diff --git a/Enthusiast/BreathOfTheWild_2880p/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_2880p/cb0e6e8cbec4502a_0000000000000079_ps.txt index 697cb6d7..328aa41b 100644 --- a/Enthusiast/BreathOfTheWild_2880p/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -24,7 +24,6 @@ vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); float count = 0.0; - for( int x=-r; x<=r; x++ ) { for( int y=-r; y<=r; y++ ) { if( pow(x,2) + pow(y,2) <= pow(r,2) ) { @@ -34,4 +33,5 @@ for( int x=-r; x<=r; x++ ) { } } passPixelColor0 = R1f/count; -} \ No newline at end of file +} + diff --git a/Enthusiast/BreathOfTheWild_4320p/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_4320p/cb0e6e8cbec4502a_0000000000000079_ps.txt index 697cb6d7..328aa41b 100644 --- a/Enthusiast/BreathOfTheWild_4320p/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -24,7 +24,6 @@ vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); float count = 0.0; - for( int x=-r; x<=r; x++ ) { for( int y=-r; y<=r; y++ ) { if( pow(x,2) + pow(y,2) <= pow(r,2) ) { @@ -34,4 +33,5 @@ for( int x=-r; x<=r; x++ ) { } } passPixelColor0 = R1f/count; -} \ No newline at end of file +} + diff --git a/Enthusiast/BreathOfTheWild_5760p/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_5760p/cb0e6e8cbec4502a_0000000000000079_ps.txt index 697cb6d7..328aa41b 100644 --- a/Enthusiast/BreathOfTheWild_5760p/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -24,7 +24,6 @@ vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); float count = 0.0; - for( int x=-r; x<=r; x++ ) { for( int y=-r; y<=r; y++ ) { if( pow(x,2) + pow(y,2) <= pow(r,2) ) { @@ -34,4 +33,5 @@ for( int x=-r; x<=r; x++ ) { } } passPixelColor0 = R1f/count; -} \ No newline at end of file +} + diff --git a/Enthusiast/MK8_2880p/4727ccdea05045d0_0000000000000079_ps.txt b/Enthusiast/MK8_2880p/4727ccdea05045d0_0000000000000079_ps.txt index 60575b23..4865cfe2 100644 --- a/Enthusiast/MK8_2880p/4727ccdea05045d0_0000000000000079_ps.txt +++ b/Enthusiast/MK8_2880p/4727ccdea05045d0_0000000000000079_ps.txt @@ -14,7 +14,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/MK8_2880p/6dc0532bfaf19019_0000000000000079_ps.txt b/Enthusiast/MK8_2880p/6dc0532bfaf19019_0000000000000079_ps.txt index 878eef04..bdd61599 100644 --- a/Enthusiast/MK8_2880p/6dc0532bfaf19019_0000000000000079_ps.txt +++ b/Enthusiast/MK8_2880p/6dc0532bfaf19019_0000000000000079_ps.txt @@ -4,6 +4,7 @@ // Used for: Vertical Blur const float blurFactor = 1.0; //Higher is less blur + // Implementation of http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem0; @@ -14,7 +15,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/MK8_4320p/4727ccdea05045d0_0000000000000079_ps.txt b/Enthusiast/MK8_4320p/4727ccdea05045d0_0000000000000079_ps.txt index 60575b23..4865cfe2 100644 --- a/Enthusiast/MK8_4320p/4727ccdea05045d0_0000000000000079_ps.txt +++ b/Enthusiast/MK8_4320p/4727ccdea05045d0_0000000000000079_ps.txt @@ -14,7 +14,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/MK8_4320p/6dc0532bfaf19019_0000000000000079_ps.txt b/Enthusiast/MK8_4320p/6dc0532bfaf19019_0000000000000079_ps.txt index 878eef04..bdd61599 100644 --- a/Enthusiast/MK8_4320p/6dc0532bfaf19019_0000000000000079_ps.txt +++ b/Enthusiast/MK8_4320p/6dc0532bfaf19019_0000000000000079_ps.txt @@ -4,6 +4,7 @@ // Used for: Vertical Blur const float blurFactor = 1.0; //Higher is less blur + // Implementation of http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem0; @@ -14,7 +15,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/MK8_5760p/4727ccdea05045d0_0000000000000079_ps.txt b/Enthusiast/MK8_5760p/4727ccdea05045d0_0000000000000079_ps.txt index 60575b23..4865cfe2 100644 --- a/Enthusiast/MK8_5760p/4727ccdea05045d0_0000000000000079_ps.txt +++ b/Enthusiast/MK8_5760p/4727ccdea05045d0_0000000000000079_ps.txt @@ -14,7 +14,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/MK8_5760p/6dc0532bfaf19019_0000000000000079_ps.txt b/Enthusiast/MK8_5760p/6dc0532bfaf19019_0000000000000079_ps.txt index 878eef04..bdd61599 100644 --- a/Enthusiast/MK8_5760p/6dc0532bfaf19019_0000000000000079_ps.txt +++ b/Enthusiast/MK8_5760p/6dc0532bfaf19019_0000000000000079_ps.txt @@ -4,6 +4,7 @@ // Used for: Vertical Blur const float blurFactor = 1.0; //Higher is less blur + // Implementation of http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem0; @@ -14,7 +15,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt index e9162537..9fe7817e 100644 --- a/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_2880p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -4,6 +4,7 @@ // Used for: Vertical Blur const float blurFactor = 1.0; //Higher is less blur + // Implementation of http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem0; @@ -14,7 +15,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt index 87aef259..dff2978b 100644 --- a/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_2880p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -14,7 +14,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_2880p/rules.txt b/Enthusiast/Splatoon_2880p/rules.txt index f82a224d..e3ff8e10 100644 --- a/Enthusiast/Splatoon_2880p/rules.txt +++ b/Enthusiast/Splatoon_2880p/rules.txt @@ -6,45 +6,34 @@ version = 2 [TextureRedefine] # tv width = 1280 height = 720 -formatsExcluded = 0x816 -overwriteWidth = 5120 -overwriteHeight = 2880 - -[TextureRedefine] # tv (increased depth) -width = 1280 -height = 720 -formats = 0x816 -overwriteFormat = 0x823 overwriteWidth = 5120 overwriteHeight = 2880 [TextureRedefine] # half-res alpha width = 640 height = 360 -formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures -overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] # half-res alpha (increased depth) -width = 640 -height = 360 -formats = 0x816 -overwriteFormat = 0x823 +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] # quarter-res alpha width = 320 height = 180 -formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 1280 overwriteHeight = 720 -[TextureRedefine] # quarter-res alpha (increased depth) -width = 320 -height = 180 -formats = 0x816 -overwriteFormat = 0x823 +[TextureRedefine] # half-res alpha (gamepad) +width = 427 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1280 +overwriteHeight = 720 + +[TextureRedefine] # half-res alpha (multiplayer) +width = 424 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 1280 overwriteHeight = 720 @@ -64,18 +53,4 @@ overwriteHeight = 1440 width = 848 height = 480 overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] # half-res alpha (gamepad) -width = 427 -height = 240 -formatsExcluded = 0x41A,0x431 # exclude obvious textures -overwriteWidth = 1280 -overwriteHeight = 720 - -[TextureRedefine] # half-res alpha (multiplayer) -width = 424 -height = 240 -formatsExcluded = 0x41A,0x431 # exclude obvious textures -overwriteWidth = 1280 -overwriteHeight = 720 \ No newline at end of file +overwriteHeight = 1440 \ No newline at end of file diff --git a/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt index e9162537..9fe7817e 100644 --- a/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_4320p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -4,6 +4,7 @@ // Used for: Vertical Blur const float blurFactor = 1.0; //Higher is less blur + // Implementation of http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem0; @@ -14,7 +15,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt index 87aef259..dff2978b 100644 --- a/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_4320p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -14,7 +14,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_4320p/rules.txt b/Enthusiast/Splatoon_4320p/rules.txt index 068e1635..bd237aed 100644 --- a/Enthusiast/Splatoon_4320p/rules.txt +++ b/Enthusiast/Splatoon_4320p/rules.txt @@ -6,47 +6,36 @@ version = 2 [TextureRedefine] # tv width = 1280 height = 720 -formatsExcluded = 0x816 -overwriteWidth = 7680 -overwriteHeight = 4320 - -[TextureRedefine] # tv (increased depth) -width = 1280 -height = 720 -formats = 0x816 -overwriteFormat = 0x823 overwriteWidth = 7680 overwriteHeight = 4320 [TextureRedefine] # half-res alpha width = 640 height = 360 -formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures -overwriteWidth = 3840 -overwriteHeight = 2160 - -[TextureRedefine] # half-res alpha (increased depth) -width = 640 -height = 360 -formats = 0x816 -overwriteFormat = 0x823 +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] # quarter-res alpha width = 320 height = 180 -formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 1920 overwriteHeight = 1080 -[TextureRedefine] # quarter-res alpha (increased depth) -width = 320 -height = 180 -formats = 0x816 -overwriteFormat = 0x823 -overwriteWidth = 1920 -overwriteHeight = 1080 +[TextureRedefine] # half-res alpha (gamepad) +width = 427 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1280 +overwriteHeight = 720 + +[TextureRedefine] # half-res alpha (multiplayer) +width = 424 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1280 +overwriteHeight = 720 [TextureRedefine] # squid sisters width = 1024 @@ -64,18 +53,4 @@ overwriteHeight = 1440 width = 848 height = 480 overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] # half-res alpha (gamepad) -width = 427 -height = 240 -formatsExcluded = 0x41A,0x431 # exclude obvious textures -overwriteWidth = 1280 -overwriteHeight = 720 - -[TextureRedefine] # half-res alpha (multiplayer) -width = 424 -height = 240 -formatsExcluded = 0x41A,0x431 # exclude obvious textures -overwriteWidth = 1280 -overwriteHeight = 720 \ No newline at end of file +overwriteHeight = 1440 \ No newline at end of file diff --git a/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt b/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt index e9162537..9fe7817e 100644 --- a/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_5760p/45d85f1d25e7d0de_0000000000000079_ps.txt @@ -4,6 +4,7 @@ // Used for: Vertical Blur const float blurFactor = 1.0; //Higher is less blur + // Implementation of http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ layout(binding = 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem0; @@ -14,7 +15,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt b/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt index 87aef259..dff2978b 100644 --- a/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt +++ b/Enthusiast/Splatoon_5760p/4dc5fdeced670c5e_0000000000000079_ps.txt @@ -14,7 +14,7 @@ uniform float weight[] = float[](0.18571429, 0.28870130, 0.10363636, 0.01480519) uniform float offset[] = float[](0.00000000, 1.42105263, 3.31578947, 5.21052632); ivec2 inputRes = textureSize(textureUnitPS0, 0); -vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)*uf_fragCoordScale); +vec2 outputRes = vec2(float(inputRes.x), float(inputRes.y)); vec2 scale = outputRes * blurFactor; void main() { diff --git a/Enthusiast/Splatoon_5760p/rules.txt b/Enthusiast/Splatoon_5760p/rules.txt index b6e39c91..2f754182 100644 --- a/Enthusiast/Splatoon_5760p/rules.txt +++ b/Enthusiast/Splatoon_5760p/rules.txt @@ -6,47 +6,36 @@ version = 2 [TextureRedefine] # tv width = 1280 height = 720 -formatsExcluded = 0x816 -overwriteWidth = 10240 -overwriteHeight = 5760 - -[TextureRedefine] # tv (increased depth) -width = 1280 -height = 720 -formats = 0x816 -overwriteFormat = 0x823 overwriteWidth = 10240 overwriteHeight = 5760 [TextureRedefine] # half-res alpha width = 640 height = 360 -formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures -overwriteWidth = 5120 -overwriteHeight = 2880 - -[TextureRedefine] # half-res alpha (increased depth) -width = 640 -height = 360 -formats = 0x816 -overwriteFormat = 0x823 +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 5120 overwriteHeight = 2880 [TextureRedefine] # quarter-res alpha width = 320 height = 180 -formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures +formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 2560 overwriteHeight = 1440 -[TextureRedefine] # quarter-res alpha (increased depth) -width = 320 -height = 180 -formats = 0x816 -overwriteFormat = 0x823 -overwriteWidth = 2560 -overwriteHeight = 1440 +[TextureRedefine] # half-res alpha (gamepad) +width = 427 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1280 +overwriteHeight = 720 + +[TextureRedefine] # half-res alpha (multiplayer) +width = 424 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1280 +overwriteHeight = 720 [TextureRedefine] # squid sisters width = 1024 @@ -64,18 +53,4 @@ overwriteHeight = 1440 width = 848 height = 480 overwriteWidth = 2560 -overwriteHeight = 1440 - -[TextureRedefine] # half-res alpha (gamepad) -width = 427 -height = 240 -formatsExcluded = 0x41A,0x431 # exclude obvious textures -overwriteWidth = 1280 -overwriteHeight = 720 - -[TextureRedefine] # half-res alpha (multiplayer) -width = 424 -height = 240 -formatsExcluded = 0x41A,0x431 # exclude obvious textures -overwriteWidth = 1280 -overwriteHeight = 720 \ No newline at end of file +overwriteHeight = 1440 \ No newline at end of file diff --git a/Quality/BreathOfTheWild_1080p/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080p/cb0e6e8cbec4502a_0000000000000079_ps.txt index 697cb6d7..328aa41b 100644 --- a/Quality/BreathOfTheWild_1080p/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1080p/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -24,7 +24,6 @@ vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); float count = 0.0; - for( int x=-r; x<=r; x++ ) { for( int y=-r; y<=r; y++ ) { if( pow(x,2) + pow(y,2) <= pow(r,2) ) { @@ -34,4 +33,5 @@ for( int x=-r; x<=r; x++ ) { } } passPixelColor0 = R1f/count; -} \ No newline at end of file +} + diff --git a/Quality/BreathOfTheWild_1080pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt index 697cb6d7..328aa41b 100644 --- a/Quality/BreathOfTheWild_1080pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -24,7 +24,6 @@ vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); float count = 0.0; - for( int x=-r; x<=r; x++ ) { for( int y=-r; y<=r; y++ ) { if( pow(x,2) + pow(y,2) <= pow(r,2) ) { @@ -34,4 +33,5 @@ for( int x=-r; x<=r; x++ ) { } } passPixelColor0 = R1f/count; -} \ No newline at end of file +} + diff --git a/Quality/BreathOfTheWild_1440p/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440p/cb0e6e8cbec4502a_0000000000000079_ps.txt index 697cb6d7..328aa41b 100644 --- a/Quality/BreathOfTheWild_1440p/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1440p/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -24,7 +24,6 @@ vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); float count = 0.0; - for( int x=-r; x<=r; x++ ) { for( int y=-r; y<=r; y++ ) { if( pow(x,2) + pow(y,2) <= pow(r,2) ) { @@ -34,4 +33,5 @@ for( int x=-r; x<=r; x++ ) { } } passPixelColor0 = R1f/count; -} \ No newline at end of file +} + diff --git a/Quality/BreathOfTheWild_1440pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt index c2dcd4df..328aa41b 100644 --- a/Quality/BreathOfTheWild_1440pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -23,17 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0); vec2 res = vec2( float(ires.x), float(ires.y) ); int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5)); vec4 R1f = vec4(0.0); - -for (int i=0; i