[WW] GC colour - Rename for priority over default shader
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Enhancement/WindWakerHD-GC_colour
04dcbf2655f94e03_00000000000007f9_ps.txt53141a02b3f78921_00000000000000ff_ps.txt8a763b05908ba4e8_00000000000000ff_ps.txt90ed656e9c17616b_00000000000000ff_ps.txt960d3ef6662043c7_0000000000000079_ps.txtb77c717f243c0b08_00000000007f9249_ps.txte1ea1127489fd281_0000000000003fc9_ps.txtf1a49f43d95bec30_00000000000000ff_ps.txtff71dcd2ad4defdc_00000000000003c9_ps.txtrules.txt
@ -7,7 +7,7 @@ const float resScale = 4.0;
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//old contrasty, or just copy paste clarity
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const float gamma = 0.85; // 1.0 is neutral Botw is already colour graded at this stage
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const float exposure = 1.02; // 1.0 is neutral
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const float vibrance = 0.015; // 0.0 is neutral
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const float vibrance = 0.0175; // 0.0 is neutral
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const float crushContrast = 0.00; // 0.0 is neutral. Use small increments, loss of shadow detail
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vec3 contrasty(vec3 colour){
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