diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt b/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt
index 4faa14bb..67e2f582 100644
--- a/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt
+++ b/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt
@@ -3,11 +3,11 @@
 #extension GL_ARB_separate_shader_objects : enable
 // shader 03285368cf940e37 //box bg
 
-const float dither = $dither ;
-const float scaleShader = $scaleShader;
-const float scaleBlur = ($scaleBlur); //0.25 4k
-const int sampleScale = 2;
-const float lightBloom = 0.95; 
+float dither = $dither ;
+float scaleShader = $scaleShader;
+float scaleBlur = ($scaleBlur); //0.25 4k
+int sampleScale = 2;
+float lightBloom = 0.95; 
 
 
 layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt b/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt
index 37b3e972..64cd4d83 100644
--- a/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt
+++ b/Resolutions/NewSuperMarioBrosU_Resolution/70b82af4d17024d2_0000000000000000_vs.txt
@@ -5,7 +5,7 @@
 // shader 70b82af4d17024d2
 //AA fix
 
-const float resScale = float($width)/float($gameWidth);
+float resScale = float($width)/float($gameWidth);
 
 uniform ivec4 uf_remappedVS[1];
 uniform vec2 uf_windowSpaceToClipSpaceTransform;
diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt b/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt
index dbc1618b..edafa8e6 100644
--- a/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt
+++ b/Resolutions/NewSuperMarioBrosU_Resolution/ec4a85d51e778437_0000000000000000_vs.txt
@@ -5,7 +5,7 @@
 // shader ec4a85d51e778437
 //box blur fix
 
-const float resScale = float($width)/float($gameWidth);
+float resScale = float($width)/float($gameWidth);
 
 uniform ivec4 uf_remappedVS[1];
 uniform vec2 uf_windowSpaceToClipSpaceTransform;