[BotW] Temp Removal of half-res alpha

fixes graphical issues: http://i.imgur.com/np7ohCY.png
This commit is contained in:
Michael 2017-03-18 12:41:44 -07:00
parent 440c06a9c8
commit 967bfd23be
9 changed files with 45 additions and 45 deletions

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2432 overwriteHeight = 2432
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 2560 #overwriteWidth = 2560
overwriteHeight = 1440 #overwriteHeight = 1440
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680 overwriteWidth = 7680
overwriteHeight = 3648 overwriteHeight = 3648
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 3840 #overwriteWidth = 3840
overwriteHeight = 2160 #overwriteHeight = 2160
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240 overwriteWidth = 10240
overwriteHeight = 4864 overwriteHeight = 4864
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 5120 #overwriteWidth = 5120
overwriteHeight = 2880 #overwriteHeight = 2880
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640 overwriteWidth = 640
overwriteHeight = 304 overwriteHeight = 304
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 322 #overwriteWidth = 322
overwriteHeight = 182 #overwriteHeight = 182
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 456 overwriteHeight = 456
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 480 #overwriteWidth = 480
overwriteHeight = 270 #overwriteHeight = 270
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 912 overwriteHeight = 912
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 960 #overwriteWidth = 960
overwriteHeight = 540 #overwriteHeight = 540
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1216 overwriteHeight = 1216
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 1282 #overwriteWidth = 1282
overwriteHeight = 722 #overwriteHeight = 722
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 1824 overwriteHeight = 1824
[TextureRedefine] #half-res1, soft pass toon shader, #[TextureRedefine] #half-res1, soft pass toon shader,
width = 640 #width = 640
height = 360 #height = 360
overwriteWidth = 1920 #overwriteWidth = 1920
overwriteHeight = 1080 #overwriteHeight = 1080
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640

View File

@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600 overwriteWidth = 1600
overwriteHeight = 760 overwriteHeight = 760
[TextureRedefine] #half-res1 #[TextureRedefine] #half-res1
width = 640 #width = 640
height = 360 #height = 360
overwriteHeight = 800 #overwriteHeight = 800
overwriteHeight = 450 #overwriteHeight = 450
[TextureRedefine] #half-res2 [TextureRedefine] #half-res2
width = 640 width = 640