diff --git a/Workarounds/SuperMarioMaker_BorderFix/62ef961567454ba5_0000000000000000_vs.txt b/Workarounds/SuperMarioMaker_BorderFix/62ef961567454ba5_0000000000000000_vs.txt
new file mode 100644
index 00000000..775918fa
--- /dev/null
+++ b/Workarounds/SuperMarioMaker_BorderFix/62ef961567454ba5_0000000000000000_vs.txt
@@ -0,0 +1,56 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_packing : enable
+// shader 62ef961567454ba5
+// Used for: Removes the border at the top.
+
+uniform ivec4 uf_uniformRegisterVS[256];
+uniform vec2 uf_windowSpaceToClipSpaceTransform;
+out gl_PerVertex
+{
+	vec4 gl_Position;
+	float gl_PointSize;
+};
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R127i = ivec4(0);
+uvec4 attrDecoder;
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
+// 0
+R127i.x = floatBitsToInt(float(R0i.x));
+PS0i = R127i.x;
+// 1
+tempResultf = intBitsToFloat(PS0i);
+tempResultf = floor(tempResultf);
+tempResultf = clamp(tempResultf, -256.0, 255.0);
+ARi.x = int(tempResultf);
+PV1i.x = floatBitsToInt(tempResultf);
+// 2
+R0i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+0].x,uf_uniformRegisterVS[ARi.x+0].y,uf_uniformRegisterVS[ARi.x+0].z);
+R0i.w = uf_uniformRegisterVS[ARi.x+0].w;
+// export
+vec4 finalPos = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
+finalPos.xy = finalPos.xy /* * uf_windowSpaceToClipSpaceTransform */- vec2(1.0,1.0);gl_Position = finalPos;// export
+// skipped export to semanticId 255
+}
diff --git a/Workarounds/SuperMarioMaker_BorderFix/rules.txt b/Workarounds/SuperMarioMaker_BorderFix/rules.txt
new file mode 100644
index 00000000..bcae0a20
--- /dev/null
+++ b/Workarounds/SuperMarioMaker_BorderFix/rules.txt
@@ -0,0 +1,6 @@
+[Definition]
+titleIds = 000500001018DB00,000500001018DC00,000500001018DD00
+name = Border Fix
+path = "Super Mario Maker/Workarounds/Border Fix" 
+description = Removes the border from the top of the screen.
+version = 3
\ No newline at end of file