diff --git a/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt
index 8210ee69..54276366 100644
--- a/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt
+++ b/Enhancement/TwilightPrincessHD_contrasty/49865bd2e62efda1_0000000000000079_ps.txt
@@ -4,7 +4,7 @@
 // shader 49865bd2e62efda1
 //dark world bloom
 
-const float bloom = 0.95;
+const float bloom = 0.975;
 uniform ivec4 uf_remappedPS[1];
 layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf597f000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
 layout(location = 0) in vec4 passParameterSem0;
diff --git a/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt
index b6c430c5..5676fe0e 100644
--- a/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt
+++ b/Enhancement/TwilightPrincessHD_contrasty/95a5a89d62998e0d_0000000000000079_ps.txt
@@ -4,7 +4,7 @@
 // shader 95a5a89d62998e0d
 
 // blur
-const float bloom = 0.95;
+const float bloom = 0.975;
 
 uniform ivec4 uf_remappedPS[3];
 layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf59ff000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
diff --git a/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt
index 51e8c558..6c4a0c16 100644
--- a/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt
+++ b/Enhancement/TwilightPrincessHD_contrasty/c14019840473ff86_00000000000003c9_ps.txt
@@ -4,10 +4,10 @@
 // shader c14019840473ff86 //aa
 const float redScale = 0.95; 
 const float greenScale = 1.06; 
-const float blueScale = 1.28;
+const float blueScale = 1.26;
 const float hazeFactor = 0.1;
 
-const float gamma = 1.025; // 1.0 is neutral  Botw is already colour graded at this stage
+const float gamma = 1.015; // 1.0 is neutral  Botw is already colour graded at this stage
 const float exposure = 0.99; // 1.0 is neutral
 const float vibrance = 0.75;  // 0.0 is neutral  
 const float crushContrast = 0.0; // 0.0 is neutral. Use small increments, loss of shadow detail 
diff --git a/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt b/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt
index 182bb79d..83eea2f7 100644
--- a/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt
+++ b/Enhancement/TwilightPrincessHD_contrasty/f42bb0ed469dd804_0000000000001e49_ps.txt
@@ -5,10 +5,10 @@
 
 const float redScale = 0.95; 
 const float greenScale = 1.06; 
-const float blueScale = 1.28;
+const float blueScale = 1.26;
 const float hazeFactor = 0.1;
 
-const float gamma = 1.025; // 1.0 is neutral  Botw is already colour graded at this stage
+const float gamma = 1.015; // 1.0 is neutral  Botw is already colour graded at this stage
 const float exposure = 0.99; // 1.0 is neutral
 const float vibrance = 0.75;  // 0.0 is neutral  
 const float crushContrast = 0.0; // 0.0 is neutral. Use small increments, loss of shadow detail 
diff --git a/Enhancement/TwilightPrincessHD_contrasty/rules.txt b/Enhancement/TwilightPrincessHD_contrasty/rules.txt
index 259edbf6..7bed97d7 100644
--- a/Enhancement/TwilightPrincessHD_contrasty/rules.txt
+++ b/Enhancement/TwilightPrincessHD_contrasty/rules.txt
@@ -5,4 +5,17 @@ version = 2
 
 #v0.0 Lets see of this works
 #v0.1 "Baked" overexposure
-#v0.2 haze world exposure
\ No newline at end of file
+#v0.2 haze world exposure
+
+
+#[TextureRedefine] #general
+#formats = 0x19,0x1a
+#overwriteFormat = 0x1f
+
+#[TextureRedefine] #horizon
+#formats = 0x001
+#overwriteFormat = 0x005
+
+#[TextureRedefine] #clouds
+#formats = 0x007
+#overwriteFormat = 0x00f
\ No newline at end of file