diff --git a/Resolutions/HyruleWarriors_Resolution/rules.txt b/Resolutions/HyruleWarriors_Resolution/rules.txt index 3a0b8f57..e8fe022a 100644 --- a/Resolutions/HyruleWarriors_Resolution/rules.txt +++ b/Resolutions/HyruleWarriors_Resolution/rules.txt @@ -4,7 +4,6 @@ name = Resolution path = "Hyrule Warriors/Graphics/Resolution" description = Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance version = 3 -vsyncFrequency = 30 [Preset] name = 1280x720 (Default) @@ -39,7 +38,7 @@ $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 -// Quality +# Quality [Preset] name = 1600x900 @@ -216,10 +215,8 @@ $scaleBlur = 1.0 #$dither = 0.25 #$scaleShader = (720.0/1080.0) #$scaleBlur = 1.0 -// Enthusiast - -// Enthusiast +# Enthusiast #[Preset]#6 #name = 7680x4320 @@ -267,6 +264,12 @@ height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 +[TextureRedefine] +width = 672 +height = 368 +overwriteWidth = ($width/$gameWidth) * (672) +overwriteHeight = ($height/$gameHeight) * (368) + [TextureRedefine] width = 640 height = 368 @@ -275,6 +278,12 @@ tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * (640) overwriteHeight = ($height/$gameHeight) * (368) +[TextureRedefine] +width = 648 +height = 360 +overwriteWidth = ($width/$gameWidth) * (648) +overwriteHeight = ($height/$gameHeight) * (360) + [TextureRedefine] width = 640 height = 360