diff --git a/Source/BreathOfTheWild/93f16bf1d083933b_0000000000000000_vs.txt b/Source/BreathOfTheWild/93f16bf1d083933b_0000000000000000_vs.txt
new file mode 100644
index 00000000..e25b12b6
--- /dev/null
+++ b/Source/BreathOfTheWild/93f16bf1d083933b_0000000000000000_vs.txt
@@ -0,0 +1,102 @@
+<?php
+include 'Source/functions.php';
+$fullWidth = $argv[1];
+$fullHeight = $argv[2];
+$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
+$scaleFactorY = always_decimal_format($fullHeight / 720.0);
+?>
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_shading_language_packing : enable
+// shader 93f16bf1d083933b
+// Self shadowing fix
+// original shader dumped using cemu 1.11.0, BotW 1.3.1
+const float resXScale = <?=$scaleFactorX?>;
+const float resYScale = <?=$scaleFactorY?>;
+
+uniform ivec4 uf_remappedVS[1];
+uniform vec2 uf_windowSpaceToClipSpaceTransform;
+layout(location = 0) in uvec4 attrDataSem0;
+layout(location = 1) in uvec4 attrDataSem1;
+out gl_PerVertex
+{
+	vec4 gl_Position;
+	float gl_PointSize;
+};
+layout(location = 1) out vec4 passParameterSem1;
+layout(location = 0) out vec4 passParameterSem0;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+vec4 R0f = vec4(0.0);
+vec4 R1f = vec4(0.0);
+vec4 R2f = vec4(0.0);
+vec4 R3f = vec4(0.0);
+vec4 R4f = vec4(0.0);
+vec4 R127f = vec4(0.0);
+uvec4 attrDecoder;
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
+attrDecoder.xyz = attrDataSem0.xyz;
+attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
+attrDecoder.w = 0;
+R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
+attrDecoder.xy = attrDataSem1.xy;
+attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
+attrDecoder.z = 0;
+attrDecoder.w = 0;
+R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
+// 0
+backupReg0f = R1f.x;
+backupReg1f = R1f.y;
+R1f.x = backupReg0f;
+R1f.x *= 2.0;
+R1f.y = backupReg1f;
+R1f.y *= 2.0;
+R1f.z = intBitsToFloat(0xbf5fdfe0);
+R1f.w = 1.0;
+!!! R127f.y = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x3fb13a93)/resXScale;
+PS0f = R127f.y;
+// 1
+!!! R127f.x = intBitsToFloat(uf_remappedVS[0].x) * intBitsToFloat(0x404ec4f0)/resXScale;
+PV1f.x = R127f.x;
+R4f.y = R2f.y;
+R4f.z = R2f.x;
+R3f.w = R2f.x;
+R3f.x = R2f.y;
+PS1f = R3f.x;
+// 2
+R0f.x = PS1f;
+R3f.y = R2f.x + -(R127f.y);
+R3f.z = R2f.x + R127f.y;
+R0f.w = R2f.x;
+R0f.y = R2f.x + -(PV1f.x);
+PS0f = R0f.y;
+// 3
+R0f.z = R2f.x + R127f.x;
+// export
+gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
+// export
+passParameterSem1 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
+// export
+passParameterSem0 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
+// export
+// skipped export to semanticId 255
+}