From 39716392f337dc474535f038a40b8a24b93a5172 Mon Sep 17 00:00:00 2001 From: "Markus Kitsinger (SwooshyCueb)" Date: Thu, 25 May 2017 14:40:01 -0500 Subject: [PATCH] [WWHD] Add ReducedBloom pack updated for 1.8 --- .../960d3ef6662043c7_0000000000000079_ps.txt | 45 +++++++++++++++++++ .../TheWindWaker_ReducedBloom/rules.txt | 4 ++ 2 files changed, 49 insertions(+) create mode 100644 Enhancement/TheWindWaker_ReducedBloom/960d3ef6662043c7_0000000000000079_ps.txt create mode 100644 Enhancement/TheWindWaker_ReducedBloom/rules.txt diff --git a/Enhancement/TheWindWaker_ReducedBloom/960d3ef6662043c7_0000000000000079_ps.txt b/Enhancement/TheWindWaker_ReducedBloom/960d3ef6662043c7_0000000000000079_ps.txt new file mode 100644 index 00000000..f483d7c8 --- /dev/null +++ b/Enhancement/TheWindWaker_ReducedBloom/960d3ef6662043c7_0000000000000079_ps.txt @@ -0,0 +1,45 @@ +#version 420 +#extension GL_ARB_texture_gather : enable + +const float bloomFactor = 0.4; // bloom strength + +// shader 960d3ef6662043c7 +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4000800 res 480x270x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; + +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R0f.xyz = texture(textureUnitPS0, R0f.xy).xyz * bloomFactor; +// 0 +/* +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +R0f.xyz = vec3(backupReg0f,backupReg1f,backupReg2f); +*/ +// export +passPixelColor0 = R0f.xyzw; +} diff --git a/Enhancement/TheWindWaker_ReducedBloom/rules.txt b/Enhancement/TheWindWaker_ReducedBloom/rules.txt new file mode 100644 index 00000000..4e377bf2 --- /dev/null +++ b/Enhancement/TheWindWaker_ReducedBloom/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 0005000010143500 +name = "The Wind Waker HD - Reduced bloom" +version = 2