From 3cfd4de13248d8215cfc5f2ef07a41021a4cb0ae Mon Sep 17 00:00:00 2001 From: Valery Guskov Date: Wed, 15 Nov 2017 00:54:24 +0200 Subject: [PATCH] whitespace cleanup --- .../e95d54571be1c0a9_000000000001fe49_ps.txt | 44 ------------------- 1 file changed, 44 deletions(-) diff --git a/Workaround/BreathOfTheWild_!AMDLights/e95d54571be1c0a9_000000000001fe49_ps.txt b/Workaround/BreathOfTheWild_!AMDLights/e95d54571be1c0a9_000000000001fe49_ps.txt index 50e24577..7002600e 100644 --- a/Workaround/BreathOfTheWild_!AMDLights/e95d54571be1c0a9_000000000001fe49_ps.txt +++ b/Workaround/BreathOfTheWild_!AMDLights/e95d54571be1c0a9_000000000001fe49_ps.txt @@ -219,21 +219,7 @@ backupReg0i = R125i.x; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.x))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y))); R127i.y = clampFI32(R127i.y); - - - - - - - R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[6].w))); - - - - - - - PV0i.z = R126i.z; R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); PV0i.w = R4i.w; @@ -269,18 +255,7 @@ PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y))); R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R127i.y)) + 1.0)); - - - - -//!!!!!!!!!!!!!!! R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[6].y))); - - - - - - PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); PV0i.w = clampFI32(PV0i.w); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); @@ -302,26 +277,7 @@ backupReg1i = R0i.y; R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); - - - - - - - - R3i.w = R126i.z; - - - - - - - - - - - R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); PS0i = R4i.y; R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.ww)).x);