 2017 12:08:50 -0800 Subject: [PATCH] ClarityGFX Updated main one with SerFrost's Fixed Settings. --- .../bd8bba59e2149449_00000000000003c9_ps.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt index dc191834..a2f4d74d 100644 --- a/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_ClarityGFX/bd8bba59e2149449_00000000000003c9_ps.txt @@ -24,15 +24,15 @@ //########################################################## //ToneMapping -float bloomFactor = 0.25; //Default is 1.0 +float bloomFactor = 0.2; //Default is 1.0 float Bleach = 0.3; //Default is 0.0 float exposure = 1.13; //Default is 1.0 float defog = 0.004; //Default is 0.0 //Lift Gamma Gain -#define RGB_Lift vec3(1.05, 1.10, 1.05) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue. +#define RGB_Lift vec3(1.05, 1.05, 1.05) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue. #define RGB_Gamma vec3(0.70, 0.70, 0.70) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue -#define RGB_Gain vec3(1.10, 0.95, 1.15) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue +#define RGB_Gain vec3(1.05, 1.00, 1.05) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue //Note that a value of 1.0 is a neutral setting that leave the color unchanged. //Curves @@ -40,7 +40,7 @@ float Contrast = 0.50; //[-1.0, 1.0] The amount of contrast you want //Levels Control const int BlackPoint = 0; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black -const int WhitePoint = 245; //[0, 255] The new white point. Everything brighter than this becomes completely white +const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter than this becomes completely white //LumaShapening #define sharp_strength 0.65 //[0.10 to 3.00] Strength of the sharpening Default is 0.65 @@ -55,7 +55,7 @@ const int WhitePoint = 245; //[0, 255] The new white point. Everything brighter #define Technicolor2_Blue_Strength 0.0 //Default is 0.0 #define Technicolor2_Brightness 0.50 //Default is 1.0 #define Technicolor2_Strength 1.0 //Default is 1.0 -#define Technicolor2_Saturation 0.67 //Default is 1.0 +#define Technicolor2_Saturation 0.70 //Default is 1.0 //Fake High Dynamic Range. #define HDRPower 1.15 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."