diff --git a/Source/ColorSplash_Resolution/rules.txt b/Source/ColorSplash_Resolution/rules.txt
new file mode 100644
index 00000000..961fbf28
--- /dev/null
+++ b/Source/ColorSplash_Resolution/rules.txt
@@ -0,0 +1,187 @@
+[Definition]
+titleIds = 000500001F600900,000500001F600A00,000500001F600B00
+name = "Resolution"
+path = "Paper Mario: Color Splash/Graphics/Resolution"
+description = Changes the resolution of the game.
+version = 3
+
+[Preset]
+name = 1280x720 (Default)
+$width = 1280
+$height = 720
+$gameWidth = 1280
+$gameHeight = 720
+
+// Performance
+
+[Preset]
+name = 256x144
+$width = 256
+$height = 144
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 427x240
+$width = 427
+$height = 240
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 640x360
+$width = 640
+$height = 360
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 854x480
+$width = 854
+$height = 480
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 960x540
+$width = 960
+$height = 540
+$gameWidth = 1280
+$gameHeight = 720
+
+// Quality
+
+[Preset]
+name = 1600x900
+$width = 1600
+$height = 900
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 1920x1080
+$width = 1920
+$height = 1080
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 2560x1440
+$width = 2560
+$height = 1440
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 2732x1536
+$width = 2732
+$height = 1536
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 3200x1800
+$width = 3200
+$height = 1800
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 3840x2160
+$width = 3840
+$height = 2160
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 5120x2880
+$width = 5120
+$height = 2880
+$gameWidth = 1280
+$gameHeight = 720
+
+// Enthusiast
+
+[Preset]
+name = 7680x4320
+$width = 7680
+$height = 4320
+$gameWidth = 1280
+$gameHeight = 720
+
+[Preset]
+name = 10240x5760
+$width = 10240
+$height = 5760
+$gameWidth = 1280
+$gameHeight = 720
+
+
+[TextureRedefine] # Game Resolution
+width = 1280
+height = 720
+formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x806,0x201,0x001,0x207,0x01a
+overwriteWidth = ($width/$gameWidth) * 1280
+overwriteHeight = ($height/$gameHeight) * 720
+
+
+# Bloom (disabled, something is preventing them from being upscaled)
+
+[TextureRedefine]
+width = 640
+height = 368
+formats = 0x816
+#overwriteWidth = ($width/$gameWidth) * 640
+#overwriteHeight = ($height/$gameHeight) * 368
+
+[TextureRedefine]
+width = 640
+height = 360
+formats = 0x816
+#overwriteWidth = ($width/$gameWidth) * 640
+#overwriteHeight = ($height/$gameHeight) * 360
+
+[TextureRedefine]
+width = 320
+height = 192
+formats = 0x816
+#overwriteWidth = ($width/$gameWidth) * 320
+#overwriteHeight = ($height/$gameHeight) * 192
+
+[TextureRedefine]
+width = 320
+height = 180
+formats = 0x816
+#overwriteWidth = ($width/$gameWidth) * 320
+#overwriteHeight = ($height/$gameHeight) * 180
+
+[TextureRedefine]
+width = 160
+height = 96
+formats = 0x816
+#overwriteWidth = ($width/$gameWidth) * 160
+#overwriteHeight = ($height/$gameHeight) * 96
+
+[TextureRedefine]
+width = 160
+height = 90
+formats = 0x816
+#overwriteWidth = ($width/$gameWidth) * 160
+#overwriteHeight = ($height/$gameHeight) * 90
+
+
+# Gamepad
+
+[TextureRedefine]
+width = 864
+height = 480
+formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a
+overwriteWidth = ($width/$gameWidth) * 864
+overwriteHeight = ($height/$gameHeight) * 480
+
+[TextureRedefine]
+width = 854
+height = 480
+formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a
+overwriteWidth = ($width/$gameWidth) * 854
+overwriteHeight = ($height/$gameHeight) * 480
\ No newline at end of file
diff --git a/Workarounds/ColorSplash_GreenCharactersTint/0111382add7112a8_000080007124924b_ps.txt b/Workarounds/ColorSplash_GreenCharactersTint/0111382add7112a8_000080007124924b_ps.txt
new file mode 100644
index 00000000..e5327383
--- /dev/null
+++ b/Workarounds/ColorSplash_GreenCharactersTint/0111382add7112a8_000080007124924b_ps.txt
@@ -0,0 +1,1737 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_separate_shader_objects : enable
+// shader 0111382add7112a8
+// Used for: Removing green tint from characters.
+
+
+uniform ivec4 uf_remappedPS[37];
+uniform float uf_alphaTestRef;
+layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x292e8000 res 144x225x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 6 6 2 border: 0
+layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x362be000 res 64x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0
+layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3686e000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0
+layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x36870000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 2 border: 0
+layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0x29368000 res 138x223x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 6 6 2 border: 0
+layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x32daa000 res 64x64x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 0
+layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0xf56c4800 res 1024x1024x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 6 6 6 border: 2
+layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5ac4800 res 1024x1024x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 6 6 6 border: 2
+layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf5ec4800 res 512x512x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 6 6 6 border: 2
+layout(binding = 15) uniform samplerCubeArray textureUnitPS15;// Tex15 addr 0x130dc000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler15 ClampX/Y/Z: 2 2 2 border: 0
+layout(location = 0) in vec4 passParameterSem0;
+layout(location = 1) in vec4 passParameterSem1;
+layout(location = 2) in vec4 passParameterSem2;
+layout(location = 3) in vec4 passParameterSem3;
+layout(location = 4) in vec4 passParameterSem4;
+layout(location = 5) in vec4 passParameterSem5;
+layout(location = 6) in vec4 passParameterSem6;
+layout(location = 7) in vec4 passParameterSem7;
+layout(location = 8) in vec4 passParameterSem254;
+layout(location = 0) out vec4 passPixelColor0;
+layout(location = 1) out vec4 passPixelColor1;
+layout(location = 2) out vec4 passPixelColor2;
+layout(location = 3) out vec4 passPixelColor3;
+layout(location = 4) out vec4 passPixelColor4;
+uniform vec2 uf_fragCoordScale;
+void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
+{
+// stm -> x .. s, y .. t, z .. MajorAxis*2.0
+vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
+float rx = inputCoord.x;
+float ry = inputCoord.y;
+float rz = inputCoord.z;
+if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
+{
+stm.z = rx*2.0;
+stm.xy = vec2(ry,rz);	
+if( rx >= 0.0 )
+{
+faceId = 0;
+}
+else
+{
+faceId = 1;
+}
+}
+else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
+{
+stm.z = ry*2.0;
+stm.xy = vec2(rx,rz);	
+if( ry >= 0.0 )
+{
+faceId = 2;
+}
+else
+{
+faceId = 3;
+}
+}
+else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
+{
+stm.z = rz*2.0;
+stm.xy = vec2(rx,ry);	
+if( rz >= 0.0 )
+{
+faceId = 4;
+}
+else
+{
+faceId = 5;
+}
+}
+}
+vec3 redcCUBEReverse(vec2 st, int faceId)
+{
+st.yx = st.xy;
+vec3 v;
+float majorAxis = 1.0;
+if( faceId == 0 )
+{
+v.yz = (st-vec2(1.5))*(majorAxis*2.0);
+v.x = 1.0;
+}
+else if( faceId == 1 )
+{
+v.yz = (st-vec2(1.5))*(majorAxis*2.0);
+v.x = -1.0;
+}
+else if( faceId == 2 )
+{
+v.xz = (st-vec2(1.5))*(majorAxis*2.0);
+v.y = 1.0;
+}
+else if( faceId == 3 )
+{
+v.xz = (st-vec2(1.5))*(majorAxis*2.0);
+v.y = -1.0;
+}
+else if( faceId == 4 )
+{
+v.xy = (st-vec2(1.5))*(majorAxis*2.0);
+v.z = 1.0;
+}
+else
+{
+v.xy = (st-vec2(1.5))*(majorAxis*2.0);
+v.z = -1.0;
+}
+return v;
+}
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
+void main()
+{
+ivec4 R0i = ivec4(0);
+ivec4 R1i = ivec4(0);
+ivec4 R2i = ivec4(0);
+ivec4 R3i = ivec4(0);
+ivec4 R4i = ivec4(0);
+ivec4 R5i = ivec4(0);
+ivec4 R6i = ivec4(0);
+ivec4 R7i = ivec4(0);
+ivec4 R8i = ivec4(0);
+ivec4 R9i = ivec4(0);
+ivec4 R10i = ivec4(0);
+ivec4 R11i = ivec4(0);
+ivec4 R12i = ivec4(0);
+ivec4 R13i = ivec4(0);
+ivec4 R14i = ivec4(0);
+ivec4 R15i = ivec4(0);
+ivec4 R16i = ivec4(0);
+ivec4 R17i = ivec4(0);
+ivec4 R18i = ivec4(0);
+ivec4 R122i = ivec4(0);
+ivec4 R123i = ivec4(0);
+ivec4 R124i = ivec4(0);
+ivec4 R125i = ivec4(0);
+ivec4 R126i = ivec4(0);
+ivec4 R127i = ivec4(0);
+int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
+ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
+int PS0i = 0, PS1i = 0;
+ivec4 tempi = ivec4(0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+bool activeMaskStack[4];
+bool activeMaskStackC[5];
+activeMaskStack[0] = false;
+activeMaskStack[1] = false;
+activeMaskStack[2] = false;
+activeMaskStackC[0] = false;
+activeMaskStackC[1] = false;
+activeMaskStackC[2] = false;
+activeMaskStackC[3] = false;
+activeMaskStack[0] = true;
+activeMaskStackC[0] = true;
+activeMaskStackC[1] = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+float cubeMapArrayIndex15 = 0.0;
+R0i = floatBitsToInt(passParameterSem0);
+R1i = floatBitsToInt(passParameterSem1);
+R2i = floatBitsToInt(passParameterSem2);
+R3i = floatBitsToInt(passParameterSem3);
+R4i = floatBitsToInt(passParameterSem4);
+R5i = floatBitsToInt(passParameterSem5);
+R6i = floatBitsToInt(passParameterSem6);
+R7i = floatBitsToInt(passParameterSem7);
+R8i = floatBitsToInt(passParameterSem254);
+R8i.w = floatBitsToInt(gl_FrontFacing?1.0:0.0);
+if( activeMaskStackC[1] == true ) {
+R8i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xy);
+R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw);
+}
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R8i.x)));
+// 1
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.x)));
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(PS0i)));
+R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(R8i.x)) + 1.0));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.x)));
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 2
+R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
+PV0i.x = R7i.x;
+R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
+PV0i.y = R7i.y;
+R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
+PV0i.z = R4i.z;
+R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(PV1i.x)));
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(PV1i.w)));
+PS0i = R127i.x;
+// 3
+backupReg0i = R127i.z;
+backupReg1i = R0i.x;
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.z)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y)));
+R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i)));
+R127i.z = clampFI32(R127i.z);
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x)));
+R126i.x = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(uf_remappedPS[1].x)));
+PS1i = R126i.x;
+// 4
+R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.w)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.z)),intBitsToFloat(R7i.x)) + intBitsToFloat(PV1i.x)));
+PV0i.y = R123i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y)));
+PV0i.z = R123i.z;
+R126i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[1].y)));
+R126i.z = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(uf_remappedPS[1].z)));
+PS0i = R126i.z;
+// 5
+PV1i.x = floatBitsToInt((intBitsToFloat(R8i.w) > 0.0)?1.0:0.0);
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.x)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.y)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z)));
+PS1i = floatBitsToInt((0.0 > intBitsToFloat(R8i.w))?1.0:0.0);
+// 6
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w)));
+R1i.y = floatBitsToInt(1.0);
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.y)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.z)));
+R10i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PS1i)));
+R10i.x = clampFI32(R10i.x);
+PS0i = R10i.x;
+// 7
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(R127i.x)));
+PV1i.x = R123i.x;
+PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R126i.z));
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(R127i.w)));
+PV1i.z = R123i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(R127i.y)));
+PV1i.w = R123i.w;
+R8i.z = 0;
+PS1i = R8i.z;
+// 8
+backupReg0i = R127i.z;
+R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
+R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z)));
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x)));
+PV0i.z = R127i.z;
+R5i.w = ((intBitsToFloat(R10i.x) != 0.0)?int(0xFFFFFFFF):int(0x0));
+R122i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.w) + intBitsToFloat(PV1i.y)));
+PS0i = R122i.x;
+// 9
+R5i.x = 0;
+R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i)));
+PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z));
+R8i.w = floatBitsToInt(1.0);
+R12i.x = floatBitsToInt(intBitsToFloat(R9i.x) * 1.0);
+PS1i = R12i.x;
+// 10
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),1.0,0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.y = tempi.x;
+R12i.y = floatBitsToInt(intBitsToFloat(R9i.y) * 1.0);
+PS0i = R12i.y;
+// 11
+R12i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 1.0);
+R11i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 1.0);
+R10i.w = ((0.0 > intBitsToFloat(uf_remappedPS[2].x))?int(0xFFFFFFFF):int(0x0));
+PS1i = R10i.w;
+// 12
+tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y));
+PS0i = floatBitsToInt(tempResultf);
+// 13
+R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
+R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i)));
+R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
+tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
+PS1i = floatBitsToInt(tempResultf);
+// 14
+R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
+R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
+R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
+// 15
+predResult = (R10i.w != 0);
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (R5i.w != 0);
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R12i.xyzw = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R3i.xy)).xyzw);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(R12i.w));
+R1i.y = 0xbf800000;
+// 1
+R11i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R9i.w)));
+}
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+activeMaskStack[1] = activeMaskStack[1] == false;
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (0.0 == intBitsToFloat(R10i.x));
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R1i.xyzw = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R3i.xy)).xyzw);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(R1i.w));
+R12i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 1.0);
+R12i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 1.0);
+R12i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 1.0);
+PS0i = R12i.x;
+// 1
+R1i.y = 0xbf800000;
+R11i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R9i.w)));
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+R9i.w = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R4i.xy)).x);
+}
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e990afe),intBitsToFloat(0x3f162c23),intBitsToFloat(0x3dea7371),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R1i.w = tempi.x;
+R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.y)));
+PS0i = R11i.x;
+// 1
+R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.y)));
+R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y)));
+R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.y)));
+R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R1i.y)));
+PS1i = R7i.y;
+// 2
+R16i.x = uf_remappedPS[3].x;
+R16i.y = uf_remappedPS[3].y;
+R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R1i.y)));
+R16i.w = uf_remappedPS[3].w;
+R16i.z = uf_remappedPS[3].z;
+PS0i = R16i.z;
+// 3
+predResult = (intBitsToFloat(uf_remappedPS[4].w) > 0.0);
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+// 0
+PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(0xbdcccccd));
+R127i.y = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(0xbf4ccccd));
+PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(0x3dcccccd));
+// 1
+PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(1.0));
+PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w));
+R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(PV0i.x)));
+PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(1.0));
+PS1i = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(1.0));
+// 2
+R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) + -0.0);
+R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[4].w)) + 1.0));
+R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + 1.0));
+R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + 1.0));
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
+// 3
+backupReg0i = R127i.z;
+backupReg1i = R127i.y;
+R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].w) + -0.0);
+R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].z) + -0.0);
+R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].y) + -0.0);
+PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
+PV1i.w = clampFI32(PV1i.w);
+R9i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x40a00000));
+R9i.w = clampFI32(R9i.w);
+PS1i = R9i.w;
+// 4
+R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.w)));
+R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.z)));
+R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y)));
+R16i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x)));
+PS0i = R16i.x;
+// 5
+R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R127i.z)));
+R16i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R127i.y)));
+R16i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R126i.x)));
+}
+activeMaskStack[1] = activeMaskStack[1] == false;
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+if( activeMaskStackC[2] == true ) {
+// 0
+R127i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0x3f4ccccd));
+R127i.x = clampFI32(R127i.x);
+PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0x3e4ccccd));
+R127i.w = ((intBitsToFloat(uf_remappedPS[0].z) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0));
+// 1
+PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0));
+// 2
+PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x3eeb851f)));
+// 3
+R9i.x = ((R127i.w == 0)?(R127i.x):(PV0i.x));
+R9i.y = ((R127i.w == 0)?(R127i.x):(PV0i.x));
+R9i.z = ((R127i.w == 0)?(R127i.x):(PV0i.x));
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+R1i.z = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.zw)).x);
+R2i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R3i.zw)).xyz);
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R1i.z)));
+// 1
+R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) * intBitsToFloat(0x3b000000));
+R4i.y = floatBitsToInt(intBitsToFloat(R12i.x) + -(intBitsToFloat(R9i.x)));
+R127i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
+PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x));
+R1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41000000));
+PS1i = R1i.w;
+// 2
+R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R7i.x)) + intBitsToFloat(R8i.x)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R7i.y)) + intBitsToFloat(R5i.y)));
+PV0i.y = R123i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R7i.z)) + intBitsToFloat(R6i.z)));
+PV0i.z = R123i.z;
+R3i.w = 0;
+R17i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R2i.x)));
+PS0i = R17i.x;
+// 3
+redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId);
+R126i.x = floatBitsToInt(cubeMapSTM.x);
+R126i.y = floatBitsToInt(cubeMapSTM.y);
+R126i.z = floatBitsToInt(cubeMapSTM.z);
+R126i.w = cubeMapFaceId;
+PV1i.x = R126i.x;
+PV1i.y = R126i.y;
+PV1i.z = R126i.z;
+PV1i.w = R126i.w;
+R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R2i.y)));
+PS1i = R11i.y;
+// 4
+R127i.x = floatBitsToInt((-(intBitsToFloat(R127i.z)) * intBitsToFloat(0x40400000) + 4.0));
+R8i.y = floatBitsToInt(-(intBitsToFloat(R17i.x)) + 1.0);
+R1i.z = PV1i.w;
+R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
+PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
+// 5
+R2i.x = floatBitsToInt(intBitsToFloat(R12i.y) + -(intBitsToFloat(R9i.y)));
+R2i.y = floatBitsToInt(intBitsToFloat(R12i.z) + -(intBitsToFloat(R9i.z)));
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
+PV1i.z = R123i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
+PV1i.w = R123i.w;
+R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(R2i.z)));
+PS1i = R11i.z;
+// 6
+R1i.x = PV1i.z;
+R1i.y = PV1i.w;
+R2i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
+R4i.w = 0;
+R4i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
+PS0i = R4i.z;
+}
+if( activeMaskStackC[1] == true ) {
+R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS15, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex15),intBitsToFloat(R1i.w)).xyzw);
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R3i.w))),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.z))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+PS0i = floatBitsToInt(max(intBitsToFloat(R1i.w), intBitsToFloat(0x38d1b717)));
+// 1
+PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(uf_remappedPS[7].z)));
+R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
+PS1i = R127i.x;
+// 2
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),1.0,0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
+PS0i = R126i.z;
+// 3
+backupReg0i = R127i.x;
+backupReg0i = R127i.x;
+backupReg0i = R127i.x;
+R127i.x = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(backupReg0i));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
+PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0));
+R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(backupReg0i));
+R126i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i));
+PS1i = R126i.y;
+// 4
+R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.x)));
+PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
+PV0i.y = clampFI32(PV0i.y);
+R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.z)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
+R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.y)));
+PS0i = R12i.y;
+// 5
+backupReg0i = R126i.y;
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.x)));
+R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w)));
+PV1i.y = R126i.y;
+R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[8].x)));
+R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_remappedPS[8].y)));
+R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].z)));
+PS1i = R124i.y;
+// 6
+R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R17i.x)));
+R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PV1i.x)));
+PV0i.y = R127i.y;
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV1i.x)));
+R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.x)));
+PV0i.w = R126i.w;
+R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(R11i.y)));
+PS0i = R125i.y;
+// 7
+backupReg0i = R126i.y;
+R126i.x = PV0i.w;
+R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
+R126i.y = PV0i.y;
+R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
+R126i.z = PV0i.z;
+R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0);
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z)) + intBitsToFloat(R11i.z)));
+PV1i.w = R123i.w;
+R127i.z = PV0i.z;
+R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 4.0);
+PS1i = R127i.z;
+// 8
+backupReg0i = R127i.y;
+backupReg1i = R127i.x;
+R127i.x = R126i.w;
+R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0);
+R127i.y = backupReg0i;
+R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 4.0);
+R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R4i.z));
+R124i.z = clampFI32(R124i.z);
+R126i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(R4i.z));
+R126i.w = clampFI32(R126i.w);
+R125i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R4i.z));
+R125i.w = clampFI32(R125i.w);
+PS0i = R125i.w;
+// 9
+R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z));
+R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R126i.y));
+R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R126i.x));
+R1i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.w));
+R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.z));
+PS1i = R2i.x;
+// 10
+backupReg0i = R0i.z;
+R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z)));
+R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R127i.y));
+R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x));
+R2i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.w));
+R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(uf_remappedPS[9].x)));
+PS0i = R14i.x;
+// 11
+R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w))));
+PV1i.x = R0i.x;
+PV1i.y = R0i.x;
+PV1i.z = R0i.x;
+PV1i.w = R0i.x;
+R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w)));
+PS1i = R5i.y;
+// 12
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R0i.w = tempi.x;
+R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R125i.w)));
+PS0i = R6i.z;
+// 13
+R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(uf_remappedPS[9].y)));
+R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(uf_remappedPS[9].z)));
+// 14
+R15i.xyz = ivec3(uf_remappedPS[7].x,uf_remappedPS[7].y,uf_remappedPS[7].z);
+R3i.w = 0;
+}
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+predResult = (-(intBitsToFloat(uf_remappedPS[12].w)) > intBitsToFloat(R5i.z));
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+R1i.z = ((-(intBitsToFloat(uf_remappedPS[5].x)) > intBitsToFloat(R5i.z))?int(0xFFFFFFFF):int(0x0));
+// 1
+predResult = (R1i.z == 0);
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+activeMaskStack[3] = activeMaskStack[2];
+activeMaskStackC[4] = activeMaskStackC[3];
+// 0
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+// 1
+R1i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
+PS1i = R1i.x;
+// 2
+PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS1i));
+PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
+// 3
+PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
+// 4
+R13i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.0);
+PV0i.y = R13i.y;
+// 5
+PV1i.x = ((intBitsToFloat(PV0i.y) >= 1.0)?int(0xFFFFFFFF):int(0x0));
+// 6
+R0i.w = ((PV1i.x == 0)?(0):(0x3f800000));
+R8i.w = ((PV1i.x == 0)?(0):(0x3f800000));
+PS0i = R8i.w;
+// 7
+predResult = (R0i.w == 0);
+activeMaskStack[3] = predResult;
+activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
+}
+else {
+activeMaskStack[3] = false;
+activeMaskStackC[4] = false;
+}
+if( activeMaskStackC[4] == true ) {
+R0i.xy = ivec4(textureSize(textureUnitPS11, 0),1,1).xy;
+}
+if( activeMaskStackC[4] == true ) {
+// 0
+backupReg0i = R0i.z;
+backupReg1i = R0i.x;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.w = floatBitsToInt(float(backupReg1i));
+PS0i = R126i.w;
+// 1
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w))));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x));
+// 2
+backupReg0i = R0i.y;
+R127i.x = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
+R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
+PV0i.x = R127i.x;
+PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(R1i.x));
+R125i.z = floatBitsToInt(float(backupReg0i));
+PS0i = R125i.z;
+// 3
+PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3a19999a));
+PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a));
+R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 1.0);
+R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
+PV1i.z = R127i.z;
+R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a));
+R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
+PS1i = R127i.y;
+// 4
+PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a));
+PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a));
+R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5));
+PV0i.z = R0i.z;
+R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.y)) + 0.5));
+PV0i.w = R124i.w;
+R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
+PS0i = R125i.w;
+// 5
+R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + 0.5));
+PV1i.x = R126i.x;
+PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a));
+R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + 0.5));
+PV1i.z = R124i.z;
+PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w)));
+R126i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z)));
+PS1i = R126i.z;
+// 6
+R0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.y));
+R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + 0.5));
+PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.z)));
+PV0i.w = floatBitsToInt(floor(intBitsToFloat(PV1i.x)));
+R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.y)) + 0.5));
+PS0i = R125i.x;
+// 7
+PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3a19999a));
+R0i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.w));
+PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a));
+R1i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(R126i.z));
+R1i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w));
+PS1i = R1i.y;
+// 8
+PV0i.x = floatBitsToInt(floor(intBitsToFloat(R125i.x)));
+PV0i.y = floatBitsToInt(floor(intBitsToFloat(R9i.y)));
+R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5));
+PV0i.z = R9i.z;
+R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.z)) + 0.5));
+PV0i.w = R8i.w;
+R8i.x = floatBitsToInt(fract(intBitsToFloat(R124i.z)));
+PS0i = R8i.x;
+// 9
+R2i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.y));
+R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.w));
+PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z)));
+PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w)));
+R9i.x = floatBitsToInt(fract(intBitsToFloat(R126i.x)));
+PS1i = R9i.x;
+// 10
+R4i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PV1i.z));
+R4i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w));
+R8i.z = floatBitsToInt(fract(intBitsToFloat(R124i.w)));
+R9i.w = floatBitsToInt(fract(intBitsToFloat(R125i.x)));
+R8i.y = floatBitsToInt(fract(intBitsToFloat(R0i.z)));
+PS0i = R8i.y;
+}
+if( activeMaskStackC[4] == true ) {
+R0i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw);
+R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R1i.wy)).xyzw);
+R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R2i.xy)).xyzw);
+R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R4i.xy)).xyzw);
+}
+if( activeMaskStackC[4] == true ) {
+// 0
+backupReg0i = R0i.y;
+backupReg1i = R0i.x;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R0i.w));
+PV0i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R0i.z));
+PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(backupReg0i));
+PV0i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(backupReg1i));
+R125i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.w));
+PS0i = R125i.z;
+// 1
+R126i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.x = R126i.x;
+R123i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.y = R123i.y;
+R124i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.z = R124i.z;
+R123i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.w = R123i.w;
+R125i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.x));
+PS1i = R125i.x;
+// 2
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.y));
+R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y));
+PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.z));
+R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w));
+R126i.y = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PS0i = R126i.y;
+// 3
+R123i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.x = R123i.x;
+R125i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.y = R125i.y;
+R125i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.w));
+R124i.w = ((intBitsToFloat(R125i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R126i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.x));
+PS1i = R126i.w;
+// 4
+backupReg0i = R124i.z;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.z));
+R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(R126i.x)));
+R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i)));
+PV0i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.y));
+R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
+PS0i = R126i.x;
+// 5
+R127i.x = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.x = R127i.x;
+R123i.y = ((intBitsToFloat(R126i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.y = R123i.y;
+R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(R124i.w));
+R126i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R127i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PS1i = R127i.y;
+// 6
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.x));
+PV0i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.z));
+PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.w));
+PV0i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.y));
+R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y));
+PS0i = R125i.x;
+// 7
+backupReg0i = R127i.y;
+R124i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R127i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R127i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i));
+R124i.w = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PS1i = R124i.w;
+// 8
+backupReg0i = R126i.y;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y));
+R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i)));
+PV0i.y = R126i.y;
+R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R9i.w)) + intBitsToFloat(R126i.w)));
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R125i.y)));
+PV0i.w = R123i.w;
+R126i.x = floatBitsToInt(fract(intBitsToFloat(R8i.w)));
+PS0i = R126i.x;
+// 9
+backupReg0i = R124i.z;
+PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.x));
+PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R124i.w));
+R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.x)));
+PV1i.z = R124i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(backupReg0i)));
+PV1i.w = R123i.w;
+PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w));
+// 10
+backupReg0i = R126i.x;
+backupReg1i = R127i.y;
+backupReg0i = R126i.x;
+R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.z));
+R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i)));
+PV0i.y = R127i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.y)));
+PV0i.z = R123i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.z)));
+PV0i.w = R123i.w;
+PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0);
+// 11
+R127i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.z));
+PV1i.y = floatBitsToInt(fract(intBitsToFloat(R9i.z)));
+PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w));
+PV1i.w = floatBitsToInt(fract(intBitsToFloat(R9i.y)));
+// 12
+backupReg0i = R127i.y;
+R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i)));
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R124i.z)));
+PV0i.z = R123i.z;
+// 13
+PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z));
+// 14
+PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y));
+// 15
+R8i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25);
+}
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+activeMaskStack[1] = activeMaskStack[1] == false;
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),intBitsToFloat(uf_remappedPS[16].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+// 1
+R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
+PS1i = R0i.w;
+// 2
+PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS1i));
+PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
+// 3
+PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
+// 4
+R18i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.0);
+PV0i.x = R18i.x;
+// 5
+PV1i.x = ((intBitsToFloat(PV0i.x) >= 1.0)?int(0xFFFFFFFF):int(0x0));
+// 6
+R0i.z = ((PV1i.x == 0)?(0):(0x3f800000));
+R8i.w = ((PV1i.x == 0)?(0):(0x3f800000));
+// 7
+predResult = (R0i.z == 0);
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R0i.xy = ivec4(textureSize(textureUnitPS10, 0),1,1).xy;
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+backupReg0i = R0i.x;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[17].x),intBitsToFloat(uf_remappedPS[17].y),intBitsToFloat(uf_remappedPS[17].z),intBitsToFloat(uf_remappedPS[17].w))));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R126i.w = floatBitsToInt(float(backupReg0i));
+PS0i = R126i.w;
+// 1
+backupReg0i = R0i.w;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(uf_remappedPS[18].w))));
+PV1i.x = tempi.x;
+PV1i.y = tempi.x;
+PV1i.z = tempi.x;
+PV1i.w = tempi.x;
+PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(backupReg0i));
+// 2
+backupReg0i = R0i.y;
+R127i.x = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
+R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
+PV0i.x = R127i.x;
+PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(R0i.w));
+R125i.z = floatBitsToInt(float(backupReg0i));
+PS0i = R125i.z;
+// 3
+PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3a19999a));
+PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a));
+R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 1.0);
+R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
+PV1i.z = R127i.z;
+R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a));
+R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
+PS1i = R127i.y;
+// 4
+PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a));
+PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a));
+R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5));
+PV0i.z = R0i.z;
+R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.y)) + 0.5));
+PV0i.w = R124i.w;
+R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
+PS0i = R125i.w;
+// 5
+R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + 0.5));
+PV1i.x = R126i.x;
+PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a));
+R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + 0.5));
+PV1i.z = R124i.z;
+PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w)));
+R126i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z)));
+PS1i = R126i.z;
+// 6
+R0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.y));
+R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + 0.5));
+PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.z)));
+PV0i.w = floatBitsToInt(floor(intBitsToFloat(PV1i.x)));
+R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.y)) + 0.5));
+PS0i = R125i.x;
+// 7
+PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3a19999a));
+R0i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.w));
+PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a));
+R1i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(R126i.z));
+R1i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w));
+PS1i = R1i.y;
+// 8
+PV0i.x = floatBitsToInt(floor(intBitsToFloat(R125i.x)));
+PV0i.y = floatBitsToInt(floor(intBitsToFloat(R8i.y)));
+R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5));
+PV0i.z = R9i.z;
+R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.z)) + 0.5));
+PV0i.w = R9i.w;
+R8i.x = floatBitsToInt(fract(intBitsToFloat(R124i.z)));
+PS0i = R8i.x;
+// 9
+R2i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.y));
+R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.w));
+PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z)));
+PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w)));
+R9i.x = floatBitsToInt(fract(intBitsToFloat(R126i.x)));
+PS1i = R9i.x;
+// 10
+R4i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PV1i.z));
+R4i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w));
+R8i.z = floatBitsToInt(fract(intBitsToFloat(R124i.w)));
+R8i.w = floatBitsToInt(fract(intBitsToFloat(R125i.x)));
+R9i.y = floatBitsToInt(fract(intBitsToFloat(R0i.z)));
+PS0i = R9i.y;
+}
+if( activeMaskStackC[3] == true ) {
+R0i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R0i.xy)).xyzw);
+R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R1i.wy)).xyzw);
+R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R2i.xy)).xyzw);
+R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R4i.xy)).xyzw);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+backupReg0i = R0i.y;
+backupReg1i = R0i.x;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R0i.w));
+PV0i.y = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R0i.z));
+PV0i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(backupReg0i));
+PV0i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(backupReg1i));
+R125i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.w));
+PS0i = R125i.z;
+// 1
+R126i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.x = R126i.x;
+R123i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.y = R123i.y;
+R124i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.z = R124i.z;
+R123i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.w = R123i.w;
+R125i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.x));
+PS1i = R125i.x;
+// 2
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.y));
+R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y));
+PV0i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.z));
+R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w));
+R126i.y = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PS0i = R126i.y;
+// 3
+backupReg0i = R125i.x;
+R125i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R125i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R125i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.w));
+R123i.w = ((intBitsToFloat(backupReg0i) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.w = R123i.w;
+R124i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.x));
+PS1i = R124i.w;
+// 4
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.z));
+R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(R126i.x)));
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(R124i.z)));
+PV0i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.y));
+R124i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.w));
+PS0i = R124i.z;
+// 5
+backupReg0i = R125i.x;
+backupReg1i = R125i.z;
+R125i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i));
+R123i.y = ((intBitsToFloat(R124i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.y = R123i.y;
+R125i.z = ((intBitsToFloat(backupReg1i) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.z = R125i.z;
+R124i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R127i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PS1i = R127i.y;
+// 6
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.x));
+PV0i.y = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.z));
+PV0i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.w));
+PV0i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.y));
+R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y));
+PS0i = R126i.x;
+// 7
+backupReg0i = R127i.y;
+R127i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R127i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
+R126i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PV1i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg0i));
+R125i.w = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
+PS1i = R125i.w;
+// 8
+backupReg0i = R125i.z;
+backupReg1i = R125i.y;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R124i.y));
+R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(R126i.y)));
+PV0i.y = R125i.y;
+R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R8i.w)) + intBitsToFloat(backupReg0i)));
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg1i)));
+PV0i.w = R123i.w;
+R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(R124i.w)));
+PS0i = R126i.y;
+// 9
+PV1i.x = floatBitsToInt(fract(intBitsToFloat(R9i.w)));
+PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.w));
+PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x));
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.z)));
+PV1i.w = R123i.w;
+R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w));
+PS1i = R127i.z;
+// 10
+backupReg0i = R127i.y;
+backupReg1i = R126i.z;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(R126i.y));
+R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
+PV0i.y = R127i.y;
+R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0);
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i)));
+PV0i.w = R123i.w;
+PS0i = floatBitsToInt(fract(intBitsToFloat(R8i.y)));
+// 11
+PV1i.x = floatBitsToInt(fract(intBitsToFloat(R9i.z)));
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R125i.y)));
+PV1i.y = R123i.y;
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.z)));
+PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w));
+// 12
+backupReg0i = R127i.y;
+PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.y));
+R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
+// 13
+PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.z));
+// 14
+PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y));
+// 15
+R8i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25);
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+// 0
+PV0i.x = floatBitsToInt(intBitsToFloat(R7i.w) * 1.0);
+R0i.y = floatBitsToInt(intBitsToFloat(R8i.w) + -(1.0));
+R127i.z = floatBitsToInt(min(intBitsToFloat(R5i.z), intBitsToFloat(0x41200000)));
+R7i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].y)) + 1.0);
+R1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.x));
+PS0i = R1i.x;
+// 1
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R3i.w))));
+PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3a51b717));
+// 2
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R15i.z))) + intBitsToFloat(PV1i.x)));
+PV0i.x = R123i.x;
+R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w)));
+PV0i.y = R2i.y;
+// 3
+R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R15i.y))) + intBitsToFloat(PV0i.x)));
+R1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.y));
+}
+if( activeMaskStackC[1] == true ) {
+R8i.y = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).w);
+}
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+R0i.z = floatBitsToInt(intBitsToFloat(R8i.y) * 1.0);
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),-(intBitsToFloat(R15i.x))) + intBitsToFloat(R0i.x)));
+PV0i.w = R123i.w;
+// 1
+PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3f266666));
+// 2
+PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0));
+// 3
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.z)) + 1.0));
+PV1i.w = R123i.w;
+// 4
+R4i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV1i.w));
+R4i.y = clampFI32(R4i.y);
+// 5
+predResult = (R10i.w != 0);
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (R5i.w != 0);
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).w);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+backupReg0i = R0i.x;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i));
+// 1
+R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R8i.y)));
+}
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+activeMaskStack[1] = activeMaskStack[1] == false;
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (0.0 == intBitsToFloat(R10i.x));
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R0i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).w);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R0i.w));
+// 1
+R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R8i.y)));
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+// 0
+backupReg0i = R0i.z;
+backupReg0i = R0i.z;
+R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(R3i.x));
+R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f19999a));
+PV0i.y = R0i.y;
+PV0i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
+R0i.w = ((intBitsToFloat(0x3f666666) > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0));
+// 1
+R3i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R7i.x)));
+R0i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.y));
+R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R7i.y)));
+R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].z)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R7i.z)));
+}
+if( activeMaskStackC[1] == true ) {
+R0i.z = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).w);
+}
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+backupReg0i = R0i.z;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0);
+PS0i = R1i.w;
+// 1
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 2
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i)));
+// 3
+R15i.x = ((R0i.w == 0)?(R7i.x):(PV0i.z));
+R15i.y = ((R0i.w == 0)?(R7i.y):(PV0i.x));
+R15i.z = ((R0i.w == 0)?(R7i.z):(PV0i.w));
+// 4
+predResult = (R10i.w != 0);
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (R5i.w != 0);
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).w);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(R0i.y));
+// 1
+R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R0i.z)));
+}
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+activeMaskStack[1] = activeMaskStack[1] == false;
+activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
+if( activeMaskStackC[2] == true ) {
+activeMaskStack[2] = activeMaskStack[1];
+activeMaskStackC[3] = activeMaskStackC[2];
+// 0
+predResult = (0.0 == intBitsToFloat(R10i.x));
+activeMaskStack[2] = predResult;
+activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
+}
+else {
+activeMaskStack[2] = false;
+activeMaskStackC[3] = false;
+}
+if( activeMaskStackC[3] == true ) {
+R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).w);
+}
+if( activeMaskStackC[3] == true ) {
+// 0
+backupReg0i = R0i.x;
+PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(backupReg0i));
+// 1
+R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R0i.z)));
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+activeMaskStack[1] = activeMaskStack[0];
+activeMaskStackC[2] = activeMaskStackC[1];
+// 0
+predResult = (intBitsToFloat(0x3f666666) > intBitsToFloat(R1i.w));
+activeMaskStack[1] = predResult;
+activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
+}
+else {
+activeMaskStack[1] = false;
+activeMaskStackC[2] = false;
+}
+if( activeMaskStackC[2] == true ) {
+// 0
+PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0);
+// 1
+R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R15i.x)));
+PV1i.x = R127i.x;
+R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R15i.y)));
+PV1i.y = R127i.y;
+R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R15i.z)));
+PV1i.z = R127i.z;
+R127i.w = floatBitsToInt((intBitsToFloat(0xbe4ccccc) * intBitsToFloat(PV0i.y) + 1.0));
+PV1i.w = R127i.w;
+// 2
+backupReg0i = R14i.x;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
+PS0i = R14i.x;
+// 3
+backupReg0i = R14i.y;
+backupReg1i = R14i.z;
+R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
+R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
+tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
+PS1i = floatBitsToInt(tempResultf);
+// 4
+R15i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
+R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
+R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
+}
+activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
+if( activeMaskStackC[1] == true ) {
+// 0
+R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[20].z) * intBitsToFloat(0x3f3e3d71));
+PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), -(intBitsToFloat(R15i.x))));
+R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[20].y) * intBitsToFloat(0x3f3e3d71));
+R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[20].x) * intBitsToFloat(0x3f3e3d71));
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(R6i.w));
+// 1
+PV1i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PS0i));
+R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),-(intBitsToFloat(R15i.y))) + intBitsToFloat(PV0i.y)));
+PV1i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) * intBitsToFloat(PS0i));
+R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].x) * intBitsToFloat(0x3edbab86));
+R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].y) * intBitsToFloat(0x3edbab86));
+PS1i = R126i.z;
+// 2
+backupReg0i = R127i.w;
+R6i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
+R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0);
+R6i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
+R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0);
+PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].z) * intBitsToFloat(0x3edbab86));
+R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.z)), intBitsToFloat(backupReg0i)));
+R125i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.z)), intBitsToFloat(R127i.z)));
+PS0i = R125i.w;
+// 3
+PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z)));
+PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.z)), intBitsToFloat(R127i.x)));
+PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.z)));
+R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].x) * intBitsToFloat(0x3f5bab86));
+PS1i = R127i.y;
+// 4
+R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.w)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)));
+PV0i.y = R123i.y;
+PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].y) * intBitsToFloat(0x3f5bab86));
+R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)));
+PV0i.w = R123i.w;
+R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].z) * intBitsToFloat(0x3f5bab86));
+PS0i = R127i.w;
+// 5
+R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[23].z) * intBitsToFloat(0x3f62dfc6) + intBitsToFloat(PV0i.w)));
+R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[23].y) * intBitsToFloat(0x3f62dfc6) + intBitsToFloat(PV0i.x)));
+R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[23].x) * intBitsToFloat(0x3f62dfc6) + intBitsToFloat(PV0i.y)));
+R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R127i.y)));
+R1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(PV0i.z)));
+PS1i = R1i.y;
+// 6
+R1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R127i.w)));
+R2i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].z) * intBitsToFloat(0x3f5bab86));
+R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].y) * intBitsToFloat(0x3f5bab86));
+R6i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].x) * intBitsToFloat(0x3f5bab86));
+R2i.x = floatBitsToInt(intBitsToFloat(R16i.x) + -(1.0));
+PS0i = R2i.x;
+}
+if( activeMaskStackC[1] == true ) {
+R1i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R6i.xy)).x);
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R6i.w)));
+R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].z)) * intBitsToFloat(0x3e7da72a) + intBitsToFloat(R0i.x)));
+PV0i.y = R123i.y;
+R123i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].y)) * intBitsToFloat(0x3e7da72a) + intBitsToFloat(R0i.y)));
+PV0i.z = R123i.z;
+R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].x)) * intBitsToFloat(0x3e7da72a) + intBitsToFloat(R0i.z)));
+PV0i.w = R123i.w;
+R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R1i.z)));
+PS0i = R127i.w;
+// 1
+R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(R0i.w)) + intBitsToFloat(PV0i.w)));
+PV1i.x = R123i.x;
+PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].x) * intBitsToFloat(0x3f5bab86));
+R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.y)));
+R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z)));
+PV1i.w = R123i.w;
+R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].y) * intBitsToFloat(0x3f5bab86));
+PS1i = R126i.x;
+// 2
+backupReg0i = R127i.x;
+R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)));
+R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x)));
+PV0i.y = R123i.y;
+PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R2i.y)));
+PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].z) * intBitsToFloat(0x3f5bab86));
+PS0i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.y)), intBitsToFloat(PV1i.y)));
+// 3
+PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.y)), intBitsToFloat(PV0i.w)));
+PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.y)), intBitsToFloat(R126i.x)));
+R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PS0i)) + intBitsToFloat(PV0i.y)));
+PV1i.z = R123i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.z)));
+PV1i.w = R123i.w;
+PS1i = floatBitsToInt(intBitsToFloat(uf_remappedPS[26].x) * intBitsToFloat(0x3f82fc69));
+// 4
+R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.x)));
+PV0i.y = R123i.y;
+PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[26].z) * intBitsToFloat(0x3f82fc69));
+PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[26].y) * intBitsToFloat(0x3f82fc69));
+R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z)));
+PS0i = R127i.w;
+// 5
+PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[27].y) * intBitsToFloat(0x3f82fc69));
+R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x)));
+R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y)));
+PV1i.z = R123i.z;
+PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[27].x) * intBitsToFloat(0x3f82fc69));
+R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[27].z) * intBitsToFloat(0x3f82fc69));
+PS1i = R127i.y;
+// 6
+R1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[28].x) + -(1.0));
+R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w)));
+R0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[28].z) + -(1.0));
+R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[28].y) + -(1.0));
+R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z)));
+PS0i = R127i.w;
+// 7
+backupReg0i = R127i.y;
+PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[29].x) * intBitsToFloat(0x3f82fc69));
+R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[29].y) * intBitsToFloat(0x3f82fc69));
+R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.y)));
+R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[29].z) * intBitsToFloat(0x3f82fc69));
+R6i.y = floatBitsToInt(intBitsToFloat(R16i.z) + -(1.0));
+PS1i = R6i.y;
+// 8
+backupReg0i = R125i.y;
+tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[7].x)),-(intBitsToFloat(uf_remappedPS[7].y)),-(intBitsToFloat(uf_remappedPS[7].z)),0.0)));
+PV0i.x = tempi.x;
+PV0i.y = tempi.x;
+PV0i.z = tempi.x;
+PV0i.w = tempi.x;
+R2i.y = tempi.x;
+R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
+PS0i = R125i.y;
+// 9
+R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)));
+R0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[23].w)) + 1.0);
+R2i.z = floatBitsToInt(intBitsToFloat(R16i.y) + -(1.0));
+R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.z)));
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[30].x));
+// 10
+R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[31].x)) + 1.0);
+R3i.y = floatBitsToInt(intBitsToFloat(R16i.w) + -(1.0));
+R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[31].y)) + 1.0);
+R6i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(PS1i));
+R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0);
+PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[30].y));
+// 11
+R8i.x = floatBitsToInt(intBitsToFloat(R11i.x) + 1.0);
+PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[31].z)) + 1.0);
+R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(PS0i));
+R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0);
+R5i.w = R4i.y;
+PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[30].z));
+// 12
+R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(uf_remappedPS[31].x)));
+R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
+R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0);
+R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(uf_remappedPS[31].z)));
+R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R1i.w)) + intBitsToFloat(uf_remappedPS[31].y)));
+R8i.y = floatBitsToInt(intBitsToFloat(R10i.y) + 1.0);
+PS0i = R8i.y;
+// 13
+R8i.z = floatBitsToInt(intBitsToFloat(R10i.z) + 1.0);
+R10i.w = floatBitsToInt(1.0);
+R8i.w = floatBitsToInt(1.0);
+PS1i = R8i.w;
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+backupReg0i = R0i.z;
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[9].w)) + 1.0));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[9].w)) + 1.0));
+PV0i.y = R123i.y;
+R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R6i.w)));
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[9].w)) + 1.0));
+PV0i.w = R123i.w;
+R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), intBitsToFloat(R1i.z)));
+PS0i = R0i.w;
+// 1
+R126i.x = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.w)));
+PV1i.x = R126i.x;
+R125i.y = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x)));
+PV1i.y = R125i.y;
+R126i.z = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.y)));
+PV1i.z = R126i.z;
+R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), intBitsToFloat(R1i.y)));
+R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z), intBitsToFloat(R0i.y)));
+PS1i = R127i.x;
+// 2
+R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.x),intBitsToFloat(uf_remappedPS[32].x)) + intBitsToFloat(uf_remappedPS[33].x)));
+PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
+PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
+PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
+R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(uf_remappedPS[32].y)) + intBitsToFloat(uf_remappedPS[33].y)));
+PS0i = R5i.x;
+// 3
+backupReg0i = R126i.x;
+R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R17i.x)) + intBitsToFloat(R126i.z)));
+PV1i.x = R126i.x;
+R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[32].z)) + intBitsToFloat(uf_remappedPS[33].z)));
+R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R11i.z)) + intBitsToFloat(backupReg0i)));
+PV1i.z = R126i.z;
+R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R11i.y)) + intBitsToFloat(R125i.y)));
+PV1i.w = R127i.w;
+// 4
+backupReg0i = R0i.z;
+backupReg1i = R0i.w;
+R1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.x));
+PV0i.y = floatBitsToInt(intBitsToFloat(R6i.w) + -(intBitsToFloat(PV1i.z)));
+PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV1i.w)));
+PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.x)));
+R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.w));
+PS0i = R0i.x;
+// 5
+R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.x)));
+R0i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R126i.z));
+R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.z)));
+R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w)));
+R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(uf_remappedPS[34].x)));
+PS1i = R9i.w;
+// 6
+R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.x)));
+R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.z)));
+R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.y)));
+R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R3i.y)));
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(uf_remappedPS[23].w)) + intBitsToFloat(R6i.w)));
+PV0i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[23].w)) + intBitsToFloat(R0i.w)));
+PV0i.y = R123i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[23].w)) + intBitsToFloat(R0i.z)));
+PV0i.z = R123i.z;
+R127i.w = floatBitsToInt(min(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[31].x)));
+PV0i.w = R127i.w;
+R125i.y = floatBitsToInt(min(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[31].y)));
+PS0i = R125i.y;
+// 1
+R127i.x = floatBitsToInt(min(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[31].z)));
+PV1i.x = R127i.x;
+R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.x)));
+R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.y)));
+R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PV0i.z)));
+PS1i = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(PV0i.w)));
+// 2
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R4i.y)) + intBitsToFloat(R127i.w)));
+PV0i.x = R123i.x;
+PV0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV1i.x)));
+PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(R125i.y)));
+// 3
+R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x)));
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R125i.y)));
+PV1i.z = R123i.z;
+R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R127i.x)));
+PV1i.w = R123i.w;
+// 4
+R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.w)));
+R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z)));
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+backupReg0i = R0i.z;
+PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[35].x)));
+PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[35].z)));
+PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[35].y)));
+// 1
+R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(uf_remappedPS[30].y)) + intBitsToFloat(PV0i.w)));
+PV1i.x = R123i.x;
+R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(PV0i.x)));
+PV1i.y = R123i.y;
+R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(uf_remappedPS[30].z)) + intBitsToFloat(PV0i.z)));
+PV1i.z = R123i.z;
+// 2
+backupReg0i = R1i.y;
+R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R10i.y)) + intBitsToFloat(R5i.x)));
+R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R10i.x)) + intBitsToFloat(R4i.x)));
+R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R10i.z)) + intBitsToFloat(backupReg0i)));
+}
+if( activeMaskStackC[1] == true ) {
+// 0
+R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[36].x)));
+R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[36].y)));
+R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[36].z)));
+// 1
+R4i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
+R4i.w = R7i.w;
+// 2
+R3i.xyz = ivec3(R8i.x,R8i.y,R8i.z);
+R3i.w = R8i.w;
+// 3
+R1i.xyz = ivec3(R15i.x,R15i.y,R15i.z);
+R1i.w = R5i.w;
+// 4
+R0i.xyz = ivec3(R9i.x,R9i.y,R9i.z);
+R0i.w = R9i.w;
+// 5
+R2i.xyz = ivec3(R10i.x,R10i.y,R10i.z);
+R2i.w = R10i.w;
+}
+// export
+if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a >= uf_alphaTestRef) == false) discard;
+passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
+passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
+passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
+passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
+passPixelColor4 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
+}
diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt
new file mode 100644
index 00000000..d0c45106
--- /dev/null
+++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt
@@ -0,0 +1,6 @@
+[Definition]
+titleIds = 000500001F600900,000500001F600A00,000500001F600B00
+name = "Green Tinted Characters Workaround"
+path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters"
+description = Fixes the green tint on characters that occur randomly. 
+version = 3
\ No newline at end of file