Fix for Bruz' clarity preset
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@ -188,7 +188,7 @@ float DPX_Strength = 0.20;
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const float Saturation = -0.3;
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const float Saturation = -0.3;
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const float BaseCurve = 1.5;
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const float BaseCurve = 1.5;
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const float BaseGamma = 1.0;
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const float BaseGamma = 1.0;
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const float EffectGamma = 0.68;(edited)
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const float EffectGamma = 0.68;
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#define dpxpass 0
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#define dpxpass 0
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vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
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vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
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vec3 RGB_C = vec3(0.36, 0.36, 0.34);
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vec3 RGB_C = vec3(0.36, 0.36, 0.34);
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@ -1253,4 +1253,4 @@ void main()
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// Credit to Serfrost for preset values.
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// Credit to Serfrost for preset values.
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// Shader dumped from Cemu 1.11.2 from BotW 1.4.0
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// Shader dumped from Cemu 1.11.2 from BotW 1.4.0
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// v 2.2 Final
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// v 2.2 Final
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// Add 1.4.0 support
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// Add 1.4.0 support
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