diff --git a/Source/WindWakerHD/rules.txt b/Source/WindWakerHD/rules.txt index bf5bd6e9..af664247 100644 --- a/Source/WindWakerHD/rules.txt +++ b/Source/WindWakerHD/rules.txt @@ -19,16 +19,20 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteHeight = <?=round($scaleFactorY*1080)?> -# Remove the #'s before the overwriteWidth and overwriteHeight to enable this. -# Will affect blurred area's which will result in looking darker. -[TextureRedefine] # game halfres upscaling +[TextureRedefine] # game half res upscaling width = 960 height = 540 -#overwriteWidth = <?=round($scaleFactorX*1920)?> -#overwriteHeight = <?=round($scaleFactorY*1080)?> +overwriteWidth = <?=round($scaleFactorX*960)?> +overwriteHeight = <?=round($scaleFactorY*540)?> + +[TextureRedefine] # game quarter res upscaling +width = 480 +height = 270 +overwriteWidth = <?=round($scaleFactorX*480)?> +overwriteHeight = <?=round($scaleFactorX*270)?> [TextureRedefine] # gamepad rendering resolution width = 854 height = 480 -overwriteWidth = <?=round($scaleFactorX*1920)?> -overwriteHeight = <?=round($scaleFactorY*1080)?> +overwriteWidth = <?=round($scaleFactorX*854)?> +overwriteHeight = <?=round($scaleFactorY*480)?>