From 38c4c5ec780f244c52c8fe5fcef660b91b40f165 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 1 Apr 2018 19:50:27 -0700 Subject: [PATCH] remove april fools stuff --- .../3e385c973f99f97f_0000000000000000_vs.txt | 31 ----- .../7caa82f23221199f_000000000000000f_ps.txt | 19 --- .../7caa82f23221199f_6000000000000003_ps.txt | 20 --- .../7caa82f23221199f_a000000000000003_ps.txt | 20 --- .../826f5c3cbb703c6e_0000000000040309_ps.txt | 30 ----- .../826f5c3cbb703c6e_0000000000040389_ps.txt | 30 ----- .../826f5c3cbb703c6e_00000000001ffe49_ps.txt | 29 ----- .../a76d3742c770ac3c_0000000000000000_vs.txt | 35 ----- .../5589940158f30db3_0000000000000079_ps.txt | 22 ---- .../62d887aeff99f5a3_0000000000000000_vs.txt | 51 -------- .../68357a3eaf8b29a8_000000007bac9249_ps.txt | 123 ------------------ .../69b5b934d877bac0_0000000000000000_vs.txt | 48 ------- .../71a7179980cfe114_000000000000007b_ps.txt | 108 --------------- .../733ee69ec9dd5e30_0000000000001e69_ps.txt | 25 ---- .../89371aa2435ecc7c_0000000000000000_vs.txt | 31 ----- .../acdc2cc298f22eed_0000000000000000_vs.txt | 41 ------ .../b1951b6b76aa5c84_0000000000000000_vs.txt | 28 ---- .../b997476498552b16_0000000000000079_ps.txt | 22 ---- .../d61363e0854c74ad_00000000000003d9_ps.txt | 109 ---------------- .../d92fe9087a495dcb_0000000000000000_vs.txt | 45 ------- 20 files changed, 867 deletions(-) delete mode 100644 Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt delete mode 100644 Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt delete mode 100644 Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt delete mode 100644 Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt delete mode 100644 Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt delete mode 100644 Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt delete mode 100644 Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt delete mode 100644 Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt delete mode 100644 Source/Splatoon/5589940158f30db3_0000000000000079_ps.txt delete mode 100644 Source/Splatoon/62d887aeff99f5a3_0000000000000000_vs.txt delete mode 100644 Source/Splatoon/68357a3eaf8b29a8_000000007bac9249_ps.txt delete mode 100644 Source/Splatoon/69b5b934d877bac0_0000000000000000_vs.txt delete mode 100644 Source/Splatoon/71a7179980cfe114_000000000000007b_ps.txt delete mode 100644 Source/Splatoon/733ee69ec9dd5e30_0000000000001e69_ps.txt delete mode 100644 Source/Splatoon/89371aa2435ecc7c_0000000000000000_vs.txt delete mode 100644 Source/Splatoon/acdc2cc298f22eed_0000000000000000_vs.txt delete mode 100644 Source/Splatoon/b1951b6b76aa5c84_0000000000000000_vs.txt delete mode 100644 Source/Splatoon/b997476498552b16_0000000000000079_ps.txt delete mode 100644 Source/Splatoon/d61363e0854c74ad_00000000000003d9_ps.txt delete mode 100644 Source/Splatoon/d92fe9087a495dcb_0000000000000000_vs.txt diff --git a/Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt b/Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt deleted file mode 100644 index c39815f6..00000000 --- a/Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt +++ /dev/null @@ -1,31 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 3e385c973f99f97f -uniform ivec4 uf_remappedVS[4]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem2; -layout(location = 3) in uvec4 attrDataSem6; -layout(location = 4) in uvec4 attrDataSem7; -layout(location = 5) in uvec4 attrDataSem8; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt b/Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt deleted file mode 100644 index 0ce67fef..00000000 --- a/Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt +++ /dev/null @@ -1,19 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 7caa82f23221199f -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt b/Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt deleted file mode 100644 index a9897905..00000000 --- a/Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt +++ /dev/null @@ -1,20 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 7caa82f23221199f -uniform float uf_alphaTestRef; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt b/Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt deleted file mode 100644 index a9897905..00000000 --- a/Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt +++ /dev/null @@ -1,20 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 7caa82f23221199f -uniform float uf_alphaTestRef; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt b/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt deleted file mode 100644 index 08eef630..00000000 --- a/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt +++ /dev/null @@ -1,30 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 826f5c3cbb703c6e -uniform ivec4 uf_remappedPS[2]; -uniform float uf_alphaTestRef; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2fb8a000 res 256x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2fb98000 res 256x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x30844000 res 128x128x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 -layout(location = 0) in vec4 passParameterSem130; -layout(location = 1) in vec4 passParameterSem131; -layout(location = 2) in vec4 passParameterSem132; -layout(location = 3) in vec4 passParameterSem133; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -layout(location = 2) out vec4 passPixelColor2; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt b/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt deleted file mode 100644 index a06a9540..00000000 --- a/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt +++ /dev/null @@ -1,30 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 826f5c3cbb703c6e -uniform ivec4 uf_remappedPS[2]; -uniform float uf_alphaTestRef; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1d6f8000 res 1024x1024x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x1d5f6000 res 1024x1024x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x2985f000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 -layout(location = 0) in vec4 passParameterSem130; -layout(location = 1) in vec4 passParameterSem131; -layout(location = 2) in vec4 passParameterSem132; -layout(location = 3) in vec4 passParameterSem133; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -layout(location = 2) out vec4 passPixelColor2; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt b/Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt deleted file mode 100644 index e776feb8..00000000 --- a/Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt +++ /dev/null @@ -1,29 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 826f5c3cbb703c6e -uniform ivec4 uf_remappedPS[2]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30797000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2e9dc000 res 1024x1024x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x1d19f000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem130; -layout(location = 1) in vec4 passParameterSem131; -layout(location = 2) in vec4 passParameterSem132; -layout(location = 3) in vec4 passParameterSem133; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -layout(location = 2) out vec4 passPixelColor2; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt b/Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt deleted file mode 100644 index 100b2987..00000000 --- a/Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt +++ /dev/null @@ -1,35 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader a76d3742c770ac3c -uniform ivec4 uf_remappedVS[7]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem2; -layout(location = 3) in uvec4 attrDataSem3; -layout(location = 4) in uvec4 attrDataSem6; -layout(location = 5) in uvec4 attrDataSem7; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem130; -layout(location = 3) out vec4 passParameterSem133; -layout(location = 1) out vec4 passParameterSem131; -layout(location = 2) out vec4 passParameterSem132; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/5589940158f30db3_0000000000000079_ps.txt b/Source/Splatoon/5589940158f30db3_0000000000000079_ps.txt deleted file mode 100644 index 38a1a634..00000000 --- a/Source/Splatoon/5589940158f30db3_0000000000000079_ps.txt +++ /dev/null @@ -1,22 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 5589940158f30db3 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x156f2000 res 256x256x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/62d887aeff99f5a3_0000000000000000_vs.txt b/Source/Splatoon/62d887aeff99f5a3_0000000000000000_vs.txt deleted file mode 100644 index 06c4021e..00000000 --- a/Source/Splatoon/62d887aeff99f5a3_0000000000000000_vs.txt +++ /dev/null @@ -1,51 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 62d887aeff99f5a3 -uniform ivec4 uf_remappedVS[78]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -uniform float uf_alphaTestRef; -layout(binding = 42) uniform sampler2D textureUnitVS10;// Tex10 addr 0x1c997000 res 2048x2048x1 dim 1 tm: 4 format 081e compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler28 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 43) uniform sampler2DArrayShadow textureUnitVS11;// Tex11 addr 0xf494a800 res 1024x1024x2 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler29 ClampX/Y/Z: 6 6 6 border: 2 -layout(binding = 44) uniform sampler1DShadow textureUnitVS12;layout(binding = 45) uniform sampler2D textureUnitVS13;// Tex13 addr 0x39c73000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler31 ClampX/Y/Z: 0 0 0 border: 1 -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem2; -layout(location = 3) in uvec4 attrDataSem3; -layout(location = 4) in uvec4 attrDataSem4; -layout(location = 5) in uvec4 attrDataSem5; -layout(location = 6) in uvec4 attrDataSem6; -layout(location = 7) in uvec4 attrDataSem7; -layout(location = 8) in uvec4 attrDataSem8; -layout(location = 9) in uvec4 attrDataSem9; -layout(location = 10) in uvec4 attrDataSem10; -layout(location = 11) in uvec4 attrDataSem11; -layout(location = 12) in uvec4 attrDataSem12; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem0; -layout(location = 1) out vec4 passParameterSem4; -layout(location = 2) out vec4 passParameterSem5; -layout(location = 3) out vec4 passParameterSem6; -layout(location = 5) out vec4 passParameterSem8; -layout(location = 6) out vec4 passParameterSem9; -layout(location = 7) out vec4 passParameterSem11; -layout(location = 4) out vec4 passParameterSem7; -layout(location = 8) out vec4 passParameterSem12; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/68357a3eaf8b29a8_000000007bac9249_ps.txt b/Source/Splatoon/68357a3eaf8b29a8_000000007bac9249_ps.txt deleted file mode 100644 index 61ea6e26..00000000 --- a/Source/Splatoon/68357a3eaf8b29a8_000000007bac9249_ps.txt +++ /dev/null @@ -1,123 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 68357a3eaf8b29a8 -uniform ivec4 uf_remappedPS[18]; -layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0x17f2e800 res 4x4x1 dim 3 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1;// Tex1 addr 0x17f2f800 res 4x4x1 dim 5 tm: 2 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 2) uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x1c778800 res 32x32x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x17f2b000 res 4x4x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x21e2e000 res 2048x1024x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 4 mipView: 0x0 (num 0xc) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x220da000 res 512x256x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0x23f9c000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x22e8e000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x23fa0000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 2 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem2; -layout(location = 3) in vec4 passParameterSem3; -layout(location = 4) in vec4 passParameterSem4; -layout(location = 5) in vec4 passParameterSem7; -layout(location = 6) in vec4 passParameterSem5; -layout(location = 7) in vec4 passParameterSem6; -layout(location = 8) in vec4 passParameterSem8; -layout(location = 9) in vec4 passParameterSem9; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/69b5b934d877bac0_0000000000000000_vs.txt b/Source/Splatoon/69b5b934d877bac0_0000000000000000_vs.txt deleted file mode 100644 index 42a2bded..00000000 --- a/Source/Splatoon/69b5b934d877bac0_0000000000000000_vs.txt +++ /dev/null @@ -1,48 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 69b5b934d877bac0 -uniform ivec4 uf_remappedVS[75]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -uniform float uf_alphaTestRef; -layout(binding = 42) uniform sampler2D textureUnitVS10;// Tex10 addr 0x1c997000 res 2048x2048x1 dim 1 tm: 4 format 081e compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler28 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 43) uniform sampler2DArrayShadow textureUnitVS11;// Tex11 addr 0xf494a800 res 1024x1024x2 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler29 ClampX/Y/Z: 6 6 6 border: 2 -layout(binding = 44) uniform sampler1DShadow textureUnitVS12;layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem2; -layout(location = 3) in uvec4 attrDataSem3; -layout(location = 4) in uvec4 attrDataSem4; -layout(location = 5) in uvec4 attrDataSem5; -layout(location = 6) in uvec4 attrDataSem6; -layout(location = 7) in uvec4 attrDataSem7; -layout(location = 8) in uvec4 attrDataSem8; -layout(location = 9) in uvec4 attrDataSem9; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem0; -layout(location = 1) out vec4 passParameterSem1; -layout(location = 2) out vec4 passParameterSem4; -layout(location = 3) out vec4 passParameterSem5; -layout(location = 4) out vec4 passParameterSem6; -layout(location = 6) out vec4 passParameterSem8; -layout(location = 7) out vec4 passParameterSem9; -layout(location = 8) out vec4 passParameterSem11; -layout(location = 5) out vec4 passParameterSem7; -layout(location = 9) out vec4 passParameterSem12; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/71a7179980cfe114_000000000000007b_ps.txt b/Source/Splatoon/71a7179980cfe114_000000000000007b_ps.txt deleted file mode 100644 index 4a2d88d4..00000000 --- a/Source/Splatoon/71a7179980cfe114_000000000000007b_ps.txt +++ /dev/null @@ -1,108 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 71a7179980cfe114 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0xf4241000 res 256x256x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/733ee69ec9dd5e30_0000000000001e69_ps.txt b/Source/Splatoon/733ee69ec9dd5e30_0000000000001e69_ps.txt deleted file mode 100644 index 2f5f73c7..00000000 --- a/Source/Splatoon/733ee69ec9dd5e30_0000000000001e69_ps.txt +++ /dev/null @@ -1,25 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader 733ee69ec9dd5e30 - some kind of shading? -uniform ivec4 uf_remappedPS[21]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1;// Tex1 addr 0xf494a800 res 1024x1024x2 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler1 ClampX/Y/Z: 6 6 6 border: 2 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x1cb17000 res 2048x2048x1 dim 1 tm: 4 format 081e compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) noperspective in vec4 passParameterSem0; -layout(location = 1) noperspective in vec4 passParameterSem4; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/89371aa2435ecc7c_0000000000000000_vs.txt b/Source/Splatoon/89371aa2435ecc7c_0000000000000000_vs.txt deleted file mode 100644 index 2f90425f..00000000 --- a/Source/Splatoon/89371aa2435ecc7c_0000000000000000_vs.txt +++ /dev/null @@ -1,31 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 89371aa2435ecc7c -uniform ivec4 uf_remappedVS[17]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem8; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 2) out vec4 passParameterSem2; -layout(location = 1) out vec4 passParameterSem1; -layout(location = 0) out vec4 passParameterSem0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/acdc2cc298f22eed_0000000000000000_vs.txt b/Source/Splatoon/acdc2cc298f22eed_0000000000000000_vs.txt deleted file mode 100644 index a8056965..00000000 --- a/Source/Splatoon/acdc2cc298f22eed_0000000000000000_vs.txt +++ /dev/null @@ -1,41 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader acdc2cc298f22eed -uniform ivec4 uf_remappedVS[37]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem2; -layout(location = 3) in uvec4 attrDataSem8; -layout(location = 4) in uvec4 attrDataSem9; -layout(location = 5) in uvec4 attrDataSem12; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 2) out vec4 passParameterSem2; -layout(location = 6) out vec4 passParameterSem5; -layout(location = 7) out vec4 passParameterSem6; -layout(location = 8) out vec4 passParameterSem8; -layout(location = 1) out vec4 passParameterSem1; -layout(location = 5) out vec4 passParameterSem7; -layout(location = 3) out vec4 passParameterSem3; -layout(location = 4) out vec4 passParameterSem4; -layout(location = 9) out vec4 passParameterSem9; -layout(location = 0) out vec4 passParameterSem0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/b1951b6b76aa5c84_0000000000000000_vs.txt b/Source/Splatoon/b1951b6b76aa5c84_0000000000000000_vs.txt deleted file mode 100644 index 6e13bd6b..00000000 --- a/Source/Splatoon/b1951b6b76aa5c84_0000000000000000_vs.txt +++ /dev/null @@ -1,28 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader b1951b6b76aa5c84 - some kind of shading? -uniform ivec4 uf_remappedVS[3]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -layout(location = 0) in uvec4 attrDataSem0; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) noperspective out vec4 passParameterSem0; -layout(location = 1) noperspective out vec4 passParameterSem4; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/b997476498552b16_0000000000000079_ps.txt b/Source/Splatoon/b997476498552b16_0000000000000079_ps.txt deleted file mode 100644 index 6099df6e..00000000 --- a/Source/Splatoon/b997476498552b16_0000000000000079_ps.txt +++ /dev/null @@ -1,22 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader b997476498552b16 -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x156f2000 res 64x64x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/d61363e0854c74ad_00000000000003d9_ps.txt b/Source/Splatoon/d61363e0854c74ad_00000000000003d9_ps.txt deleted file mode 100644 index c1f68182..00000000 --- a/Source/Splatoon/d61363e0854c74ad_00000000000003d9_ps.txt +++ /dev/null @@ -1,109 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -// shader d61363e0854c74ad -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0x1c778800 res 32x32x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x221ea000 res 2048x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xc) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 2) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -} diff --git a/Source/Splatoon/d92fe9087a495dcb_0000000000000000_vs.txt b/Source/Splatoon/d92fe9087a495dcb_0000000000000000_vs.txt deleted file mode 100644 index 705a408c..00000000 --- a/Source/Splatoon/d92fe9087a495dcb_0000000000000000_vs.txt +++ /dev/null @@ -1,45 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader d92fe9087a495dcb -uniform ivec4 uf_remappedVS[86]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -uniform float uf_alphaTestRef; -layout(binding = 42) uniform sampler2D textureUnitVS10;// Tex10 addr 0x1cb21000 res 2048x2048x1 dim 1 tm: 4 format 081e compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler28 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 43) uniform sampler2DArrayShadow textureUnitVS11;// Tex11 addr 0xf494a800 res 1024x1024x2 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler29 ClampX/Y/Z: 6 6 6 border: 2 -layout(binding = 44) uniform sampler1DShadow textureUnitVS12;layout(binding = 45) uniform sampler2D textureUnitVS13;// Tex13 addr 0x39084000 res 1024x1024x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler31 ClampX/Y/Z: 0 0 0 border: 1 -layout(location = 0) in uvec4 attrDataSem0; -layout(location = 1) in uvec4 attrDataSem1; -layout(location = 2) in uvec4 attrDataSem2; -layout(location = 3) in uvec4 attrDataSem3; -layout(location = 4) in uvec4 attrDataSem4; -layout(location = 5) in uvec4 attrDataSem5; -layout(location = 6) in uvec4 attrDataSem6; -layout(location = 7) in uvec4 attrDataSem7; -layout(location = 8) in uvec4 attrDataSem8; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem0; -layout(location = 1) out vec4 passParameterSem1; -layout(location = 2) out vec4 passParameterSem3; -layout(location = 3) out vec4 passParameterSem4; -layout(location = 4) out vec4 passParameterSem5; -layout(location = 5) out vec4 passParameterSem8; -layout(location = 6) out vec4 passParameterSem11; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -}