diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/#..Use only 1 preset version b/Enhancement/BreathOfTheWild_ClarityGFX/#..Use only 1 preset version
new file mode 100644
index 00000000..08778d7a
--- /dev/null
+++ b/Enhancement/BreathOfTheWild_ClarityGFX/#..Use only 1 preset version	
@@ -0,0 +1 @@
+{\rtf1}
\ No newline at end of file
diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/#.Rename a preset to [shaderID]_ps.txt in order to use it b/Enhancement/BreathOfTheWild_ClarityGFX/#.Rename a preset to [shaderID]_ps.txt in order to use it
new file mode 100644
index 00000000..08778d7a
--- /dev/null
+++ b/Enhancement/BreathOfTheWild_ClarityGFX/#.Rename a preset to [shaderID]_ps.txt in order to use it	
@@ -0,0 +1 @@
+{\rtf1}
\ No newline at end of file
diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/#Make sure to rename the one you're using before renaming the new preset b/Enhancement/BreathOfTheWild_ClarityGFX/#Make sure to rename the one you're using before renaming the new preset
new file mode 100644
index 00000000..08778d7a
--- /dev/null
+++ b/Enhancement/BreathOfTheWild_ClarityGFX/#Make sure to rename the one you're using before renaming the new preset	
@@ -0,0 +1 @@
+{\rtf1}
\ No newline at end of file
diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt
index 2c8db3e2..b8d9c07a 100644
--- a/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt
+++ b/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt
@@ -1,6 +1,6 @@
 #version 420
 #extension GL_ARB_texture_gather : enable
-float fogFactor = 1.0;
+float fogFactor = 0.2;
 // shader 38d70ed9280bb3bc
 uniform ivec4 uf_remappedPS[1];
 layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1