From 08b7b55f690043090c2d06d27bf907b68e744aef Mon Sep 17 00:00:00 2001
From: Michael <goldtextwitch@outlook.com>
Date: Mon, 25 Dec 2017 12:46:01 -0800
Subject: [PATCH] Remove Adjustable Bloom

---
 .../38d70ed9280bb3bc_0000000000000079_ps.txt  | 44 -------------------
 .../rules.txt                                 |  4 --
 .../BreathOfTheWild_Contrasty/rules.txt       |  2 +-
 3 files changed, 1 insertion(+), 49 deletions(-)
 delete mode 100644 Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt
 delete mode 100644 Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt

diff --git a/Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt
deleted file mode 100644
index a0f7620d..00000000
--- a/Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-#version 420
-#extension GL_ARB_texture_gather : enable
-const float bloomFactor = 0.4;
-// shader 38d70ed9280bb3bc
-uniform ivec4 uf_remappedPS[1];
-layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
-layout(location = 0) in vec4 passParameterSem0;
-layout(location = 0) out vec4 passPixelColor0;
-uniform vec2 uf_fragCoordScale;
-int clampFI32(int v)
-{
-if( v == 0x7FFFFFFF )
-	return floatBitsToInt(1.0);
-else if( v == 0xFFFFFFFF )
-	return floatBitsToInt(0.0);
-return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
-}
-float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
-void main()
-{
-vec4 R0f = vec4(0.0);
-float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
-vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
-float PS0f = 0.0, PS1f = 0.0;
-vec4 tempf = vec4(0.0);
-float tempResultf;
-int tempResulti;
-ivec4 ARi = ivec4(0);
-bool predResult = true;
-vec3 cubeMapSTM;
-int cubeMapFaceId;
-R0f = passParameterSem0;
-R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
-// 0
-backupReg0f = R0f.x;
-backupReg1f = R0f.y;
-backupReg2f = R0f.z;
-R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x) * bloomFactor);
-R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y) * bloomFactor);
-R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z) * bloomFactor);
-R0f.w = 1.0;
-// export
-passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
-}
diff --git a/Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt b/Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt
deleted file mode 100644
index d026df48..00000000
--- a/Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-[Definition]
-titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
-name = "The Legend of Zelda: Breath of the Wild - Adjustable Bloom"
-version = 2
\ No newline at end of file
diff --git a/Enhancement/BreathOfTheWild_Contrasty/rules.txt b/Enhancement/BreathOfTheWild_Contrasty/rules.txt
index 13f47ffa..8bc71416 100644
--- a/Enhancement/BreathOfTheWild_Contrasty/rules.txt
+++ b/Enhancement/BreathOfTheWild_Contrasty/rules.txt
@@ -1,6 +1,6 @@
 [Definition]
 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
-name = "The Legend of Zelda: Breath of the Wild - Contrasty + Adjustable Bloom"
+name = "The Legend of Zelda: Breath of the Wild - Contrasty"
 version = 2
 
 # Credit: