From 75e28ca6ce04cffd2ca2e5fbfc925756a0bd429b Mon Sep 17 00:00:00 2001
From: Michael <goldtextwitch@outlook.com>
Date: Sat, 24 Jun 2017 17:48:17 -0700
Subject: [PATCH] [SLW] update brightness fix

---
 .../e1d2a971c93cd82a_0000000000001e71_ps.txt  | 102 ++++++++++++++++++
 1 file changed, 102 insertions(+)
 create mode 100644 Workaround/LostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt

diff --git a/Workaround/LostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Workaround/LostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt
new file mode 100644
index 00000000..51506d51
--- /dev/null
+++ b/Workaround/LostWorld_Brightness/e1d2a971c93cd82a_0000000000001e71_ps.txt
@@ -0,0 +1,102 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+const float bloomFactor = 2.00;
+// shader e1d2a971c93cd82a
+uniform ivec4 uf_remappedPS[8];
+layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
+layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
+layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
+layout(location = 0) in vec4 passParameterSem136;
+layout(location = 1) in vec4 passParameterSem137;
+layout(location = 0) out vec4 passPixelColor0;
+uniform vec2 uf_fragCoordScale;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+vec4 R0f = vec4(0.0);
+vec4 R1f = vec4(0.0);
+vec4 R2f = vec4(0.0);
+vec4 R123f = vec4(0.0);
+vec4 R126f = vec4(0.0);
+vec4 R127f = vec4(0.0);
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0f = passParameterSem136;
+R1f = passParameterSem137;
+R0f.z = (texture(textureUnitPS1, R1f.xy).x);
+R2f.xyz = (texture(textureUnitPS0, R1f.xy).xyz * bloomFactor);
+// 0
+R1f.x = intBitsToFloat(0x3f000000);
+PV0f.y = intBitsToFloat(uf_remappedPS[0].z) * 1.0;
+PV0f.w = intBitsToFloat(uf_remappedPS[0].w) * 1.0;
+// 1
+R123f.x = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].z)) + PV0f.y);
+PV1f.x = R123f.x;
+R123f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[1].w)) + PV0f.w);
+PV1f.z = R123f.z;
+// 2
+R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].z)) + PV1f.x);
+R0f.w = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[2].w)) + PV1f.z);
+R1f.x = (texture(textureUnitPS4, R1f.xx).x);
+// 0
+R127f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].z)) + R1f.y);
+R127f.y = R1f.x + intBitsToFloat(0x3a83126f);
+R123f.z = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[3].w)) + R0f.w);
+PV0f.z = R123f.z;
+// 1
+R126f.x = intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(uf_remappedPS[4].w);
+PV1f.x = R126f.x;
+PS1f = 1.0 / PV0f.z;
+// 2
+PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[4].z);
+PV0f.w = R127f.x * PS1f;
+PS0f = 1.0 / R127f.y;
+// 3
+PV1f.z = PS0f * intBitsToFloat(uf_remappedPS[5].x);
+PV1f.w = -(PV0f.w) + -(R126f.x);
+PS1f = 1.0 / PV0f.z;
+// 4
+R126f.x = mul_nonIEEE(PS1f, PV1f.w);
+R126f.x = clamp(R126f.x, 0.0, 1.0);
+PV0f.x = R126f.x;
+PV0f.y = max(PV1f.z, intBitsToFloat(0x3d800000));
+// 5
+R127f.x = min(PV0f.y, intBitsToFloat(0x41800000));
+PV1f.x = R127f.x;
+R123f.z = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y));
+R123f.z = clamp(R123f.z, 0.0, 1.0);
+PV1f.z = R123f.z;
+// 6
+R0f.x = mul_nonIEEE(R2f.x, PV1f.x);
+R123f.y = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z));
+R123f.y = clamp(R123f.y, 0.0, 1.0);
+PV0f.y = R123f.y;
+PV0f.z = -(PV1f.z) + 1.0;
+R127f.w = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].w));
+R127f.w = clamp(R127f.w, 0.0, 1.0);
+R0f.y = mul_nonIEEE(R2f.y, PV1f.x);
+PS0f = R0f.y;
+// 7
+R0f.z = mul_nonIEEE(R2f.z, R127f.x);
+PV1f.w = min(PV0f.y, PV0f.z);
+// 8
+R0f.w = R127f.w + PV1f.w;
+// export
+passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
+}