diff --git a/Source/WindWakerHD/rules.txt b/Source/WindWakerHD/rules.txt
index bf5bd6e9..af664247 100644
--- a/Source/WindWakerHD/rules.txt
+++ b/Source/WindWakerHD/rules.txt
@@ -19,16 +19,20 @@ formatsExcluded = 0x41A # exclude the intro background texture
 overwriteWidth = <?=round($scaleFactorX*1920)?> 
 overwriteHeight = <?=round($scaleFactorY*1080)?> 
 
-# Remove the #'s before the overwriteWidth and overwriteHeight to enable this.
-# Will affect blurred area's which will result in looking darker.
-[TextureRedefine] # game halfres upscaling
+[TextureRedefine] # game half res upscaling
 width = 960
 height = 540
-#overwriteWidth = <?=round($scaleFactorX*1920)?> 
-#overwriteHeight = <?=round($scaleFactorY*1080)?> 
+overwriteWidth = <?=round($scaleFactorX*960)?> 
+overwriteHeight = <?=round($scaleFactorY*540)?> 
+
+[TextureRedefine] # game quarter res upscaling
+width = 480
+height = 270
+overwriteWidth = <?=round($scaleFactorX*480)?> 
+overwriteHeight = <?=round($scaleFactorX*270)?> 
 
 [TextureRedefine] # gamepad rendering resolution
 width = 854
 height = 480
-overwriteWidth = <?=round($scaleFactorX*1920)?> 
-overwriteHeight = <?=round($scaleFactorY*1080)?> 
+overwriteWidth = <?=round($scaleFactorX*854)?> 
+overwriteHeight = <?=round($scaleFactorY*480)?>