From 3eb451a13cbf580221397d1ef5148ae0b6c20005 Mon Sep 17 00:00:00 2001
From: getdls <cztemplatetest@gmail.com>
Date: Tue, 23 Jan 2018 23:12:14 +0100
Subject: [PATCH] [XCX] 21:9 fixes, de-band bloom/sun

Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
---
 .../14f760ff4d6b05f5_0000000000000000_vs.txt  | 537 ++++++++++++++++++
 .../037490dc03a83598_0000000000000079_ps.txt  |  60 ++
 Source/XenobladeX/rules.txt                   |  12 +-
 3 files changed, 607 insertions(+), 2 deletions(-)
 create mode 100644 Enhancement/XenobladeX_219_GUI/14f760ff4d6b05f5_0000000000000000_vs.txt
 create mode 100644 Source/XenobladeX/037490dc03a83598_0000000000000079_ps.txt

diff --git a/Enhancement/XenobladeX_219_GUI/14f760ff4d6b05f5_0000000000000000_vs.txt b/Enhancement/XenobladeX_219_GUI/14f760ff4d6b05f5_0000000000000000_vs.txt
new file mode 100644
index 00000000..47169919
--- /dev/null
+++ b/Enhancement/XenobladeX_219_GUI/14f760ff4d6b05f5_0000000000000000_vs.txt
@@ -0,0 +1,537 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_separate_shader_objects : enable
+#extension GL_ARB_shading_language_packing : enable
+// shader 14f760ff4d6b05f5
+//muzzle flash
+uniform ivec4 uf_remappedVS[24];
+uniform vec2 uf_windowSpaceToClipSpaceTransform;
+layout(location = 0) in uvec4 attrDataSem0;
+layout(location = 1) in uvec4 attrDataSem1;
+layout(location = 2) in uvec4 attrDataSem2;
+layout(location = 3) in uvec4 attrDataSem3;
+layout(location = 4) in uvec4 attrDataSem4;
+layout(location = 5) in uvec4 attrDataSem6;
+layout(location = 6) in uvec4 attrDataSem7;
+layout(location = 7) in uvec4 attrDataSem8;
+out gl_PerVertex
+{
+	vec4 gl_Position;
+	float gl_PointSize;
+};
+layout(location = 3) out vec4 passParameterSem3;
+layout(location = 4) out vec4 passParameterSem4;
+layout(location = 0) out vec4 passParameterSem0;
+layout(location = 2) out vec4 passParameterSem2;
+layout(location = 1) out vec4 passParameterSem1;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R1i = ivec4(0);
+ivec4 R2i = ivec4(0);
+ivec4 R3i = ivec4(0);
+ivec4 R4i = ivec4(0);
+ivec4 R5i = ivec4(0);
+ivec4 R6i = ivec4(0);
+ivec4 R7i = ivec4(0);
+ivec4 R8i = ivec4(0);
+ivec4 R9i = ivec4(0);
+ivec4 R10i = ivec4(0);
+ivec4 R122i = ivec4(0);
+ivec4 R123i = ivec4(0);
+ivec4 R124i = ivec4(0);
+ivec4 R125i = ivec4(0);
+ivec4 R126i = ivec4(0);
+ivec4 R127i = ivec4(0);
+uvec4 attrDecoder;
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
+attrDecoder.xy = attrDataSem0.xy;
+attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
+attrDecoder.z = 0;
+attrDecoder.w = 0;
+R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
+attrDecoder = attrDataSem1;
+attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
+R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
+attrDecoder = attrDataSem6;
+attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
+R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
+attrDecoder.xyz = attrDataSem7.xyz;
+attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
+attrDecoder.w = 0;
+R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
+attrDecoder.xyz = attrDataSem4.xyz;
+attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
+attrDecoder.w = 0;
+R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
+attrDecoder = attrDataSem8;
+attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
+R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
+attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
+R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
+attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
+R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
+// 0
+PV0i.x = floatBitsToInt(intBitsToFloat(R2i.w) + -(0.5));
+R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3e22f983) + 0.5));
+PV0i.y = R123i.y;
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R7i.x)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R7i.y)));
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R7i.z)));
+// 1
+PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
+R123i.y = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.y = R123i.y;
+PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.z));
+PV1i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
+PS1i = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PS0i));
+// 2
+R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.y)));
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.z)));
+PV0i.y = R123i.y;
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.x)));
+R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
+PV0i.w = R123i.w;
+PS0i = 0;
+// 3
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.y)));
+R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e22f983));
+PV1i.z = R126i.z;
+R126i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
+R5i.z = 0;
+PS1i = R5i.z;
+// 4
+backupReg0i = R127i.x;
+R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z));
+R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(backupReg0i));
+R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) * 1.0);
+R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].y) * 1.0);
+PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367));
+// 5
+backupReg0i = R126i.z;
+R7i.x = PS0i;
+R125i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
+R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].z) * 1.0);
+R125i.w = R126i.w;
+PS1i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
+// 6
+backupReg0i = R127i.z;
+backupReg1i = R127i.w;
+R125i.x = PS1i;
+PV0i.x = R125i.x;
+R7i.y = PS1i;
+R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) * 1.0);
+R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].x)) + intBitsToFloat(backupReg0i)));
+R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].y)) + intBitsToFloat(backupReg1i)));
+PS0i = R124i.w;
+// 7
+R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R125i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.w),0.0)));
+PV1i.x = R126i.x;
+PV1i.y = R126i.x;
+PV1i.z = R126i.x;
+PV1i.w = R126i.x;
+R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].z)) + intBitsToFloat(R126i.z)));
+PS1i = R126i.y;
+// 8
+backupReg0i = R127i.y;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.w),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R127i.y = tempi.x;
+R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[1].w)) + intBitsToFloat(R127i.z)));
+PS0i = R127i.x;
+// 9
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R0i.y = R3i.w;
+R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) * 2.0);
+PS1i = R0i.y;
+// 10
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
+PS0i = R126i.w;
+// 11
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * 1.0);
+PS1i = R127i.z;
+// 12
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].w)) + intBitsToFloat(R127i.x)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].z)) + intBitsToFloat(R126i.y)));
+PV0i.y = R123i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].x)) + intBitsToFloat(R127i.w)));
+PV0i.z = R123i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(R124i.w)));
+PV0i.w = R123i.w;
+R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 1.0);
+PS0i = R127i.w;
+// 13
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(PV0i.y)));
+PV1i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(PV0i.w)));
+PV1i.y = R123i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(PV0i.z)));
+PV1i.z = R123i.z;
+R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedVS[6].w)) + intBitsToFloat(PV0i.x)));
+R126i.z = ((0.0 >= intBitsToFloat(R0i.y))?int(0xFFFFFFFF):int(0x0));
+PS1i = R126i.z;
+// 14
+R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.w));
+PV0i.x = R0i.x;
+R5i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.z));
+PV0i.y = R5i.y;
+R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w));
+PV0i.z = R0i.z;
+R127i.w = ((0.0 >= intBitsToFloat(uf_remappedVS[7].w))?int(0xFFFFFFFF):int(0x0));
+R7i.z = 0;
+PS0i = R7i.z;
+// 15
+backupReg0i = R0i.w;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R6i.z = 0;
+PS1i = R6i.z;
+// 16
+backupReg0i = R0i.x;
+backupReg1i = R0i.z;
+backupReg2i = R0i.w;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R10i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
+PS0i = R10i.x;
+// 17
+backupReg0i = R0i.x;
+backupReg1i = R0i.w;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(R0i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.z = tempi.x;
+R10i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
+PS1i = R10i.y;
+// 18
+backupReg0i = R0i.x;
+backupReg1i = R0i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R10i.w = tempi.x;
+R122i.x = ((R126i.z == 0)?(R10i.x):(0x3f800000));
+PS0i = R122i.x;
+// 19
+R123i.x = ((R126i.z == 0)?(R10i.y):(0x3f800000));
+PV1i.x = R123i.x;
+R123i.y = ((R126i.z == 0)?(PV0i.x):(0x3f800000));
+PV1i.y = R123i.y;
+R123i.z = ((R126i.z == 0)?(R127i.z):(0x3f800000));
+PV1i.z = R123i.z;
+R1i.w = uf_remappedVS[2].z;
+R2i.x = ((R127i.w == 0)?(PS0i):(0x3f800000));
+PS1i = R2i.x;
+// 20
+R9i.x = uf_remappedVS[3].z;
+R2i.y = ((R127i.w == 0)?(PV1i.x):(0x3f800000));
+R2i.z = ((R127i.w == 0)?(PV1i.z):(0x3f800000));
+R2i.w = ((R127i.w == 0)?(PV1i.y):(0x3f800000));
+R1i.z = uf_remappedVS[4].z;
+PS0i = R1i.z;
+// 21
+R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R5i.z),0.0)));
+PV1i.x = R5i.x;
+PV1i.y = R5i.x;
+PV1i.z = R5i.x;
+PV1i.w = R5i.x;
+R6i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].x) + -(1.0));
+PS1i = R6i.x;
+// export
+float origRatio = 1.777f;
+float newRatio = 2.370f;
+// *(origRatio / newRatio)
+gl_Position = vec4(intBitsToFloat(R2i.x)*(origRatio / newRatio), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
+// 0
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R125i.y = tempi.x;
+R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].y) + -(1.0));
+PS0i = R124i.w;
+// 1
+R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
+PV1i.x = R125i.x;
+PV1i.y = R125i.x;
+PV1i.z = R125i.x;
+PV1i.w = R125i.x;
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R8i.y)));
+PS1i = R127i.z;
+// 2
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.y = tempi.x;
+R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.x)));
+PS0i = R127i.w;
+// 3
+backupReg0i = R127i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R125i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.z = tempi.x;
+R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5);
+PS1i = R126i.w;
+// 4
+backupReg0i = R0i.z;
+backupReg1i = R0i.w;
+R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
+PV0i.x = R126i.x;
+PV0i.y = R126i.x;
+PV0i.z = R126i.x;
+PV0i.w = R126i.x;
+R1i.x = floatBitsToInt(intBitsToFloat(R127i.w) + 0.5);
+PS0i = R1i.x;
+// 5
+backupReg0i = R0i.x;
+backupReg1i = R0i.z;
+backupReg2i = R0i.w;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R125i.y = tempi.x;
+R1i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0);
+PS1i = R1i.y;
+// 6
+backupReg0i = R0i.x;
+backupReg1i = R0i.w;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(R0i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.z = tempi.x;
+PS0i = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z));
+// 7
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0)));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(uf_remappedVS[16].x)));
+PS1i = R127i.x;
+// 8
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+PS0i = floatBitsToInt(tempResultf);
+// 9
+backupReg0i = R126i.y;
+backupReg1i = R127i.z;
+backupReg2i = R127i.x;
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
+R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
+R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedVS[16].y)));
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 10
+R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
+R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
+R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].z) + -(1.0));
+PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
+// 11
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[17].x)),-(intBitsToFloat(uf_remappedVS[17].y)),-(intBitsToFloat(uf_remappedVS[17].z)),0.0)));
+tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+tempResultf = log2(intBitsToFloat(PS0i));
+if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
+R124i.y = floatBitsToInt(tempResultf);
+PS1i = R124i.y;
+// 12
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5);
+// 13
+backupReg0i = R126i.w;
+R126i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0));
+R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedVS[12].w)) + 1.0));
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(uf_remappedVS[12].w)) + 1.0));
+PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
+R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedVS[12].w)) + 1.0));
+PS1i = R126i.w;
+// 14
+R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.w),intBitsToFloat(R9i.x),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),0.0)));
+PV0i.x = R127i.x;
+PV0i.y = R127i.x;
+PV0i.z = R127i.x;
+PV0i.w = R127i.x;
+PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
+// 15
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.w),intBitsToFloat(R9i.x),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),0.0)));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R126i.y = tempi.x;
+tempResultf = log2(intBitsToFloat(PS0i));
+if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
+R5i.y = floatBitsToInt(tempResultf);
+PS1i = R5i.y;
+// 16
+backupReg0i = R126i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.w),intBitsToFloat(R9i.x),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.z = tempi.x;
+R10i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
+PS0i = R10i.z;
+// 17
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),0.0)));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(uf_remappedVS[19].x)) + intBitsToFloat(R125i.y)));
+PS1i = R122i.x;
+// 18
+backupReg0i = R126i.x;
+backupReg0i = R126i.x;
+R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedVS[19].z)) + intBitsToFloat(R126i.w)));
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedVS[19].y)) + intBitsToFloat(R127i.z)));
+PV0i.y = R123i.y;
+R124i.w = floatBitsToInt(intBitsToFloat(PS1i) + -(1.0));
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
+R126i.w = floatBitsToInt(tempResultf);
+PS0i = R126i.w;
+// 19
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0)));
+tempi.x = clampFI32(tempi.x);
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+R125i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0));
+PS1i = R125i.z;
+// 20
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(uf_remappedVS[16].z)));
+PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(1.0));
+R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(uf_remappedVS[21].w)));
+R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.w)));
+tempResultf = log2(intBitsToFloat(PV1i.x));
+if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
+PS0i = floatBitsToInt(tempResultf);
+// 21
+R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(uf_remappedVS[19].w)) + 1.0));
+R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedVS[22].w)));
+R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedVS[19].w)) + 1.0));
+R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedVS[19].w)) + 1.0));
+R0i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
+PS1i = R0i.z;
+// export
+passParameterSem3 = vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w));
+// export
+passParameterSem4 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z));
+// 0
+R126i.x = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
+R127i.y = floatBitsToInt(min(intBitsToFloat(R0i.z), 1.0));
+R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R9i.x)));
+R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R0i.w)));
+R126i.w = floatBitsToInt(exp2(intBitsToFloat(R1i.z)));
+PS0i = R126i.w;
+// 1
+R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R9i.x)));
+R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R0i.w)));
+R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R6i.z)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R6i.z)));
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedVS[21].x)) + intBitsToFloat(uf_remappedVS[23].x)));
+PS1i = R127i.z;
+// 2
+R0i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), 0.0));
+R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(uf_remappedVS[21].y)) + intBitsToFloat(uf_remappedVS[23].y)));
+R0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
+R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R0i.y)));
+R0i.y = floatBitsToInt(max(intBitsToFloat(R124i.w), 0.0));
+PS0i = R0i.y;
+// 3
+backupReg0i = R125i.x;
+R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(uf_remappedVS[21].z)) + intBitsToFloat(uf_remappedVS[23].z)));
+R3i.y = floatBitsToInt(max(intBitsToFloat(R124i.y), 0.0));
+R3i.z = floatBitsToInt(max(intBitsToFloat(R126i.z), 0.0));
+R3i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0));
+R126i.w = floatBitsToInt(exp2(intBitsToFloat(R5i.y)));
+PS1i = R126i.w;
+// 4
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedVS[16].w)));
+R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedVS[22].y)) + intBitsToFloat(R126i.y)));
+R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedVS[22].x)) + intBitsToFloat(R127i.z)));
+PS0i = R5i.x;
+// 5
+R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(uf_remappedVS[22].z)) + intBitsToFloat(R125i.x)));
+R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedVS[17].w)));
+// export
+passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
+// export
+passParameterSem2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
+// export
+passParameterSem1 = vec4(intBitsToFloat(R3i.w), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
+// 0
+}
diff --git a/Source/XenobladeX/037490dc03a83598_0000000000000079_ps.txt b/Source/XenobladeX/037490dc03a83598_0000000000000079_ps.txt
new file mode 100644
index 00000000..d72c2d94
--- /dev/null
+++ b/Source/XenobladeX/037490dc03a83598_0000000000000079_ps.txt
@@ -0,0 +1,60 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_separate_shader_objects : enable
+// shader 037490dc03a83598
+//sun wite-out-de-band, pre-mix bloom brightness 
+layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e76000 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
+layout(location = 0) in vec4 passParameterSem0;
+layout(location = 0) out vec4 passPixelColor0;
+highp float lineRand(vec2 co)
+{
+	highp float a = 12.9898;
+	highp float b = 78.233;
+	highp float c = 43758.5453;
+	highp float dt = dot(co.xy, vec2(a, b));
+	highp float sn = mod(dt, 3.14);
+	return fract(sin(sn) * c);
+}
+
+uniform vec2 uf_fragCoordScale;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+vec4 R0f = vec4(0.0);
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0f = passParameterSem0;
+R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw)* (0.995 - (lineRand(gl_FragCoord.yx)*0.1));
+//R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
+// 0
+backupReg0f = R0f.x;
+backupReg1f = R0f.y;
+backupReg2f = R0f.z;
+backupReg3f = R0f.w;
+R0f.x = backupReg0f;
+R0f.x = clamp(R0f.x, 0.0, 1.0);
+R0f.y = backupReg1f;
+R0f.y = clamp(R0f.y, 0.0, 1.0);
+R0f.z = backupReg2f;
+R0f.z = clamp(R0f.z, 0.0, 1.0);
+R0f.w = backupReg3f;
+R0f.w = clamp(R0f.w, 0.0, 1.0);
+// export
+passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
+}
diff --git a/Source/XenobladeX/rules.txt b/Source/XenobladeX/rules.txt
index a22c3056..bfc5a379 100644
--- a/Source/XenobladeX/rules.txt
+++ b/Source/XenobladeX/rules.txt
@@ -17,13 +17,21 @@ formats  = 0x01a,0x008
 replaceFormat 0x01f
 
 [TextureRedefine]  # increase colour depth 
-formats  = 0x816
+formats  = 0x816,0x820
 replaceFormat 0x823
 
 [TextureRedefine]  # increase colour depth
-formats = 0x0810
+formats = 0x810
 replaceFormat 0x81e
 
+[TextureRedefine]  # increase colour depth
+formats = 0x806
+replaceFormat 0x80e
+
+[TextureRedefine]  # increase colour depth
+formats = 0x007
+replaceFormat 0x00f
+
 [TextureRedefine] # tv
 width = 1280
 height = 720