diff --git a/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt b/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt
new file mode 100644
index 00000000..b644a8ee
--- /dev/null
+++ b/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt
@@ -0,0 +1,297 @@
+#version 420
+#extension GL_ARB_texture_gather : enable
+#extension GL_ARB_separate_shader_objects : enable
+// shader c2cae30e906be2d5
+// Wind Waker - NoSSAO
+uniform ivec4 uf_remappedPS[8];
+layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4200000 res 960x540x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
+layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4200000 res 960x540x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
+layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3b943800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 1
+layout(location = 0) in vec4 passParameterSem1;
+layout(location = 0) out vec4 passPixelColor0;
+uniform vec2 uf_fragCoordScale;
+int clampFI32(int v)
+{
+if( v == 0x7FFFFFFF )
+	return floatBitsToInt(1.0);
+else if( v == 0xFFFFFFFF )
+	return floatBitsToInt(0.0);
+return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
+}
+float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
+void main()
+{
+vec4 R0f = vec4(0.0);
+vec4 R1f = vec4(0.0);
+vec4 R2f = vec4(0.0);
+vec4 R3f = vec4(0.0);
+vec4 R4f = vec4(0.0);
+vec4 R5f = vec4(0.0);
+vec4 R6f = vec4(0.0);
+vec4 R122f = vec4(0.0);
+vec4 R123f = vec4(0.0);
+vec4 R124f = vec4(0.0);
+vec4 R125f = vec4(0.0);
+vec4 R126f = vec4(0.0);
+vec4 R127f = vec4(0.0);
+float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
+vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
+float PS0f = 0.0, PS1f = 0.0;
+vec4 tempf = vec4(0.0);
+float tempResultf;
+int tempResulti;
+ivec4 ARi = ivec4(0);
+bool predResult = true;
+vec3 cubeMapSTM;
+int cubeMapFaceId;
+R0f = passParameterSem1;
+R2f.x = (texture(textureUnitPS0, R0f.xy).x);
+R1f.xy = (texture(textureUnitPS2, R0f.zw).xy);
+// 0
+R4f.x = (R1f.y * 2.0 + -(1.0));
+PV0f.x = R4f.x;
+R4f.y = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].z));
+R5f.z = (R1f.x * 2.0 + -(1.0));
+PV0f.z = R5f.z;
+R123f.w = (mul_nonIEEE(-(R2f.x),intBitsToFloat(uf_remappedPS[1].y)) + 1.0);
+R123f.w = clamp(R123f.w, 0.0, 1.0);
+PV0f.w = R123f.w;
+// 1
+R5f.x = mul_nonIEEE(-(PV0f.x), intBitsToFloat(uf_remappedPS[2].z));
+R3f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z));
+R4f.z = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[1].x));
+PV1f.z = R4f.z;
+// 2
+R127f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].x));
+PV0f.x = R127f.x;
+R127f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].y));
+PV0f.z = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].x));
+R127f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].y));
+PS0f = 1.0 / PV1f.z;
+// 3
+R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f);
+PV1f.y = mul_nonIEEE(R3f.y, PV0f.z);
+PV1f.z = mul_nonIEEE(R4f.x, PV0f.z);
+R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f);
+PS1f = mul_nonIEEE(R3f.y, PV0f.x);
+// 4
+PV0f.x = mul_nonIEEE(R4f.x, R127f.x);
+R126f.y = (mul_nonIEEE(R5f.x,R127f.y) + PS1f);
+R123f.z = (mul_nonIEEE(R5f.z,R127f.w) + PV1f.z);
+PV0f.z = R123f.z;
+R123f.w = (mul_nonIEEE(R5f.x,R127f.w) + PV1f.y);
+PV0f.w = R123f.w;
+R3f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].x));
+PS0f = R3f.x;
+// 5
+R1f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(PV0f.w,PV0f.z,-(PV0f.w));
+R1f.w = R0f.y + -(PV0f.z);
+R122f.x = (mul_nonIEEE(R5f.z,R127f.y) + PV0f.x);
+PS1f = R122f.x;
+// 6
+R2f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(R126f.y,PS1f,-(R126f.y));
+R2f.w = R0f.y + -(PS1f);
+R3f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].y));
+PS0f = R3f.z;
+R1f.x = (texture(textureUnitPS1, R1f.xy).x);
+R1f.y = (texture(textureUnitPS1, R1f.zw).x);
+R2f.x = (texture(textureUnitPS1, R2f.xy).x);
+R2f.y = (texture(textureUnitPS1, R2f.zw).x);
+// 0
+R127f.x = R4f.y + -(R2f.x);
+PV0f.x = R127f.x;
+R126f.y = R4f.y + -(R2f.y);
+PV0f.z = -(R1f.y) + R4f.y;
+PV0f.w = -(R1f.x) + R4f.y;
+// 1
+PV1f.x = mul_nonIEEE(PV0f.z, R4f.w);
+PV1f.x /= 2.0;
+PV1f.y = mul_nonIEEE(PV0f.w, R6f.x);
+PV1f.y /= 2.0;
+R126f.z = (mul_nonIEEE(-(PV0f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R126f.z = clamp(R126f.z, 0.0, 1.0);
+R125f.w = (mul_nonIEEE(-(PV0f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R125f.w = clamp(R125f.w, 0.0, 1.0);
+PS1f = mul_nonIEEE(PV0f.x, R6f.x);
+PS1f /= 2.0;
+// 2
+R126f.x = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[3].z)) + 0.5);
+R126f.x = clamp(R126f.x, 0.0, 1.0);
+PV0f.y = mul_nonIEEE(R126f.y, R4f.w);
+PV0f.y /= 2.0;
+R127f.z = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[4].z)) + 0.5);
+R127f.z = clamp(R127f.z, 0.0, 1.0);
+PV0f.z = R127f.z;
+R127f.w = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[4].z)) + 0.5);
+R127f.w = clamp(R127f.w, 0.0, 1.0);
+PV0f.w = R127f.w;
+R126f.w = mul_nonIEEE(R3f.y, R3f.x);
+PS0f = R126f.w;
+// 3
+R125f.x = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[3].z)) + 0.5);
+R125f.x = clamp(R125f.x, 0.0, 1.0);
+PV1f.x = R125f.x;
+R127f.y = (mul_nonIEEE(-(R127f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R127f.y = clamp(R127f.y, 0.0, 1.0);
+PV1f.z = 0.5 + -(PV0f.w);
+PV1f.w = 0.5 + -(PV0f.z);
+R125f.y = (mul_nonIEEE(-(R126f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R125f.y = clamp(R125f.y, 0.0, 1.0);
+PS1f = R125f.y;
+// 4
+R127f.x = (mul_nonIEEE(PV1f.z,R126f.z) + 0.5);
+PV0f.x = R127f.x;
+R126f.y = (mul_nonIEEE(PV1f.w,R125f.w) + 0.5);
+PV0f.y = R126f.y;
+PV0f.z = 0.5 + -(PV1f.x);
+PV0f.w = 0.5 + -(R126f.x);
+R125f.z = mul_nonIEEE(R4f.x, R3f.x);
+PS0f = R125f.z;
+// 5
+R124f.x = (mul_nonIEEE(PV0f.z,R125f.y) + 0.5);
+PV1f.x = R124f.x;
+R124f.y = (mul_nonIEEE(PV0f.w,R127f.y) + 0.5);
+PV1f.y = R124f.y;
+PV1f.z = R127f.z + -(PV0f.x);
+PV1f.w = R127f.w + -(PV0f.y);
+R127f.w = (mul_nonIEEE(R5f.x,R3f.z) + R126f.w);
+PS1f = R127f.w;
+// 6
+backupReg0f = R127f.x;
+backupReg1f = R126f.y;
+R127f.x = (mul_nonIEEE(PV1f.z,R125f.w) + backupReg0f);
+R126f.y = (mul_nonIEEE(PV1f.w,R126f.z) + backupReg1f);
+PV0f.z = R126f.x + -(PV1f.x);
+PV0f.w = R125f.x + -(PV1f.y);
+// 7
+R1f.x = R0f.x + R127f.w;
+R123f.y = (mul_nonIEEE(PV0f.w,R125f.y) + R124f.y);
+PV1f.y = R123f.y;
+R123f.z = (mul_nonIEEE(R5f.z,R3f.z) + R125f.z);
+PV1f.z = R123f.z;
+R123f.w = (mul_nonIEEE(PV0f.z,R127f.y) + R124f.x);
+PV1f.w = R123f.w;
+R3f.x = R0f.x + -(R127f.w);
+PS1f = R3f.x;
+// 8
+PV0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[3].w));
+R1f.y = R0f.y + PV1f.z;
+PV0f.z = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[3].w));
+R3f.w = R0f.y + -(PV1f.z);
+PS0f = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].x));
+// 9
+PV1f.x = mul_nonIEEE(R3f.y, PS0f);
+R3f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.z);
+PV1f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].y));
+R2f.w = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.x);
+PS1f = mul_nonIEEE(R4f.x, PS0f);
+// 10
+R5f.y = 0.0;
+R123f.z = (mul_nonIEEE(R5f.x,PV1f.z) + PV1f.x);
+PV0f.z = R123f.z;
+R123f.w = (mul_nonIEEE(R5f.z,PV1f.z) + PS1f);
+PV0f.w = R123f.w;
+R5f.w = 1.0;
+PS0f = R5f.w;
+// 11
+backupReg0f = R0f.x;
+backupReg1f = R0f.y;
+backupReg0f = R0f.x;
+backupReg1f = R0f.y;
+R0f.xyz = vec3(backupReg0f,backupReg1f,backupReg0f) + vec3(PV0f.z,PV0f.w,-(PV0f.z));
+R0f.w = backupReg1f + -(PV0f.w);
+R1f.x = (texture(textureUnitPS1, R1f.xy).x);
+R1f.y = (texture(textureUnitPS1, R3f.xw).x);
+R0f.x = (texture(textureUnitPS1, R0f.xy).x);
+R0f.y = (texture(textureUnitPS1, R0f.zw).x);
+// 0
+backupReg0f = R0f.x;
+backupReg1f = R0f.y;
+PV0f.x = R4f.y + -(R1f.y);
+PV0f.y = R4f.y + -(R1f.x);
+R125f.z = R4f.y + -(backupReg0f);
+PV0f.z = R125f.z;
+R127f.w = R4f.y + -(backupReg1f);
+// 1
+R124f.x = (mul_nonIEEE(-(PV0f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R124f.x = clamp(R124f.x, 0.0, 1.0);
+R127f.y = (mul_nonIEEE(-(PV0f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R127f.y = clamp(R127f.y, 0.0, 1.0);
+PV1f.z = mul_nonIEEE(PV0f.x, R4f.w);
+PV1f.z /= 2.0;
+PV1f.w = mul_nonIEEE(PV0f.y, R6f.x);
+PV1f.w /= 2.0;
+PS1f = mul_nonIEEE(PV0f.z, R6f.x);
+PS1f /= 2.0;
+// 2
+R127f.x = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[6].z)) + 0.5);
+R127f.x = clamp(R127f.x, 0.0, 1.0);
+PV0f.x = R127f.x;
+R126f.y = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[6].z)) + 0.5);
+R126f.y = clamp(R126f.y, 0.0, 1.0);
+PV0f.y = R126f.y;
+PV0f.z = mul_nonIEEE(R127f.w, R4f.w);
+PV0f.z /= 2.0;
+R125f.w = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[7].z)) + 0.5);
+R125f.w = clamp(R125f.w, 0.0, 1.0);
+// 3
+PV1f.x = 0.5 + -(PV0f.y);
+PV1f.y = 0.5 + -(PV0f.x);
+R126f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[7].z)) + 0.5);
+R126f.z = clamp(R126f.z, 0.0, 1.0);
+PV1f.z = R126f.z;
+R126f.w = (mul_nonIEEE(-(R125f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R126f.w = clamp(R126f.w, 0.0, 1.0);
+R125f.y = (mul_nonIEEE(-(R127f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
+R125f.y = clamp(R125f.y, 0.0, 1.0);
+PS1f = R125f.y;
+// 4
+PV0f.x = 0.5 + -(PV1f.z);
+PV0f.y = 0.5 + -(R125f.w);
+R125f.z = (mul_nonIEEE(PV1f.x,R124f.x) + 0.5);
+PV0f.z = R125f.z;
+R127f.w = (mul_nonIEEE(PV1f.y,R127f.y) + 0.5);
+PV0f.w = R127f.w;
+// 5
+PV1f.x = R127f.x + -(PV0f.z);
+PV1f.y = R126f.y + -(PV0f.w);
+R127f.z = (mul_nonIEEE(PV0f.y,R126f.w) + 0.5);
+PV1f.z = R127f.z;
+R124f.w = (mul_nonIEEE(PV0f.x,R125f.y) + 0.5);
+PV1f.w = R124f.w;
+// 6
+PV0f.x = R125f.w + -(PV1f.w);
+PV0f.y = R126f.z + -(PV1f.z);
+R123f.z = (mul_nonIEEE(PV1f.x,R127f.y) + R125f.z);
+PV0f.z = R123f.z;
+R123f.w = (mul_nonIEEE(PV1f.y,R124f.x) + R127f.w);
+PV0f.w = R123f.w;
+// 7
+R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].w)) + R2f.w);
+PV1f.x = R123f.x;
+R123f.y = (mul_nonIEEE(PV0f.y,R125f.y) + R127f.z);
+PV1f.y = R123f.y;
+R123f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].w)) + R3f.y);
+PV1f.z = R123f.z;
+R123f.w = (mul_nonIEEE(PV0f.x,R126f.w) + R124f.w);
+PV1f.w = R123f.w;
+// 8
+R123f.x = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.x);
+PV0f.x = R123f.x;
+R123f.z = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.z);
+PV0f.z = R123f.z;
+// 9
+PV1f.w = PV0f.x + PV0f.z;
+// 10
+PV0f.y = PV1f.w + intBitsToFloat(uf_remappedPS[1].w);
+// 11
+PV1f.x = PV0f.y + -(0.5);
+// 12
+PV0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].y));
+PV0f.z = clamp(PV0f.z, 0.0, 1.0);
+// 13
+R5f.x = -(PV0f.z) + 1.0;
+// export
+passPixelColor0 = vec4(R5f.x, R5f.y, R5f.y, R5f.w);
+passPixelColor0.r = 1.0;
+}
diff --git a/Enhancements/WindWakerHD_NoSSAO/rules.txt b/Enhancements/WindWakerHD_NoSSAO/rules.txt
new file mode 100644
index 00000000..8f9cd8ef
--- /dev/null
+++ b/Enhancements/WindWakerHD_NoSSAO/rules.txt
@@ -0,0 +1,6 @@
+[Definition]
+titleIds = 0005000010143400,0005000010143600,0005000010143500
+name = No SSAO
+path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO" 
+description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example.
+version = 3
\ No newline at end of file