Merge branch 'issues/3-xcx-voice-audio' into 'master'

Resolve "[XCX] Voice audio is too quiet compared to rest of the game"

Closes #3

See merge request gamedev/cemu-game-mods!4
This commit is contained in:
XyFreak 2019-05-29 00:15:59 +02:00
commit 10303bfab4
2 changed files with 345 additions and 0 deletions

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[XCXRebalanceAudioV101U]
moduleMatches = 0xAB97DE6B
codeCaveSize = 0x200
##
# Floats for individual volume levels. Use presets to change.
##
0x000001A0 = .float $volBgm ; BGM
0x000001A4 = .float $volVoice ; VOICE
0x000001A8 = .float $volBattle ; BATTLE
0x000001AC = .float $volField ; FIELD
0x000001B0 = .float $volGimmick ; GIMMICK
0x000001B4 = .float $volSystem ; SYSTEM
0x000001B8 = .float $volEnvironment ; ENVIRONMENT
0x000001BC = .float $volWeather ; WEATHER
0x000001C0 = .float $volEventCs ; EVENT_CS
0x000001C4 = .float $volEventVoice ; EVENT_VOICE
0x000001C8 = .float $volEventSe ; EVENT_SE
##
# Do not touch anything below if you don't know what you are doing!
##
# Labels for individual volume floats
_audioVolumeDefault = 0x1006CF30 ; Also used by the fallback branch of setupCategory
_audioVolumeBgm = 0x000001A0
_audioVolumeVoice = 0x000001A4
_audioVolumeBattle = 0x000001A8
_audioVolumeField = 0x000001AC
_audioVolumeGimmick = 0x000001B0
_audioVolumeSystem = 0x000001B4
_audioVolumeEnvironment = 0x000001B8
_audioVolumeWeather = 0x000001BC
_audioVolumeEventCs = 0x000001C0
_audioVolumeEventVoice = 0x000001C4
_audioVolumeEventSe = 0x000001C8
_audioVolumeUnknown = 0x000001F0
##
# Hook routines start here
##
# Override BGM volume
_hookSetBgmVolume = 0x00000000
0x00000000 = lis r11, _audioVolumeBgm@ha
0x00000004 = lfs f1, _audioVolumeBgm@l(r11)
0x00000008 = blr
0x02893358 = bla _hookSetBgmVolume ; Install Hook
# Override Voice volume
_hookSetVoiceVolume = 0x00000010
0x00000010 = lis r11, _audioVolumeVoice@ha
0x00000014 = lfs f1, _audioVolumeVoice@l(r11)
0x00000018 = blr
0x0289336C = bla _hookSetVoiceVolume ; Install Hook
# Override Battle volume
_hookSetBattleVolume = 0x00000020
0x00000020 = lis r11, _audioVolumeBattle@ha
0x00000024 = lfs f1, _audioVolumeBattle@l(r11)
0x00000028 = blr
0x02893380 = bla _hookSetBattleVolume ; Install Hook
# Override Field volume
_hookSetFieldVolume = 0x00000030
0x00000030 = lis r11, _audioVolumeField@ha
0x00000034 = lfs f1, _audioVolumeField@l(r11)
0x00000038 = blr
0x02893394 = bla _hookSetFieldVolume ; Install Hook
# Override Gimmick volume
_hookSetGimmickVolume = 0x00000040
0x00000040 = lis r11, _audioVolumeGimmick@ha
0x00000044 = lfs f1, _audioVolumeGimmick@l(r11)
0x00000048 = blr
0x028933A8 = bla _hookSetGimmickVolume ; Install Hook
# Override System volume
_hookSetSystemVolume = 0x00000050
0x00000050 = lis r11, _audioVolumeSystem@ha
0x00000054 = lfs f1, _audioVolumeSystem@l(r11)
0x00000058 = blr
0x028933BC = bla _hookSetSystemVolume ; Install Hook
# Override Environment volume
_hookSetEnvironmentVolume = 0x00000060
0x00000060 = lis r11, _audioVolumeEnvironment@ha
0x00000064 = lfs f1, _audioVolumeEnvironment@l(r11)
0x00000068 = blr
0x028933D0 = bla _hookSetEnvironmentVolume ; Install Hook
# Override Weather volume
_hookSetWeatherVolume = 0x00000070
0x00000070 = lis r11, _audioVolumeWeather@ha
0x00000074 = lfs f1, _audioVolumeWeather@l(r11)
0x00000078 = blr
0x028933E4 = bla _hookSetWeatherVolume ; Install Hook
# EVENT_* is initialized in a loop so we have to identify the current loop
# iteration and return the desired value
_eventHookStart = 0x00000080
_eventHookVoice = 0x00000094
_eventHookSe = 0x00000108
_eventHookDefault = 0x0000011C
# EVENT_CS
0x00000080 = cmpwi r28, 3
0x00000084 = bne _eventHookVoice
0x00000088 = lis r11, _audioVolumeEventCs@ha
0x0000008C = lfs f1, _audioVolumeEventCs@l(r11)
0x00000090 = blr
# EVENT_VOICE
0x00000094 = cmpwi r28, 2
0x00000098 = bne _eventHookSe
0x0000009C = lis r11, _audioVolumeEventVoice@ha
0x00000100 = lfs f1, _audioVolumeEventVoice@l(r11)
0x00000104 = blr
# EVENT_SE
0x00000108 = cmpwi r28, 1
0x0000010C = bne _eventHookDefault
0x00000110 = lis r11, _audioVolumeEventSe@ha
0x00000114 = lfs f1, _audioVolumeEventSe@l(r11)
0x00000118 = blr
# Anything else
0x0000011C = lis r11, _audioVolumeDefault@ha
0x00000120 = lfs f1, _audioVolumeDefault@l(r11)
0x00000124 = blr
0x02893404 = bla _eventHookStart ; Install Hook
[XCXRebalanceAudioV100E_V101E]
moduleMatches = 0x218F6E07, 0xF882D5CF
codeCaveSize = 0x200
##
# Floats for individual volume levels. Use presets to change.
##
0x000001A0 = .float $volBgm ; BGM
0x000001A4 = .float $volVoice ; VOICE
0x000001A8 = .float $volBattle ; BATTLE
0x000001AC = .float $volField ; FIELD
0x000001B0 = .float $volGimmick ; GIMMICK
0x000001B4 = .float $volSystem ; SYSTEM
0x000001B8 = .float $volEnvironment ; ENVIRONMENT
0x000001BC = .float $volWeather ; WEATHER
0x000001C0 = .float $volEventCs ; EVENT_CS
0x000001C4 = .float $volEventVoice ; EVENT_VOICE
0x000001C8 = .float $volEventSe ; EVENT_SE
##
# Do not touch anything below if you don't know what you are doing!
##
# Labels for individual volume floats
_audioVolumeDefault = 0x1006CF88 ; Also used by the fallback branch of setupCategory
_audioVolumeBgm = 0x000001A0
_audioVolumeVoice = 0x000001A4
_audioVolumeBattle = 0x000001A8
_audioVolumeField = 0x000001AC
_audioVolumeGimmick = 0x000001B0
_audioVolumeSystem = 0x000001B4
_audioVolumeEnvironment = 0x000001B8
_audioVolumeWeather = 0x000001BC
_audioVolumeEventCs = 0x000001C0
_audioVolumeEventVoice = 0x000001C4
_audioVolumeEventSe = 0x000001C8
_audioVolumeUnknown = 0x000001F0
##
# Hook routines start here
##
# Override BGM volume
_hookSetBgmVolume = 0x00000000
0x00000000 = lis r11, _audioVolumeBgm@ha
0x00000004 = lfs f1, _audioVolumeBgm@l(r11)
0x00000008 = blr
0x028933D4 = bla _hookSetBgmVolume ; Install Hook
# Override Voice volume
_hookSetVoiceVolume = 0x00000010
0x00000010 = lis r11, _audioVolumeVoice@ha
0x00000014 = lfs f1, _audioVolumeVoice@l(r11)
0x00000018 = blr
0x028933E8 = bla _hookSetVoiceVolume ; Install Hook
# Override Battle volume
_hookSetBattleVolume = 0x00000020
0x00000020 = lis r11, _audioVolumeBattle@ha
0x00000024 = lfs f1, _audioVolumeBattle@l(r11)
0x00000028 = blr
0x028933FC = bla _hookSetBattleVolume ; Install Hook
# Override Field volume
_hookSetFieldVolume = 0x00000030
0x00000030 = lis r11, _audioVolumeField@ha
0x00000034 = lfs f1, _audioVolumeField@l(r11)
0x00000038 = blr
0x02893410 = bla _hookSetFieldVolume ; Install Hook
# Override Gimmick volume
_hookSetGimmickVolume = 0x00000040
0x00000040 = lis r11, _audioVolumeGimmick@ha
0x00000044 = lfs f1, _audioVolumeGimmick@l(r11)
0x00000048 = blr
0x02893424 = bla _hookSetGimmickVolume ; Install Hook
# Override System volume
_hookSetSystemVolume = 0x00000050
0x00000050 = lis r11, _audioVolumeSystem@ha
0x00000054 = lfs f1, _audioVolumeSystem@l(r11)
0x00000058 = blr
0x02893438 = bla _hookSetSystemVolume ; Install Hook
# Override Environment volume
_hookSetEnvironmentVolume = 0x00000060
0x00000060 = lis r11, _audioVolumeEnvironment@ha
0x00000064 = lfs f1, _audioVolumeEnvironment@l(r11)
0x00000068 = blr
0x0289344C = bla _hookSetEnvironmentVolume ; Install Hook
# Override Weather volume
_hookSetWeatherVolume = 0x00000070
0x00000070 = lis r11, _audioVolumeWeather@ha
0x00000074 = lfs f1, _audioVolumeWeather@l(r11)
0x00000078 = blr
0x02893460 = bla _hookSetWeatherVolume ; Install Hook
# EVENT_* is initialized in a loop so we have to identify the current loop
# iteration and return the desired value
_eventHookStart = 0x00000080
_eventHookVoice = 0x00000094
_eventHookSe = 0x00000108
_eventHookDefault = 0x0000011C
# EVENT_CS
0x00000080 = cmpwi r28, 3
0x00000084 = bne _eventHookVoice
0x00000088 = lis r11, _audioVolumeEventCs@ha
0x0000008C = lfs f1, _audioVolumeEventCs@l(r11)
0x00000090 = blr
# EVENT_VOICE
0x00000094 = cmpwi r28, 2
0x00000098 = bne _eventHookSe
0x0000009C = lis r11, _audioVolumeEventVoice@ha
0x00000100 = lfs f1, _audioVolumeEventVoice@l(r11)
0x00000104 = blr
# EVENT_SE
0x00000108 = cmpwi r28, 1
0x0000010C = bne _eventHookDefault
0x00000110 = lis r11, _audioVolumeEventSe@ha
0x00000114 = lfs f1, _audioVolumeEventSe@l(r11)
0x00000118 = blr
# Anything else
0x0000011C = lis r11, _audioVolumeDefault@ha
0x00000120 = lfs f1, _audioVolumeDefault@l(r11)
0x00000124 = blr
0x02893480 = bla _eventHookStart ; Install Hook

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Rebalance Audio
path = "Xenoblade Chronicles X/Mods/RebalanceAudio"
description = Edit presets for preference. Settings become active once past the title screen.
version = 3
[Preset]
name = "Default"
$volBgm = 1.0
$volVoice = 1.0
$volBattle = 1.0
$volField = 1.0
$volGimmick = 1.0
$volSystem = 1.0
$volEnvironment = 1.0
$volWeather = 1.0
$volEventCs = 1.0
$volEventVoice = 1.0
$volEventSe = 1.0
[Preset]
name = "Voice +10%"
$volBgm = 0.91
$volVoice = 1.0
$volBattle = 0.91
$volField = 0.91
$volGimmick = 0.91
$volSystem = 0.91
$volEnvironment = 0.91
$volWeather = 0.91
$volEventCs = 1.0
$volEventVoice = 1.0
$volEventSe = 1.0
[Preset]
name = "Voice +20%"
$volBgm = 0.83
$volVoice = 1.0
$volBattle = 0.83
$volField = 0.83
$volGimmick = 0.83
$volSystem = 0.83
$volEnvironment = 0.83
$volWeather = 0.83
$volEventCs = 1.0
$volEventVoice = 1.0
$volEventSe = 1.0
[Preset]
name = "XyFreak's recommendation"
$volBgm = 0.75
$volVoice = 1.0
$volBattle = 0.91
$volField = 0.91
$volGimmick = 0.91
$volSystem = 0.8
$volEnvironment = 1.0
$volWeather = 1.0
$volEventCs = 1.0
$volEventVoice = 1.0
$volEventSe = 1.0
[Preset]
name = "Silence (for testing)"
$volBgm = 0.0
$volVoice = 0.0
$volBattle = 0.0
$volField = 0.0
$volGimmick = 0.0
$volSystem = 0.0
$volEnvironment = 0.0
$volWeather = 0.0
$volEventCs = 0.0
$volEventVoice = 0.0
$volEventSe = 0.0